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Gameplay Feedback / Re: Mmr is this game biggest problem
on: August 27, 2018, 05:43:49 PMIn this case, I do not think the MMR was an issue. You just could not carry the team in the high MMR, 63, and no one could without collaboration and planning.
You guys did not know what you were doing.
thats so no true, that I seriously suspect your average MMR 40-50 (or you usually playing with low MMR public so they pull your team MMR down). I have no intention to insult anyone, Im just sick of people explaing me that this is only locals who oneshot blasted with shotguns. Any expirienced player who watched this footage clearly can see how just couple grunts melted player even though he's from fifth councul and they quite tanky (you also can see how one grunt downed Shae with a single shove and then blasted in a second without any way to react). But I have to say, right there its not only MMR but also game overcompensating for lower-MMR antagonist and basically winning game for him (thats is how game works, in case you didn't know).
I wish Mercury actually tested their changes instead of just tweaking numbers based on players performance. I also want to say about difficulty in general, I know you increased difficulty in order to compensate our new fancy weapon upgrades, but here's a thing: we have more damage output, not more health. You designed such a great game, you clearly have to understand such obvious stuff better than any of us.