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Messages - LMFAOninja

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Gameplay Feedback / Hanging by a thread
 on: September 27, 2017, 05:50:02 AM 
After playing this game for several hours(10+) on console, I came to enjoy playing as Alicia. Alicia's first weapon drop is in the first mission after the Prologue, Hanging By A Thread. Naturally, I'd farm it as much as I could. But completing this mission in its hallway entirety is nearly impossible for a person with as much time in as me, let alone any new people who have just completed the tutorial. In the last stage when you need to overload the reactors, the raiders spawn is restricted to a tiny elevator with a tiny hallway leading to the main area. We are then introduced to the "Elite" unit types who grapple. If a player doesn't explore the actual control scheme, you wouldn't know to strike before it connects. And the difficulty only becomes even harder when they become immune, and start hanging around the spawn area. Killing the Raiders over and over again without the ability to retaliate. And it only becomes impossible after the fact that the Antagonist joins them, and starts firing from the end of the hall. Personally, maybe another exit would do nicely, or even AI that retreat from the spawn. I'm going to stay away from the topic of p2p connection because that's a heated topic and I actually enjoy this game in its entirety and I know I'm just a person who has no experience in game-design, but i truly think spawn choke-points might be an issue down the line and I would like to see it nipped in the bud so as not to discourage new players.

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