Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MSE_Karen

Pages: 1 ... 9 10 [11] 12 13 ... 30
151
Hello KingNovak,

Indeed, there was an issue related with Windows 10, but it's now addressed. Once the game is updated with the latest patch, it should work properly.

Thank you very much for your patience! :)

152
Hi there,

Regarding the Short Fuse ratio, we have tweaked the difficulty so it doesn't affect both the tank's life and the bombs you need to destroy them.

153
Bug report & Technical Support / Re: Server Issues
 on: January 15, 2019, 10:50:49 AM 
Perfect. Thank you very much for your help!

154
Hi Nemo,

Thank you very much for taking the time to express your concerns. I think you defend some very good ideas that would help improve the game.

I can tell you we are working to make the rewards more fair and that means considering the individual performance of each player. I can't give much detail right now, but we think these changes are going to please the community.

As always, we are testing/ considering different options while we work in other things (Spacelords' Roadmap, characters like Sööma, etc.), so please, be patient (and excited!) ;)

155
Gameplay Feedback / Re: Aequilibrium & gold after update
 on: January 14, 2019, 06:25:28 PM 
Hello guys,

It's important to distinguish between the MMR and the Aequilibrium. Jester278, I think you are talking about the Aequilibrium which, precisely, decreases when nobody in the Guild is playing. It's meant to incentivize players to play and balance their Aequilibrium.

156
Gameplay Feedback / Re: Training Mode
 on: January 14, 2019, 06:07:33 PM 
Hi guys!

As you know, we are focused on the new characters and the Spacelords' roadmap, but we don't rule out the possibility to include it in the future.

157
Gameplay Feedback / Re: Cross platform matchmaking...
 on: January 14, 2019, 06:01:00 PM 
Hi there!

This option is missing in the Spacelords' menu because you need to activate it from your Xbox One. You should be able to find it in Settings / Privacy & online safety / Xbox Live privacy / View details & customize.

158
Spacelords Assemble / Re: A Break from Controversy...GUILDS!
 on: January 14, 2019, 05:49:17 PM 
Hello guys!

I just commented the idea to the team. Let's see what we can do about it ;)

159
Bug report & Technical Support / Re: Server Issues
 on: January 14, 2019, 05:38:18 PM 
Hi Jester,

We are sorry you experienced this. We are aware of this issue and we are working on a solution. Just a question: Are you trying to invite players from Xbox One or from Windows 10?

Thank you very much in advance.

160
Suggestions / Re: Spacelords causes PS4 fan to run loudly
 on: January 14, 2019, 05:24:47 PM 
Hi guys!

As some of you commented, the fan is specially loud while being on menus, specially on consoles, because the animations aren't locked. I have spoken to the team and they are working on a solution for the future.

161
Suggestions / Re: Faction points grind needs adjustment
 on: January 14, 2019, 03:23:27 PM 
Oh my! I meant the shuffle system, thanks for noticing. We'll keep you guys updated ;)

162
Suggestions / Re: Faction points grind needs adjustment
 on: January 14, 2019, 12:27:10 PM 
Hi again guys,

The plan to improve the shuffle system remains in place but, as you know, we are focused on the Spacelords' roadmap and the new characters, like Aneska and Sööma. There are a lot of stuff we want to implement eventually but remember we are a small studio and, as you commented before, big changes take time to apply since we need to test them.

163
Gameplay Feedback / Re: Finisher Animations...
 on: January 11, 2019, 06:41:51 PM 
Hi there!

Indeed, the length of the finishers is different depending on the character. Some characters' animations used to be larger, like the Konstantin one, but we decided to shorten them so they wouldn't take forever.

Moreover, the characters have different moves (grab, flip, etc.) so it's hard for them to last the same. What is certain is that we try they are shorter when attacking an elite, since it may result in a disadvantage for the player.

164
Gameplay Feedback / Re: If "Grapple" dont mean: instant death!
 on: January 11, 2019, 06:24:21 PM 
Hello guys!

Though there are no plans to change the system in the short term, we are always looking for ways to improve it. As some of you stated, understanding the CQC takes some time and experience, but we also think features like the radar will help newcomers.

Actually, the system used to be tougher and we decided to add effects and sounds to the elites, so you can react when they are about to grapple. But, as I said before, we are always open to new ideas ;)

165
Gameplay Feedback / Re: Low Level vs. High Level rewards
 on: January 11, 2019, 06:11:49 PM 
Hi guys,

It may seem that veteran players receive less rewards than the new ones, but they are actually the same. Truth is we distribute them in a different way.

Newcomers want to try different things, keep busy, and that's why they are constantly seeing new rewards. Veterans, on the other hand, may feel these rewards don't show up regularly. Why? They are condensed. In fact, they are bigger sometimes.

In summary, we are continuously readjusting them to provide the best possible experience. Furthermore, we plan to add different rewards in the future, but we keep exploring different options.

I hope this helps!

Pages: 1 ... 9 10 [11] 12 13 ... 30