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Messages - Cherokeedog

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Gameplay Feedback / Re: Feedback on the current game content
 on: September 26, 2017, 03:46:33 PM 
I have to be honest and admit this game's format is not exactly down my alley, reason for which our views are partly divergent. I can however understand how the game can be appealing, engaging and entertaining for fans of the genre. Also, this asymmetric PVP system does indeed appear to be more interesting and intricate than the usual approaches.

I'm glad though there are people honestly enjoying the game even in its current state, because that gives it a chance for a bright future.

Thanks again for your opinions.

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Gameplay Feedback / Re: Feedback on the current game content
 on: September 26, 2017, 03:02:30 PM 
Thank you all for your opinions.

Argentil, in regard of the maps' size, I agree larger areas would complicate PVP gameplay, but maybe also the Raiders vs Antagonist feature could evolve into a more complex form. It's sort of a cascade phenomenon: changing one thing implies also changing many (maybe) others. But I see that as a good thing. Larger maps could also serve for the development and implementation of additional game modes. In time and with a lot of work, of course.

About the environments variation...OK, we've been introduced to the factions. I'd like to be introduced also to their headquarters now :)

I do realize this is an independent developer and they've put in a lot of work so far. And honestly, they've gone over one of the most important milestones in any game: they created an amazing world with charismatic characters. I also see that the game is basically at its beginnings, and from my point of view, this could very well be the beginning of a franchise. It is for this reason that I actually ask for more, as they still have content under works and I see true talent and potential in these developers.

The world they've created could be the source of origin for a large variety of gaming experiences. While they need funding to make that happen, they kinda' need to...also want it to happen. That's where a tad of disappointment comes in, as far as I'm concerned: up to this point in time, they've only said they will deliver more of the same. What they've don up now is OK for this stage, but a full game like this...feels too limited. I'm not a fan of empty promises, but I'd love to see them manifesting interest in doing something more with this product in the future, even if it's a far future.

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Gameplay Feedback / Feedback on the current game content
 on: September 25, 2017, 02:42:02 PM 
I strongly believe this game is not worth more than a test run in its current development stage, but for some reason I keep booting it up, spend about 5 minutes looking at the background and characters, and then close it. I know, it's a tad idiotic to do that, but it proves it hooked me hard with it's atmosphere, yet the gameplay is not yet fun enough to get me playing.

So, while I don't have the arrogance of hoping my opinion will really lead to an improvement, I decided to drop a few thoughts here, and see if anyone shares my view.

One thing I have to simply get out of the way is the micro-transactions. I got used to live with this feature, as it is now present in many games, but in this particular one it feels obstructive, in relation to the current quantity of game content. It needs to be re-balanced.

Now, on to the important comments:

1. The mission areas are way too small, turning the whole experience into a cartoon-ish runaround. I understand the game's format implies playing in limited areas, but that doesn't mean they all have to be small and cramped arenas.

2. The environments really don't exploit the game's lore and story potential. In 3 out of 5 missions we fight around piles of rocks, while in the other 2 we do it on a ship, which I assume to be human tech. The lore however tells us there was a technologically advanced civilization all around this planet, that got destroyed in a huge explosion. That's a post-apocalyptic setting that I'd really like to see.

3. We have this amazing world, but we don't get to explore and experience it even one bit. While I'm not suggesting turning this game into an RPG (although I'd love that), I think the game is really underdeveloped in this regard. What bugs me even more is that we have a walking option (which I praise in any game that provides it), yet no situation where it would make sense to use it. In all missions, hell breaks loose 3 seconds after materializing. I'd really love a dev's input on this particular feature. Maybe there are plans for some hubs or settlements to be accessed/explored between the missions and I just missed that info.

4. The protagonists could use more active skills. One one per character doesn't really give enough gameplay variety in this regard, and also...I rarely found them useful in the heat of battle.

Otherwise, great atmosphere in this game. Also love the fact the protagonists have colored personalities, albeit they all act like pissed off egocentric mercs. Here's hope the future campaigns will see some improvement in regard of the subjects I mentioned.

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