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Messages - Level9Drow

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1201
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 09:15:53 PM 
I was thinking of getting her next, she looks really fun. How does the minion act as it stands right now? I'd assume it would go for nearest target.

1202
Gameplay Feedback / Re: PLEASE DO SOMETHING ABOUT HANS
 on: February 22, 2018, 01:50:03 AM 
Your statement about Alicia's new gun. I think it's a bitter sweet feeling when I got the blueprint, because it's almost mandatory because it is so much more effective at clearing mobs than any of her other guns, but it's so boring to use compared to Smoking Daisy. I can't unload my clip over their head, I can't slide bomb them and I miss that already. All I'm going to do now is just aim and pew pew pew, but I'd be gimping myself if I don't use it. i wish Smoking Daisy was more competitive with the new gun.

Om one of the posts the devs stated that the blueprints are more like sidegrades rather than upgrades, but Alicia's new gun is definitely NOT a sidegrade. It's an upgrade.

1203
Spacelords Universe / Re: Doldren
 on: February 21, 2018, 10:50:38 PM 
Yeah I shouldn't have gone with Hans on Short Fused, not sure what I was thinking since your team had no long range fighters, would have been a cake walk! I always rock with Shae there, and did later that night, and still had a Doldren to deal with.

I do not consider him OP at all, I actually think he's pretty weak so far and could use a buff of some kind. But he nature of being able to appear outside of a player's field of view is extremely valuable, even when I'm watching and waiting for Doldren I still mess up some times, or slide when I hear the sound and they go for a grab. But he's so squishy it's easy to kill him if his trick doesn't work.

Main thing to remember when fighting him.... he can't go up to high ground when ghosting.

I don't think he's OP for Wardogs, Hades Devision or 5th Council, I think he's OP for the Aliens faction. You have to be extremely clever with them just to break even in a match against him (unless the Doldren player is not using him right, and I've seen this "run and gun" Doldren not being stealthy at all). He has huge advantages over them. Especially with certain cards. 

Although that could all change with Harec's new rifle. I think it's more of an assault weapon.

1204
Suggestions / Re: Cutscene viewer and gallery
 on: February 21, 2018, 10:02:15 PM 
Yes please, it would just be great to be able to view all cut scenes unlocked that you've beaten, so you could show some one else the story line without having to play an entire mission. I also found it strange that the comics weren't in the game as well.

1205
Spacelords Universe / Re: Doldren
 on: February 21, 2018, 08:25:36 PM 
Depending on gun/map Doldren has few answers for Harec, imo.

You say run away, but on most maps stalk can provide line of sight to the entire map. On huge maps stalk should still save you from ambush. Several occasions I just jump when they teleport.

Yes, depending on the map, you are right. But certain maps, like Short Fused for instance, Harec really has to go out of the way to stalk Doldrens dormant body, because I ONLY leave my body ALL the way at the beginning. That puts Harec far out of the way of his operation as an atnag if he wants to get me. And when He does stalk and I find his little smoke shroud I just wait as a spirit right on it... and when he comes back I materialize punch him as soon as I see him. And that pretty much ends him. If he's smart he should bluff me.

To your credit, I really haven't tested Doldren on many other maps. I have to see how he does for others. I can already think of a few that Harec could get me always. :P

1206
Ship's Log / Re: New Weapon for Harec
 on: February 21, 2018, 06:18:47 PM 
I think this is a close quarter combat weapon for Harec, one where he can go down on the ground with his allies and one that may be more efficient in killing enemy AI in a more rapid and consistent progression. I'm excited to see how it works.

1207
Spacelords Universe / Re: Doldren
 on: February 21, 2018, 05:58:24 PM 
Most Doldren players play him foolishly and go astral form in a spot that is too close. You have to take the time to run ALL THE WAY to the farthest point on the map. That way you are too far and removed for a sniper, even Harec, to reach unless he goes into enemy territory, and if they really want to seek you out and kill your body, fine, then your allies can focus on the objective while the antag is taking a jog to the edge of the map (depends on the map). Most of my mistakes as Doldren verses the antag is not being patient enough and waiting for my allies when I didn't have to. I tries to solo too much, and that's not great unless you are stalking a sniper antag, they only have 60 health and that two hits or one head shot. But other antags, like fricken Hanz, you have to be patient.

