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Messages - TheSilkiest

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(NA East, Xbox One)

Last night I had managed to gather a team of four for the Prologue, but we were still thrown into matchmaking (I assume for an antagonist?).  The same issues that had plagued the beta seem to still be around here.

I understand the full intent of Raiders is to be played with 5 players but, at the same time, the inclusion or exclusion of an antagonist doesn't really hinder the full co-op play -- which is already tough enough as is!

I hope that, with future updates, teams of at least 2 or more should be able to hop into any mission they see fit without the needs of matchmaking immediately afterwards.

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Seeing as I couldn't get any takers for the newest mission added to the beta, I decided to try and progress through it Solo.  I know, my experience is only anecdotal and doesn't apply to the rest of the game but I really feel the AI aggro system really makes pushing towards objectives a greater pain than it needs to be.  Constant swarming of enemies with shotguns that do ridiculous damage, and they never stop spawning no matter how many you take down.  I feel as if you have to play someone like Konstantin or Lychus to even survive solo gameplay. 

How do you all feel about the AI and how it operates in Solo?  If you agree with me, what are some of the fixes that you think the team can go for?  If not, what do you suggest that I should do to my character picks/loaduouts?


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