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Bug report & Technical Support / Re: Regarding Bandwidth
on: November 02, 2018, 05:03:42 PM
Not much they can do about this until they get servers, peer-to-peer connection will always have this problem.
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What a stupid hack.. I experienced one of these a while ago but I thought it was just a glitch. The antagonist lost due to supplying my entire team with max aleph every time he died.In Fistful Sand, now all raiders spawn with Full aleph, lol. I don't know. This is bald change.
you played with a hacker, you're like the 6th person I have heard report this. I have a video of it and all screenshots include the same player.
Umm. it wasn't a patch. And it's not patched yet!!
Elaborate with a screenshot? Raiders don't spawn with aleph unless it's a hack, which there was a steam player doing a lot of over the weekend.
This is so stupid... As a sniper you shouldn't even be trying to melee unless you're low on ammo. Why are you even reloading during cqc.
I knew about tons of tacticians who will come here.
Ok, i am sniper, here is corridor based maps - Antags coming to me on in 10-20 meters. I have time for one shot, if i will hit him in head - i win, if not - i am dead, just because reload issue.
Shooting in head need a lot of skill, especially with gamepad.
Its stupid to do so disadvantage to sniper on so "great" designed maps, where sniper have no free room. Here work agressive style of sniper gameplay, but with mechanic of melee of antagonist and mobs - its useless.
I dont care much about this game, i doubt devs will do it playable and interesting. If you like disbalanced game - its your choice.
I knew something was odd when I was playing with Alicia 2 hits and she was done
Wow. that is just horrible. So this is how you guys propose to "FIX" the game, is this how you show you care? You complain to MSE about the antag system and how its destroying the game but then you act like this. How exactly is this behavior beneficial for the game? Some of these new players still want to play the game even with an Antag but they cant because of rage quitters and and players blowing missions. This behavior is robbing these new players of a legit experience. You guys are actually creating a toxic environment within in the spacelords community.The environment is already toxic with an antagonist. What other choice would they have if they don't want to participate in pvp besides uninstalling the game? Anyways we all know if they didn't suicide and actually tried to fight he would have gone all out destroying the lv 1 along with the rest of the team. Also abuse tolchock and the bubble to block any progress on the 2nd part of the mission.
It seems like there is a lapse in logic if you believe having a high MMR should mean you win every match. I do not think the majority of the people who complain about this situation understand what MMR is supposed to do and what it means having a high and low MMR.The problem is the game is being balanced towards pvp as well. So guns eventually don't deal enough damage to take care of the enemy hordes and your hp doesn't scale up either while enemies damage/health just keeps going higher. Eventually at around 60%+ mmr it becomes too much for raiders to handle. They need to remove the mmr system and just add difficulty modes that are properly balanced for the current raiders strenghts.
Any game that uses a matching system will eventually match you to a match you will not win because as you increase your MMR you are telling the game you are better than X% of the people who are also playing. Just like MMRs work for every game, it is a measure of your skill in relation to other players.
In this case the "other player" is the AI and it seems logical that it should become increasingly challenging as you increase your MMR.
I mean, you can't get a score of 10 at any MMR as far as I know. And even at ~30% MMR you will get a 9.2-9.3 with a perfect score(even less than perfect). You should logically infer that the game was balanced for ~30% or whatever the lowest MMR is that you can also achieve a 9.2-9.3 with a near perfect performance.
Then you can draw the conclusion that having ~20% OVER the difficulty the game was designed with then you are attempting an extra challenge for largely your own personal gratification. There are very very minuscule rewards for getting your MMR high and the reason for this is super duper obvious. It is stupid easy to get a high MMR.
MMR is for the challenge, if that is your thing. It does not seem to be anybodies thing, however. Well, you're in luck as it is stupid easy to lower your MMR.
The idea that the game isn't being balanced correctly comes from this misunderstanding about the nature of the MMR system. Many people fail to realize that just because the game lacks a sophisticated PVP ranking system doesn't mean the rules have changed at all regarding the way matching is set up. You will eventually, like every other game, get a match you can't win. Just because it is against the AI shouldn't matter either way.
Unfortunately, no one will see it this way. They will relentlessly slam their head against the MMR wall wondering how they, who are so very good at the game, could possibly lose. Then come here and strongly imply the game is too difficult without admitting it is their own lack of skill preventing them from claiming the victory they feel they are owed.