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Suggestions / Re: Solo Challenges!
on: February 15, 2018, 01:07:12 AM
Wow, I wish they had upvote capabilities on these forums. These are great ideas.
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Queue with 5 and a random player is picked for antagonist? I think it'd be lots of fun to kill my friends. Dunno how the system handles matching, if it's doable.
I'm not taking about their model, simply large numbers. You can probably count on antagonists in a larger player pool. I mean, if I'm playing solo I've always got the antagonist mission searching, which isn't often, but most people just want to play regardless of game mode. It beats sitting in a long search.
It seems like, when the population reaches desire that every match will include an antagonist. Just based on how matching works there will, assumably be 1 to 4 trying to play antagonist at any given time. So, ultimately, you should expect this to be a competitive pvp.
I think losing to an antag does need to clearly show that it gives good rewards. The loss screen effects peoples feelings about the game negatively. So, it could be kinda tweaked to make it clear that (if anything) you just got more because of the antagonist, which is a great system for asymmetric models, because there will always be those guys you just can't beat.
Yeah. They need the incentive to antagonist because its one of the games niches. I do think they should make it Either or, though. Like you need level 12 to build guns either Raider or Antagonist rank.
So , that way, you can build your little guns pretty early just from playing the game if you want, or you can rush antag rank and build them sooner. Just for the option.
I browse through the PSN's discount or free games every so often, found it there and the trailer looked neat.
Then in the near future he found his life partner Drow and after much strife they let love in!
In general, that's a bad situation because you have two versus one. Of course, this is no different than an Antagonist trying to fight two players at once. You are still giving a directional input to distinguish between targets. This isn't anything that favors Antagonists because they suffer from the same problem of accidental targeting. If anything, it actually favors the AI. However, since the Antagonist in your scenario is typically going to be the larger threat it would be suggested to down them first. Keep in mind, they can and still will shoot you even when downed. Thus, your safest option would be to not CQC them at all and simple shoot them to death and then perhaps CQC the Elite. Perhaps, in the future we might get some sort of lock-on system that might help but that will likely present challenges of its own.
Kuz + Lichtbogen = Dead Hans
Set trap by popping a couple enemies with the Lb. Wait for him to fly in range, shock drop and fry. Squadies clean up the wounded Hans. Rinse and Repeat.