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Messages - Level9Drow

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1171
Gameplay Feedback / Re: H.I.V.E.'s Novera (infected)
 on: March 06, 2018, 06:25:23 PM 
Well regardless of weapon choice for a character you're going to make some sort of sacrifice that could go so far as changing what Cards you use.

Well there are a few ways to respond here.

1) The devs described the weapons as side-grades and not necessarily UP-grades. This means the other weapons you get should be at least as good as the default.
2) Isn't the "sacrifice" the Blueprint earned through gameplay, then the rank earned playing antagonists (for some of this playing antag is a HUGE sacrifice) and finally the gold paid?
3) You are correct to a degree. I had to get the increased  swarm rang card which unproved things a bit. I could survive a bit and dance around and get the charge. I'm still trying to figure out what faction card can facilitate this gun, but I'm sure the increased swarm range is a mandatory "must" for the Novera.

You guys have any suggestions for the Wardog Faction cards?

1172
Gameplay Feedback / Re: H.I.V.E.'s Novera (infected)
 on: March 05, 2018, 11:09:00 PM 
Yeah I'm not a fan of it either. I agree that it could use a buff during its uncharged state, the infection effect needs to last wayyyy longer and/or maybe up the swarm range.

The suggestion of faster damage ticks and leaving the duration/range as-is would be interesting as well, like a melee-ranged Warm while they are infected.

Agreed. And it really becomes worthless at higher difficulties because you die so much trying to set up the proc on the weapon it becomes a liability more than a "cool weapon" on proc. You can be more careful but then you don't get the proc as much and are useless as an ally and sit around and do 2 damage all day with ZERO health charge. At a certain point after "risking" the proc set up and dying too many times the 80 damage isn't worth it.

Again, the other two weapons are just vastly more better. 

1173
Gameplay Feedback / Re: H.I.V.E.'s Novera (infected)
 on: March 05, 2018, 11:00:52 PM 
If cards can improve the downtime effectiveness then it may be great. But, it sucks that you have to spend gold and chance just to test some cards out and see how much they will improve range, duration, ect... I would like to know what I'm going to get before throwing away 1250 gold over and over on an unknown number of reshuffles.

1174
Gameplay Feedback / Re: H.I.V.E.'s Novera (infected)
 on: March 05, 2018, 10:25:44 PM 
*Usage Notes*

You can charge the gun by Infection/CQC. You can reload before it maxes out to have a full clip of 80 damage bullets that fire rapidly.

But you have to get extremely close to to charge it, and also too close to practically charge your bonus health bar as well. The range is abysmal. And for this reason the default is better for this. The reload mechanic is also an inconvenience, I'm aware of the line that indicates when it's safe to reload. I'm arguing that this shouldn't be there and it should either make a set number of shots "empowered" or not have a duration.

Also, the gun sucks. The two other guns, as well as every other gun in the game, are all better. It's just too weak. And for it to be strong you have to really risk a lot for it to be any good. But if you'r going to do that, why not just use the other two guns and risk less for a more effective strategy?

There's only two scenarios of use for HIVE, CQC with a single target, like another raider of elite (or minion), or fighting large groups. For CQC the best gun is the default, because the duration and range of the infection is better, giving you more ways to maneuver and fight in CQC or you can shoot them and run around them, dodge them or hide from them while your infection goes to work. for mobs of enemies the uncommon (forgot the name of it) is better because you can shoot large clouds at a distance at the AI mobs.

The Novera has no use beyond a proc it has IF you risk everything. When it procs it may be nice, but it isn't consistent enough to be a better weapon and you cannot acquire the proc easy enough for it to outshine the other two weapons. You can't run into mobs and shoot all of them with the shot gun blast, the range of the infection is too short, even if you hit multiple targets, and so you're basically CQCing with one mob while the rest take you apart. Again, the other gun (cloud one) is better, and to be honest, so is the default, for this.

The added proc is nice, but it rquires HIVE to be a weak and useless for the times in between. And 80 a shot, even rapid, isn't all so great that it would merit being virtually nothing in between. It needs a buff. Not a buff when it procs, it needs to be useful even in between procs.

