5
on: October 11, 2017, 01:51:00 PM
Other than Lycus's two guns, the only weapon I can call a specific upgrade for a character might be Alicia's Smoking Daisy, and this is mainly because I used to use it to blow myself up as an antagonist. It's hard to get Aleph out of a bomb.
Harec's weapons exist on different points of his charge up time to max damage line, with the Ignis Fugit offering the lowest damage but fastest charge while the Aura Mortis has the highest damage but the largest charge-up time. This in turn affects how much players will move him around or use his abilities.
Konstantin's weapons (as far as I know, having only used default and Shtorm) have different rev-up times and react to overheat differently. I actually stopped playing with the Shtorm in the closed beta because I found the effort to balance the slower rev-time with the weapons heat system too much of a hassle, yet I remember another player who was an infamous Champion of the Apocalypse who would use that weapon against other raiders, most likely for the heavy burst damage it could do if he could get the drop on a player.
Hans's weapons have different mag sizes, firing rates, blast radii, and will ask for different amounts of mobility. With the default, you're free to move as you please for the most part. For the Angsar, you will want to hold an area or to create a sort of carpet of death against charging enemies. Play defensively and make every shot in your 3 round mags count. For the USU, you are rewarded for flying into the face of enemies and penalized for flying away from them, and this gun is one you could actually treat like an assault rifle, both in spite of and because of it's 8-round mag.
Mikah's weapons, as far as I've heard, affect the ranges she fights at. Granny prefers longer ranges, while the K&N (or is it K&K? I forget.) is something to unload into enemies from point blank.