7
on: September 26, 2017, 07:24:28 PM
As the lead protagonist of the game Harec feels slightly underpowered in comparison to his allies that excell really well in the game. In my time of playing I've realized that all characters strive well in campaign but very few actually perform well as an antagonist. I would discuss all those who I feel are underpowered in PvP but I'll do an individual post for them.
Harec's kit is amazing no doubt. His stealthy gameplay is suitable for mostly every stage I've seen so far. I intend to use him throughout all my campaign adventures. My issue however is that even if you play him at a high skill cap he struggles immensely as an Antagonist (I'm on xbox btw). Harec's stalk placement is crucial before engaging as range is his game. However, when he is detected he is punished easily. His low health makes him too squishy and usually leaves him at a 50% chance of survival (I could go lower). But what lowers his chances of survival even more is his predictability. Players are allowed to see where he will return which is insanely unfair in my opinion, defeats the purpose of his stealthy playstyle.
My suggestion:
- Rework Harec's stalk to keep the returning marker invisible from the raiders and allow him to choose where he wants to teleport back.
- Buff Harec's health to 80-100 hp
- Add a "scoped sensitivity" option to allow for faster and more fluid sniping for better reaction time (since people like Alicia exist)
- Allow Harec's scope to reset the damage multiplier if the shot is not taken instead of decreasing it back to the default value (it wastes a lot of time he could spend to line up a shot instead having to reset by re-scoping).
These are the only known issues I currently have playing this character and as a Harec main it would be nice to see him more balanced out so he can take on the more OP characters.