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Messages - the8thballmaniac

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Suggestions / I just wanna ask about one little problem...
 on: June 06, 2020, 10:31:56 PM 
Good evening, MercurySteam.

If your eyes start bleed while reading this, I'm sorry.

 Very long  time not wrote on this forum, I understand this post easily could remain unread... I'm glad that game is gradually changing for the better, I understand how you are tired: coronavirus, new content - I understand. We can wait a little bit more for a great coop fun.

 But we have a problem right now and most players cant handle it anymore...

 Just one request: remove  "last 5 "lives after losing two survival. Right now it's  a the most annoying thing in this game and sometime, with some specific people in team you cant win and here s why: the point is not that it is difficult to survive, of course not... the point is this game have a lot of whiners and trolls, who just ruining the hole team game just for fun or dying too much, lags or obviously- they are unskilled. We can't win, because they kill themselves on purpose and no matter how good you are, how hard you trying to succeed- the game is over then your team lost all lives because of ruiner.

We need a new rule for losing the mission- if everyone died or the main object is failed


With love:                                                                            8thballmaniac.

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The most of text I wrote under the dictation through a translator at the time, so if you feeling a pain in your eyes I apologies, I can rewrite  : )

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For starters, I'd like to congratulate our Spanish friends with the release of the game (Steam) and wish you further success and such as good projects, really interesting and enjoyable game.

But now the problems already start with the "Beta testing"and not only...

1) the System of rewards.

 "Roulette" it is better to remove. Much easier to make the drop rate for a particular character( If the team has character "Harec" then it will be distributed one of his rifles provided in the list of possible rewards for that mission.). The problem is that the drop rate of one item for the whole team by accident is very annoying, and the fact that the subject( the rifle again, for example), take the player plays for a completely different character, then we have the situation of "take what is not nailed to the floor and run"; players play roulette for the character which they are even now not played because it is not the fact that there is still a chance to soon claim they need the blueprint and only have to replay this mission many times.

2) Creating weapons.

 Clean conditions to create the weapons required level antagonist. Don't get me wrong, but it is simply unreal greatly stretches the game, forcing you to farm one and the same stage many, many, many times and not all players can play as the antagonist, making the achievement of this goal is almost impossible, except for pure luck. It is better to leave as it was when testing: gold+blueprint.

3) Antagonist.

Elementary, for the antagonist it is very difficult to play and at most it is unpleasant. Antagonist one, he has no almost no help, the only support for it is weak AI of enemies, defeat removed ochne a heavy fine, and to play for him is necessary because its level is tied to the system of creating weapons. Such coercion is even worse in light of the fact that the antagonist is too difficult to play; against the cubs or a team that "can't cooperate team" have the opportunity to play, but again, it's not fun. To equalize the chance of adding a second antagonist or to give it abilities that will only have an antagonist.

Otherwise, no problems, many bugs and inconsistencies in game was fixed, and it pleases. Hope is written in this post's taken into consideration and will be dealt with. Thank you for your attention comrades, and good luck, MercurySteam!)

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