Its easy to die in a large number of games. And even more so to have a greater death to kill ratio. Dying is part of the experience in my opinion. So if your saying its what constantly kills you that raises a problem in a game. Tell me what could do so without reasonable cause? The few things i can think of that would do so is hackers or environmental bugs within the game. if a seasoned player is out playing you or your friend, what's wrong with grouping up on him?
I know that in most games you can have more deaths than kills. It's not about that. I am not trying to enter the debate of pro vs noob players or raider vs antagonist.
What I am trying to say is that the first mission for the new players will be the one that they have to save lycus.
- They need to defend lycus
- They need to kill the engineers
- They need to survive the antagonist
- They need to learn the points from above
- They need to learn the game mechanics, mostly the melee system
- They have to do that before lycus die
All that IMO is too much for a new player.
That map is really small, you are attacked from different places, surviving the minions is already harder than other maps, and mixing the antagonist in there does not help at all.
The antagonist will probably know your position, making it easy to find and kill you as the map is really small.
There is very little room to learn how to play the game if you start dying a lot.
For example, if you would change that map for the next zone or the first zone of the second mission, IMO, would be easier for a new player. The map is bigger, you don't have a timer (lycus HP), easier to hide undercover, easier to see incoming enemies (the flying ship). They are more friendly to newcomers.
The worst is that you can lose that mission really fast without understanding exactly why you failed or what happened.
Also, I would like to know what games your friend would show interest in, if you both are okay with this. If he plays a video game for what I'm assuming would at least be 1 out of the 7 days in a week, why would he show interest in any game that would require his Patience and time? Why would a game like this stop him from having fun without his Patience and time committed to the game?
The game more similar like this would be ME MP tbh, and LoL or Gw2 as the only ones with pvp.
In my case, I played more coop shooters like warframe and more typical symetric cover shoters and asymetric shooters. But there are times I want to have fun with some friends.
I already explained it before, it's not bad to learn to play. But its bad if they are like "Fuck, I don't even have time to kill 2 minions/know where I have to go before he kills me", and I think that this is dangerous for casual players, In some games like LoL when you are new you can try to play defensively, in this game you can't do that against an antogonist, but it's easier in a bigger map with more useful covers.
BTW, I really think that this game need casual players, most pvp oriented players will want to play as antagonist, as it is the end-game of this game and his role is only PvP and killing other players. If you don't have a bunch of people playing as raiders there won't be matchs.
And that first mission you speak of, I'm guessing you mean the mission rescuing lycus yes? In my experience it depends on the person. During that mission, if I lost it was because lycus wasn't protected in the first part of the mission, or my team died to many times in the last part of the mission. I also listen to the pilot throughout the mission, he tells you the objective and when the objective is being compromised or when the enemy spawns. But thinking about it now, maybe he wasn't as helpful to everyone else relative to myself.
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Yes that mission, that is why I say that this mission being the first maybe can give the impresion that the game is harder than actually is.
I didn't know he warned you about the spawns, I will listen more next beta. I listened to him about the engineers.
I assume you understand there is another mission these new players can play before or after the lycus mission. I will also assume you know that antagonists have a chance to appear in a mission. So if a new player didn't have enough time to hear the pilot telling him/her what's happening or to get the three simple CQC button layouts down, or to gain more comfort in what maybe seen as a confined space, or even playing a rescue mission with complications, Hopefully, they didn't quit after the five minutes they played so they can play the next game or and read the guide. We all know there is enough time to do that at least.
Also, I didn't ask for games similar to raiders. What i am asking is what good games out there is casual player oriented? Or what games will he play that meets his interest? That is my question.
Is running and shooting not a defensive play style? is flanking and ganking not a better play against one antagonist that already knows where you are for various reasons? Where is this "noobs" team?
Why are "noobs" so worried about getting kills when its not the objective to kill the minions? What good will come from changing an entire map to bigger spaces and more shielding so that casual players can die less to a mission they don't understand? Why vilify antagonists and "pros" alike? Like the raiders, antagonists have a mission of there own. stopping you. So why should the "noob" raider have environmental advantages over the antagonist because he\she is lacking the exp. Or doesn't play as much? I started playing three weeks ago, i don't find the game this hard to comprehend.
And more casual players or any type of player should play this game. I agree with you. But how long will a casual person play if they like the game anyway? I also agree there should be more game modes for the end game or for players to get better, but I feel a practice mode is a waste of space. Why practice on an AI dummy when an actual player and AI within missions will be unpredictable and a lot more overwhelming? This is my meaning.
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