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Messages - MSE_Karen

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181
Gameplay Feedback / Re: Cross platform exchange
 on: December 10, 2018, 12:56:47 PM 
Hi reaperofsorrows,

I'm afraid you can't transfer your progress to PC but, as Tekato mentioned, you don't need a PS Plus subscription to play on PS4 anymore.

182
Ship's Log / Inside Spacelords 04: SpaceGuilds
 on: December 07, 2018, 04:09:05 PM 


Spacelords Roadmap’s first major update, SpaceGuilds, is around the corner. These last days we have revealed some of the adjustements and new features coming to the game, like the Radar or the Cortez Brothers, but there’s a lot more to come! In a new episode of Inside Spacelords, Community Manager Karen Hernández explains all the changes, including the arrival of the awaited Guilds.

Check it out: https://www.youtube.com/watch?v=zuPof73O2-k

183
Bug report & Technical Support / Re: After mission cutscenes crash
 on: December 04, 2018, 12:09:13 PM 
Hi simlec,

This bug was fixed time ago, so it shouldn't be happening. Could you please send an email to spacelords_support@mercurysteam.com explaining this issue and including your username and platform? It will be very helpful in order to find a solution. Actually, if you have a screenshot or a video of the crash, it will be very helpful too.

Thank you very much!

184
Hi guys!

Thank you very much for reporting it. I'm passing this to the QA team, we'll look into it as soon as possible!

185
Ship's Log / Road to SpaceGuilds #4
 on: November 30, 2018, 06:46:23 PM 


As it happened with some of the maps we built for Spacelords, a number of the first weapons we introduced earlier in the game felt a bit outdated compared with more modern options that have been added later on.

The upcoming SpaceGuilds update will see some of the most emblematic weapons overhauled. For some, that means an update of their stats, but in some cases the design team has devised new properties and even alternate fire modes!

Let’s have a look at the weapons that have received this special treatment:



•   Harec’s Ignis Fugit: Each successful shot will add a bullet to an alternate magazine -to a maximum of five. Each bullet in that alternate magazine will score a critical hit.



•   Doldren’s Bloody Mary: This gun is now easier to use, with a simplified version of its firing mechanism. The sound effects and animations have been updated to better reflect the quality of the ammunition used.



•   Iune’s The Vortex: When fired with maximum Aleph pressure, it shots a focused, precision shot. Subsequent shots with reduced pressure fire explosive ammunition.



•   Konstantin’s Hornet HH3: Alternate fire mode that concentrate the ricocheting bullets, but overheats the weapon faster.



•   Konstantin’s O. Tsiklon UV9: Firing this weapon builds up a secondary segment of the overheat bar. After completing the segment, the weapon fires a missile.



•   Lycus' Shit Happens: Alternate fire mode that shoots pure malevolence weaponized long-ranged fireballs.



•   Mikah's Granny: Each successful shot fills a gauge. The more you fill that gauge with one magazine, the more precise the next one will become.


Revisiting old weapons in the Raiders’ arsenal has been a lot of fun for the development team. Please, let us know how you like these revamped weapons in the Spacelords Official Forum, Twitter and Facebook.

See you on the Broken Planet!

186
Suggestions / Re: Daily Rewards
 on: November 30, 2018, 12:39:49 PM 
Hello guys!

Thank you very much for your feedback. We are always thinking on ways to make the system more fair and rewarding and the ideas you propose here are certainly interesting. I'm sharing this post with the design team so they can evaluate the chances to implement it ;)

187
Español (foro general) / Re: Reportar tramposos PS4
 on: November 29, 2018, 05:04:21 PM 
¡Hola, reydelpro!

Estamos implementando un nuevo sistema de reporte, pero por el momento, puedes enviarnos un correo a spacelords_support@mercurysteam.com explicando tu problema y aportando también tu nombre de usuario, plataforma y, a ser posible, capturas de pantalla o vídeos.

¡Muchas gracias! ;)

188
Ship's Log / Road to SpaceGuilds #3
 on: November 29, 2018, 04:54:20 PM 


As a Free to Play game, Spacelords welcomes lots of new players who try the game for the first time every day. Most players are curious about Spacelords unique features and gameplay, but inevitably there are some who decide it is not a game for them, and quit the match. That’s perfectly fine -you can’t please everybody- but the rest of the team will be left in a disadvantage, having to face the invading factions and maybe even an Antagonist with an understrength squad.