1175
Gameplay Feedback / H.I.V.E.'s Novera (infected)
 on: March 05, 2018, 08:58:41 PM 
I wasn't sure if I should put this in suggestions or feedback, but I decided to post this here since I don't have any detailed suggestions on what to do about this underwhelming gun. Just a few ideas.

I say this with disappointment, her Novera is THE WORST gun in the game. The "bullet" damage is horrible (1-2 damage) but you would think it would compensate somehow, as the other two weapons she has have. The problem is the other weapons she has give decent range for her infected swarm to transfer health to you. Her default has ok-ish range but the infection lasts a long time so you can hit them for about 10 damage, run in while they're infected and then CQC. Her uncommon makes a cloud with fantastic range, the cloud is stationary to balance the power of the weapon. I see most people use this weapon over the Novera, which is very indicative of the issue.

I wondered why no one used the Novera but then I tried it out, i even tried working with it to understand it. Nope, it is the worst gun, and here's why. The Novera has abysmal infection range, which wouldn't be bad if it lasted a long time, but it also has an incredibly short infection time. So you may shot gun plast them for 2 damage but by the time you run up on them to CQC the infection duration is over. Which means you have to shoot them when you are already in CQC range to get the benefit from the infection. This makes the other two guns WAY better. Now admittedly when you "charge" the Novera is becomes good, but to "charge" it you have to be in an extremely vulnerable position to do it.

The Novera is outclassed by it's two counterparts because it doesn't have a functional practical use. The default gun is best to CQC because you can shoot your target from a distance or medium range then run on them and fight them, or play keep away near them while draining them. So it's better for this than the Novera, it has infection range and duration. The second gun, the cloud one you can fight from a distance. Both weapons beat the Novera at their specialties with no risk of being vulnerable like the Novera. Even IF someone could make the Novera work a bit using skill and caution, the other two would benifit more from that skill and caution. They'd still be better off using one of the other two depending on what they're trying to do.

I think the Novera could use a buff. Because it doesn't merit it's "rare" status, it is actually the worst gun. I suggest at least one of the changes below:
1) Raise the damage on the shots, maybe to 10-15
2) Increase the duration of the infection, at least as long as the default gun.
3)If not the above changes make the infection damage VERY high or tick VERY FAST, because you have to be in their face for it to work.
4)Make it so you can reload without losing the bonus damage from it's feature ability. Often I get it to work and I have 3 shots left and when I reload it's all gone. This is silly that there is a threshold in the first place. You risk the most with this weapon to get that ability to proc, why would there need to be a reload cancel at all. I understand there is the little line that tells you when you can and cannot reload, but this is an arbitrary penalty for a gun that is already lacking and defeated by it's two less rare counterparts. This should be removed for a QoL reason.

Anyways, that's my feedback for this weapon.

1176
I could have swore you guys always called them "aggs" like "aggro", can't say I understand the "add" term, but I get what you're talking about in chat.  All news to me.

It's an old MMO-RPG/MOBA term, it means a bunch of AI controlled minions or baddies, fodder.

Aggro is as well. Tank, support, mobs, AoE, DPS, HPS, etc... most of the terms people are used to are from MMOs and, by proxy, table top RPGs, namely Dungeons and Dragons. Some of these terms are 30 years old. As a D&D player for 25 years and an MMO player for 15 it's funny to see how in meshed they've become in gaming culture now. :)

1177
Suggestions / Re: Promote to leader option in party
 on: March 02, 2018, 01:53:49 AM 
Yes please!! I don't know why I didn't think of this.

1178
Spacelords Assemble / PC adding Console as freinds
 on: March 01, 2018, 07:41:23 PM 
If you are a PC player, how would you add a console player to your friends list (or vise versa)? If this is even possible.

1179
Gameplay Feedback / Re: Private co-op because of empty online
 on: March 01, 2018, 05:58:30 PM 
They should allow you to play solo while waiting for an online game. That would be such a HUGE QoL for matchmaking.

