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Gameplay Feedback / Re: Gameplay, PvE, Antagonist feedback (good ideas, poor execution)
on: July 30, 2017, 07:13:17 PM
Most of what I've read seems to reflect my match ups with PUGs. You don't take the time to learn the game then complain =/
If you knew about the game, you'd knew grapple can be countered with a melee punch, so fleeing against elites is like the WORST option. Shoot at them, if they try to grapple, melee them, a harder option is if they dodge, and you're not in melee (I insist on NOT IN MELEE) you have a very small window where if you press E, you're almost guaranteed a successful grapple
As for your death to the antagonist Drozas, know that before respawning you'll see the "veins" of the player respawning, during which he can't do anything but move, so if you see him, best course of action is to wait (he'll probably chase you don' flee), and melee him just as he respawns. Best case scenario he's trying to grapple and you jsut parried, worst case scenario, he dodges, keep meleeing in case he grapples again, if he punches, then go for a dodge. The melee system is very much a mind game !
Also Shae shouldn't be a problem. She has very low health and can only bewitch one player, meaning your teammates should be able to down her before she can grapple you. Plus you should always be able to keep track of things like that at all time.
I don't understand why people want a non-challenge. I mean I really don't like getting anything easy in ANY aspect of my life. If I want to relax to something easy I'll just go to some fun and basic solo game.
Although I agree there should be a difficulty selection (although personnally it would be to increase it ahah), but only when proper chat and voice have been added, cause in creasing the difficulty will just make PUGs harder
If you knew about the game, you'd knew grapple can be countered with a melee punch, so fleeing against elites is like the WORST option. Shoot at them, if they try to grapple, melee them, a harder option is if they dodge, and you're not in melee (I insist on NOT IN MELEE) you have a very small window where if you press E, you're almost guaranteed a successful grapple
As for your death to the antagonist Drozas, know that before respawning you'll see the "veins" of the player respawning, during which he can't do anything but move, so if you see him, best course of action is to wait (he'll probably chase you don' flee), and melee him just as he respawns. Best case scenario he's trying to grapple and you jsut parried, worst case scenario, he dodges, keep meleeing in case he grapples again, if he punches, then go for a dodge. The melee system is very much a mind game !
Also Shae shouldn't be a problem. She has very low health and can only bewitch one player, meaning your teammates should be able to down her before she can grapple you. Plus you should always be able to keep track of things like that at all time.
I don't understand why people want a non-challenge. I mean I really don't like getting anything easy in ANY aspect of my life. If I want to relax to something easy I'll just go to some fun and basic solo game.
Although I agree there should be a difficulty selection (although personnally it would be to increase it ahah), but only when proper chat and voice have been added, cause in creasing the difficulty will just make PUGs harder