It may be also the case that players lose their connection to the game, and while they try to reconnect their teammates would struggle to achieve the mission’s objectives. Well, no more. The Cortez family comes to the rescue!

When the SpaceGuilds update goes live, if a player disconnects from a game one of Cortez’s brothers will teleport into the fray, taking the player’s place. Far from being mere AIs, the Cortez bros are quite capable allies, able to hold their ground against the toughest enemies. Moreover, when they are killed, their demise won’t detract from the Raiders’ lives pool. Of course, if the missing players reconnect to the game, they will rejoin the fight and Cortez’s brothers will teleport back to the Beluga.



We reckon this is a useful (and fun!) new feature that will help solving a recurrent but unavoidable problem. We hope you enjoy it and look forward hearing what you think of it in the Spacelords Official Forum, Twitter and Facebook.

See you on the Broke… Wait, what? Didn’t you know Cortez had brothers? Didn’t we mention that before? And what are those rumours saying that Dr. Kuzmann was seen leaving Cortez’s dormitory with his toothbrush in a medical sample container? 

189
Hey guys!

We are sorry you have encountered all these bugs. We have seen you have contacted us via spacelords_support@mercurysteam.com but, to accelerate things, could you please include here a link to a screenshot/clip just like with the other bugs?

Thank you very much!

190
Hello guys!

I just reported this bug to the QA Team to investigate it. Thank you very much for letting us know! ;)

191
Bug report & Technical Support / Re: Micro-Stuttering / Lag
 on: November 28, 2018, 01:54:23 PM 
Hi again, guys!

By any chance, do you have a clip of this bug? It would be very helpful in order to reproduce it and find a solution. If that's the case, please contact us again on spacelords_support@mercurysteam.com with all the data you can provide.

Thank you very much for your patience.

192
Suggestions / Re: Plot and Character Design
 on: November 28, 2018, 01:41:03 PM 
I have to admit that when I first saw the art of the game I fell in love with Alicia. And when I tried it (I was a journalist when I first came to the office!) I knew I would enjoy playing as her <3

Oh, look! A strong woman rescuing another woman ;D


193
Ship's Log / Road to SpaceGuilds #1
 on: November 27, 2018, 04:48:37 PM 


SpaceGuilds, the first major update in the Spacelords Roadmap, is almost upon us. As you can expect, the Guilds are the main focus of this update, and we will offer much more information about how they work in the following days. But there are many, many new features, tweaks and refinements included in this milestone that deserve their time under the spotlight. Today, we will focus on a new feature that will be quite handy for Raiders and Antagonists alike: The Radar.



We have been considering adding a radar for some time, and the feedback received from our community convinced us to finally implement it in the game. We have gone through many different iterations until we settled for a version that worked along the game’s mechanics. 

As you can see, the radar itself is simple and functional. Located in the lower left corner, it will pop up when you have enemies in your vicinity. Your foes will be shown as red blips of varying sizes -those located on your same altitude will be shown as dot of equal size as yours, while others above and below your position will appear as bigger and smaller blips, respectively.   



The inclusion of a radar makes the tactical management of Aleph and the stress levels even more important. Raiders and Antagonists will only be visible on the radar when they are stressed.

You can use this to your advantage by keeping your stress level under control and moving literally under the radar, or doing the exact opposite and luring your rivals to an ambush, or divert their attention from the main objective. The choice is yours!

Enemy elites and special enemies, like a final boss, will be also shown in the radar with special icons.



The inclusion of the radar will hopefully add a new dimension to your Spacelords games, and we are looking forward seeing new strategies emerging around it when it goes live along the SpaceGuilds update -coming really soon!

What do you think of this new feature? Let us know your opinion in the Spacelords Official Forum, Twitter and Facebook.

See you on the Broken Planet! :D

194
Hi everyone!

Our intention when we created this new system was being honest with the player. We want to first show him or her the nature of Spacelords. That means cooperate together using all your resources to complete a mission and defeating the Antagonist.

Once the player understands the mechanics, he/she can enjoy the training mode and practice to improve his/her stats. I know we have said this many times, but the core of Spacelords is the Antagonist feature and we would love for all the players to experience it, at least once.

195
Suggestions / Re: Can we get more card slots
 on: November 27, 2018, 12:12:20 PM 
Hi everyone!

As you know, right now we are focusing our efforts in the Space Guilds update and all the content coming to the Broken Planet in the short term, but we have plans to make some changes related to the Card system in the future as well.

We really appreciate your patience, a lot of exciting things are coming! 

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