1180
Fan Corner / Re: Raiders Dialouge
 on: February 28, 2018, 07:27:07 PM 
Some of the things the wardog fatty elites say is hilarious. The NPCs have a TON of dialogue that you'd never expect. I was hiding with Iune and an Elite and a grunt were looking for me and then they stopped and started talking about where I could be.

1181
Spacelords’ Advice / Re: PSA: In Shock levers for Shae
 on: February 28, 2018, 09:18:05 AM 
To add to this, start at the top middle switch and stand there and wait for it to appear. As soon as it appears hit it. Then watch Kuzman's Aleph through the wall and when he does one direction, roll, not jump, off to the other direction and hit the switch. Then he will notice and run to you, then someone else, or you, go to the other side and hit the switch.

1182
Suggestions / Re: Brent's Thread
 on: February 28, 2018, 02:47:24 AM 
I have another one that popped in my head. could we get a card that allows H.I.V.E. to toggle on or off the use of her health boost? Sometimes I pop the ability and then I kill the enemy and then I don't need the extra health and I want to turn it off to conserve what I didn't use, kind of like the way you can use Loaht's and Lycus's ability. this would be a massive boon to H.I.V.E. who I think is already a risky player to play.

1183
Suggestions / Re: Skill/ELO rating on leaderboards?
 on: February 28, 2018, 01:15:24 AM 
Yes.

1184
Suggestions / Re: Brent's Thread
 on: February 28, 2018, 01:14:29 AM 
Yes, health bar please.

1185
Fan Corner / This Game of Yours
 on: February 28, 2018, 12:57:18 AM 
Hello Mercurysteam team,

I know I have made many post about this game, some of them out of frustration and...well, no most of them out of frustration. But I want you to know it's because I care and fricken LOVE this game. If I didn't like this game, then any of it's issues I would just shrug my shoulders and move on to another game. I'm sure you are aware of the idea that we tend to scrutinize that which we love and ignore what we don't care about.

But I wanted to let you know that you DO have an AMAZING game here. I am an armature comic artist, Computer Gaming school drop out, have been through 3 unsuccessful indie comic book companies as an illustrator and have published my comics. I may not have been successful. but what I can say is I have an eye for excellent character design and fun game-play mechanics. You have this in spades. Tripple A quality characters, and abilities and powers. I love the epic scope of the levels; up in the sky going 300 MPH running across giant platforms where bloated Aleph mutants whine with a storm in the background, running through a giant ancient shifting stone maze where sleeping guardians  lie, Giant Sky Catfish and a grumpy old dilapidated red ship for a home with a tattoo on it, Giant Lovecraftian space demon who takes up the WHOLE LEVEL, and a fat Aleph giant with tentacles who's face you have to open up to shoot. LOL it's fantastic!!

Many people may be philistines and are unable to appreciate this, but I immediately noticed and it is very original in this world of gaming where everything is un-risky carbon copies of each-other and play it safe with stale PC approved characters. Lycus Dion took a picture with Lemy? Is that not cool or what? Commander Shephard ain't remotely that cool. Hive, a naked alien babe has flying leeches for babies used as weapons, Overwatch has yet to unveil an alien hero, I've been waiting even before this game came out, it is in the future and sci-fi.

And most of all, you guys have an active campaign mode. That is light years more than modern online games. It's shameful how modern online games are incomplete products. I'm a gen X-er so for me I expect ALL games to have some sort of campaign mode, and PvP was an added "perk" to the actual game.

The style is very appealing as well, this Mad-Max, Sci-Fi, Gorillaz, Border Lands, with a small dash of humor and anime 3rd person Gears of War mixed with Warframe and Street Fighter is fantastic.

I won't continue on, but I see and appreciate the passion, thought and love that clearly shows went into this game. This has entered one of my all time favorites. Don't go the way Evolve went, that was one of my all time faves as well and was amazing and original.

Thanks for the awesome game, will continue to play and looking forward to the future campaign modes and Raiders. :)

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