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Messages - b3lTar

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Gameplay Feedback / Re: New forge prices
 on: August 26, 2018, 12:07:42 PM 
The thing that i wanted to point out was that, as a "veteran" player, I feel a little bit betrayed, I was not aware to spend all the gold i could before this changes. In any other game I would have known about this for sure.

It seems like MS doesn't have the transparency they may think they have.

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Gameplay Feedback / New forge prices
 on: August 25, 2018, 01:59:40 PM 
Im not the kind of guy that is up to any news, but i dont know if we were aware that the prices were going to change (90k for a golden craft!?!?!?) and that the forge points were going to be cut off into another limit.

If i knew these, I would have forged a few weapons before Spacelords. Now i feel a little bit betrayed, I get less forge points and costs me x2 or x3 times that it cost before. Its just feels worthless to play just one or two games for a session, at least with the amount of money Im getting from completing a mission.

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Spacelords’ Advice / Re: Best weapon for each character?
 on: June 24, 2018, 08:57:11 PM 
Thanks for the quick reply, I'm sure these will help a lot of people

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Spacelords’ Advice / Best weapon for each character?
 on: June 24, 2018, 05:36:14 PM 
I searched a bit and I couldnt find anything related to weapon meta, im kind of new to the game but i see that there is only one viable weapon for each character. Can you guys help me (and everyone else that reads this post) making a list that contains these Character -> Weapon.

I usually pick Lycus, and the only weapon i trust is the pepper pot.

I see that anyone picking Alicia has R&R (but someone said something about a bug in another post)

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Yes, there ain't too many stats to really point out, but it still feels a little bit empty at the end of every match, maybe some overhead map vision in order to see how  the team run into objectives, that could be something could teach us a way to improve.

The objective of the endgame stats were not meant for auto-fellatio, i was thinking into making the player have certain objectives in mind like 'im going to be the one that kills the antagonist the most'. But maybe you are right, this kind of thinking could lead the player into a negative behavior for the team.

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I've been playing some vermintide 2 since it launched (A game that shares many concepts with Raiders) and i came back to raiders once Mercury changed mostly everything.

At the end of every match it felt like it was a bit less rewarding than it should be. Aside from the loot system, i think it would be nice if Raiders could implement a screen before the reward selection that would tell the players who was the real MVP.

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