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Messages - Pixelretter

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1
Spacelords Universe / Re: Antagonist waiting times
 on: September 17, 2017, 11:04:42 PM 
The reason that there are not many Antagonists is, because they can't find any games.
Community Management lying about offer and demand to hide their mistakes in Matchmaking is not a good start. Congrats for that.

2
Bug report & Technical Support / Re: Stuck with rejoining mission
 on: September 17, 2017, 10:04:06 PM 
And again. That shit is annoying.

3
Spacelords Universe / Re: Antagonist waiting times
 on: September 17, 2017, 09:48:21 PM 
This does not make sense. I immediately find games as Raider with no Antagonist, but when I search for a game as Antagonist I wait for ages.

4
Bug report & Technical Support / Re: Stuck with rejoining mission
 on: September 16, 2017, 10:58:04 AM 
Now is the next morning and it seems to work again.
I guess the issue only persisted as long as the mission was active.
But there should be a third option to search for a new game, if rejoining fails.

5
Bug report & Technical Support / Stuck with rejoining mission
 on: September 16, 2017, 01:58:38 AM 
Last time I tried to start a mission, it failed to connect.

Now I always get the message "Mission active. Try to rejoin?"
I can only choose "accept" or "cancel".

If I choose "cancel", I am in singleplayer, if I then go to Matchmaking, the question pops up again.

If I choose "accept", it tries to rejoin, fails and asks me again.

Basically, I cannot play online anymore, since the game always wants to rejoin that one mission, and fails doing that. It doesn't seem to want to search for a new game.

6
Bug report & Technical Support / Re: Undead Raider
 on: September 04, 2017, 11:59:56 PM 
I can't remember that much. I played Alicia and the map was "A Fistful Of Sand". And I am pretty sure there was an Antagonist, otherwise I wouldn't have died that often :P

7
Gameplay Feedback / Re: Community Wishlist
 on: August 29, 2017, 11:02:12 PM 
Your ideas are pretty cool, but I thought about making a special homepage for the purpose of making suggestions and voting for them, so they don't get lost in some forum, where the wrong idead often get the most attention, resulting in bad decision making.

8
Gameplay Feedback / Community Wishlist
 on: August 28, 2017, 11:13:42 PM 
I saw games going down because of bad decision making. So while a forum represents a some part of the playerbase it is not drawing a good picture of the demands and necessities, and most of the time some people who scream the loudest in the forums don't always represent the main part of the playerbase.

A great idea would be some kind of wishlist, where players could post ideas and demands, and others could just upvote them without having to express their approval in a post, but by one mouseclick.

So the devs actually get a better picture of what people want to change (bugs, balancing or features) and adjust their priorities to please a bigger part of the players.

9
Suggestions / Re: Make gestures interruptible
 on: August 28, 2017, 11:04:58 PM 
Or instead of actively interrupting it, receiving damage could cancel the animation.
Nobody would stand around cheering or playing air guitar while being shot.

10
Spacelords Universe / Fifth Council
 on: August 28, 2017, 10:04:12 PM 
On the homepage it says, that the members of the Fifth Council originate from Saturn. How is this possible, considering the fact, that Saturn is a gas giant?
I know it's Sci-Fi, but if you use real planets, that part should be accurate, imho.

11
Bug report & Technical Support / Undead Raider
 on: August 28, 2017, 04:18:38 PM 
I had a bug last weekend where I died as Raider, but I still could run around and kill during the countdown. After the countdown I just respawned.

12
Gameplay Feedback / Re: Current Balance and bugs
 on: August 28, 2017, 04:16:53 PM 
Oh, I saw Harec win as antagonist on the map with the watcher-orbs, because he one-headshot-killed everyone from the ceiling who wanted to invest ther Aleph to destroy the orbs.

I saw bugged antagonists as well.
Last weekend I had a bug where I was dead, but I could still run around and kill, until I respawned after the countdown.

13
Gameplay Feedback / Re: Game ends when atagonist leaves
 on: August 28, 2017, 04:12:52 PM 
On the other side we had a 3vs1 game, because one Raider left. We struggled, but managed to even survive the first part of the mission. We didn't make it through the second, though.
We should've just given up, because we got a score of 1.5 or something anyways.

14
Suggestions / Re: Make gestures interruptible
 on: August 22, 2017, 02:05:08 PM 
Unless they're trying to get killed. Like me at times while playing antagonist.

Exactly. And this makes them rather useless.
It would be a good idea to sell some special animations, but before you could do that, people actually should want to use them.
Now making gestures only has bad consequences.

15
Suggestions / Re: Make gestures interruptible
 on: August 22, 2017, 02:02:03 AM 
Yeah, invincible during emote was a not well thought-through idea.

Just make it possible to cancel them with any movement. Otherwise people just won't use the gestures at all.

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