3
on: August 02, 2019, 04:25:13 PM
This game gets worse with each goddamn update. And mind you that I'm being biased in a positive way!
First, the Aleph. It was going downhill from the moment Aleph started dropping from elites and players that were killed with gunfire. Now you can't even get the stacks you need to progress with objectives without camping the natural deposits while also making meleeing Elites pointless unless you need a quick health boost. Even the starter mechanic of Aleph being granted to the player that laid a finisher on the enemy was more fair and interesting.
Second, the weapons and Raiders. Tolchok. Shakura. Reworked Ignis. Sa-Dhu. Plague. These are but some weapons that need balancing. Does Mercury do anything about it? No. Instead, the next issue they're working on to make matters worse.
Third, the rewards. They never were great, but at least players could get 2-2,5K gold and a proper amount of XP per match after they've gotten all one-time rewards before Prizes Galore. But instead of making rewards greater, that update cut them in half. There's absolutely NO REASON WHATSOEVER to play more than 5 times per day (the first game being the pot game), as 1750 gold and 400 XP at 10,0 points aren't worth anyone's time! The pot system is garbage, as it gives you ONE chance to win for all the losses you've had previously, and considering the shitty matchmaking, you'll probably run into a Status 1 antag with a team of 2 T6s and a Huey. Before that, we could get 50K gold and about 20K XP per day on average . What the hell?!
Fourth, the MMR and difficulty. I never understood why enemies have to become bullet sponges and deal 30 damage per shot at 50% MMR or above. Shouldn't MMR be capped at about 60 then? Who are you making this game for - The Divison fans? The very same people that spend about 200 bullets to kill a single weak mob? How do you expect people with Forge Lvl 0 to deal with them? And how do you expect T5 players to deal with Status 5-1 players? Difficulty spike? You're digging your own grave with this matchmaking.
Fifth, the progression. Rewarding people with higher lvl with greater melee damage, melee resistance and shot resistance for players? Are you mad? Complete with your awful MM, this leads to newbies being oneshot by a single strike from an antag while they have to punch them 5-6 times just to down them! At this rate, the only ones playing this game will be a 1000 T1 players!
Sixth, the "co-op" part of your game. If this REALLY was a co-op game, we would be able to communicate with each other right? I have a question for you, Mercury: does your vocabulary consist of "OK", "Help" and "I need ammo"? Because that's not the case for us! Where's ANY form of proper communication? Where's text chat, voice chat? Newbies won't understand what they must do with your "command menu", ESPECIALLY if they get to be the team leader! They'll just run around the map, die a lot and get discouraged to ever launch this game again!
That's what I think about your game: you're making it less and less user-friendly and more and more punishing for everyone.
Remove the Prizes Galore. Raise the rewards. Fix the MMR. Add a text chat/voice chat function. That's all you need to do. IS IT REALLY THAT DIFFICULT? Or does your pride not permit you to make your game similar to other, more successful titles?