I remember that match and it was NERVE WRECKING! I wasn't all, "Yay! We won!" at the end, I was like, "S***, I need to log off." PvP isn't for everyone, even if you win. I don't even like Doldren, I just use him because I'm sick of antagonists. And on certain maps, and if you play conservative and VERY difficult and don't get too excited (like I did), you can at least win the match.

I really feel bad for alien snipers though, they REALLY can't do anything against him. I felt HORRIBLE after dominating a really high level Harec Antag, and it was just me the WHOLE match. I focused on hunting him and nothing else. But I also know the gut will destroy us on Short Fused and has before when I DIDN'T play Doldren. That being said, I felt like S*** after the match. But they force this on us, nothing else we can do.

1208
Suggestions / Re: Weapon
 on: February 21, 2018, 03:15:28 AM 
The damage falloff of raiders seems silly considering enemy units can snipe you from across *any* map with their full auto rifles. The closest weapon to the basic grunt gun is Mikah and she is definitely not a long range sniper.

I especially feel this on maps like Beast Lair, In Shock, Short Fused, FISTFULL OF SAND, and Weapon from the Past.

Right? The elites shoot pac man pellets at 30 miles an hour and they feel like nukes. The minions sting from accross the map but Doldren's bullets turn to gum drops. I think the answer should be that the AI should have damage fall off as well, except the snipers of course, and depending on the AI units weapon.

What infuriates me the most is getting staggered by a shot gun from a minion from a mile away, I'm like WHAT? He knocked me off the map from how far?

1209
Suggestions / Re: Lethality Toggle!
 on: February 21, 2018, 03:12:10 AM 
So... set tazer to stun?

That would make things amazingly easier. I could lock down an elite for harvesting for my allies.

1210
Spacelords Universe / Re: Doldren
 on: February 21, 2018, 12:49:01 AM 
They seriously need to put a timer on how long he can use his ability as well as a limit to how frequently it can be used. Just having him visible when you can hide his body across a massive map is not much of a handicap.

But you can SEE his dormant body through the wall all the way across the map, he's just as vulnerable, if not more, than the victim he is stalking. And he's an alien, he has 60 health. He is SO squishy, and unlike the other aliens, he's not a sniper at a safe distance. He has to be at least at medium range to be helpful.

Besides, they needed an anti-antag raider. I'm learning this guy in and out.

1211
Spacelords Universe / Re: Soooo Betrayal of Hades, when?!
 on: February 21, 2018, 12:32:07 AM 
Alicia would shatter your hipbone good sir... Just saying...

Yes...yes she would....

1212
Spacelords Universe / Re: Soooo Betrayal of Hades, when?!
 on: February 21, 2018, 12:24:59 AM 
g that girl in the forum background is a raider. Since beta forum was waifu material, at least for me lol.

Blasphemy!! Alicia is the ONLY waifu material!!!

1213
Spacelords’ Advice / Re: Hive: Novera S1-1
 on: February 21, 2018, 12:22:11 AM 
It's the same, I've heard, with Doldren's rare.

1214
Spacelords’ Advice / Re: Hive: Novera S1-1
 on: February 20, 2018, 10:02:05 PM 
I've found it to be inferior to the other less common drop. The sacrifice you have to make for her rare gun is too much for much smaller gain than what you can accomplish with her default and uncommon. Her rare seems to be the most inconsistent and, at best, situational gun out of all of them. It was a real let down when I won it only to find out the other 2 were better. I keep going back to it thinking there is something I'm not getting, but nope, it sucks. The default does what it's trying to do a lot better. The increased damage comes at a silly cost and the gun seems very quirky.

 I can't think of the situation in which it would be netter than the other two. Certainly not close combat, and certainly not ranged. The parasite siphon distance is abysmally smaller than the other two, you practically have to be kissing them for it to be active. The duration is also horribly shorter than the other two guns. It only does damage when you rreach a threshold, but by then you have no ammo left to shoot, and even then it no longer siphons.

1215
Suggestions / Re: Lethality Toggle!
 on: February 20, 2018, 06:50:44 PM 
You have to shoot in the body with Harec, not sure about Doldren. Sometimes I head shot their snipers anyways, because they're sniping me. But the big boss guys I body shot so allies can grab him. Problem is, they never do.

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