Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kelhtuhzaad

Pages: [1] 2
1
Español (foro general) / Re: Ginebra
 on: October 27, 2017, 11:19:05 AM 
Got Ginebra from the founders, due to some errors shortly after release they retire the weapon blueprint drop from Guardian and Granpa missions.
Ginebra popped also to a friend with no founders pack...
How about the 350000 (yes 350k) gold to purchare her and 5000 mercury points (40 euro) for her skin, i HOPE this was a  little mistake too...
https://ibb.co/cwGx0m

2
Bug report & Technical Support / Re: Bug with antogonist
 on: October 24, 2017, 04:25:17 PM 
Pretty lucky ;D
Probably an hosting problem, in the meanwhile, u try to reconnect others players leaves cause they had much lag too (or no spawn). You was lucky succesfully reconnecting at the right moment!

3
Suggestions / Re: Suggestion about comunication
 on: October 24, 2017, 01:14:39 PM 
Totally agree;
We already use "thumbs up" like thanks, but i think the "sorry" warning will be very nice; for exemple when someone accidentaly shoot to death an elite when the team need charges, or "steal" ammo when a player is in need..
Pinning spot on the map will be very helpful too.

4
Gameplay Feedback / Re: The last mission.
 on: October 24, 2017, 11:19:55 AM 
Since my first message, I've played 10 more hours and the same happened.

and every day the weapon came a single day, where the player who did almost nothing on the mission got the blueprint.

But he literally did nothing. He stood at the point of rebirth and ran away if the mobs approached. This was the first time the blueprint appeared. And of course he got it. This was the last straw. I've deleted the game (don't think I'm hysterical, I'm rather loyal to the game and the developers and did not pay attention to such frustration moments, but they were repeated again and again and again. Well, as I said, it was the last straw ). I hope in the new campaign they will really make the reward system more fair.
This make me really sad, i hope to fight again on your side for that damned weapon blueprint!

5
I think Kelthuzaad is bugged lol. I got matched up with him randomly, Never played with him before, no antagonist, and it was the hardest game I've played yet. Waves of minions constantly spawning with no reprieve, and all of them incredibly durable and high damage. Never played a game like that before. It was crazy.
LOL welcome to my world.
I think you can find the game a lot harder as you progress and stack victorious missions, so prepare yourself for battle!! The broken planet reclaim our life but we resist! (we try)

6
Gameplay Feedback / Re: The last mission.
 on: October 20, 2017, 05:34:48 PM 
I can confirm that 8/10 times i do the last mission ther's  Teehee in our team XD.
Btw, i ve see at least  5 different player with the Lichtbogen so it's not a unicorn .
-I personally think that trial (or tutorial section ) can be applied to characters , but not to weapons , cuz u want collect them anyhow.
- A peculiar sound (proximity alert maybe) for the pretty demon  dog should be a nice idea.
- About cqc  with doppleganger sometimes is just a bit of lag or bad luck in my experience.

7
Hate it so much, sometimes I get this for like 5 times in a row till I finally be able to successfully start
Yes, sadly this happens a lot to me in the last 3 missions.
Can be the antagonist that negate the game ( because he want to do the prologue mission against noobs) or is just a separate matchmaking system ?

8
I don't want to open another topic, but i have  another question for devs  (sorry if i'm a pain in the neck).

Last 2 days i played a lot with 2 friends; we hit 54% difficulty ( squid phase of the last mission is pretty impossible), we completed around 35-40 missions playing together in the last 2 days.

In NONE of those mission we had antagonist and absolutely NO weapon blueprint drop.

Then i go play  with random player and missions are easy, 2\3 times there was antagonist, a lot of reward and blueprint even if u don't complete the stage!!
How this is possible?
It seems that game punish you for team play!
Or the MMR just can't find an antagonist for us and we are pretty unlucky?
It begins to be a bit frustrating if when i play with friends missions are hellish and gives less reward (and no weapon).
Thanks for your patience.

9
Hello,

The game's difficulty system (online) doesn't work exactly like you describe. It's based on your Matchmaking Rating (MMR), that is judged by your performance and skill, not your Raider rating -you can eventually get to a high Raider rank with a low MMR.

The system automatically tries to match players of similar MMR, when possible, in order to have a consistent and challenging mission difficulty on each game. I hope this helps!
This help a lot indeed!!! ;D
Thanks for quick response and for the control work you do on the forums.

10
Tried antagonist in beta, don't liked it. So i think "ok when game is out i don't want to play antagonist cuz i like coop not pvp"
So when i figured u need antagonist rank to build weapons i return to play as antagonist, and now i like it even if i'm not good, even if i lose, cuz i know that i help people to have good time with the game. Also plaiyng as antagonist is very instructive for the raiders role; u can learn spawning points, tactics ecc..

When u do the same missions over and over the antagonist is the true spice of this game, u know the mission are the same but i have to change your team approach based on the antagonist strategy.
Do u really have fun plaiyng over and over missions without antagonist? I dont think so.
So ok at this moment without the need for weapons mabe a 10% of players will play as antagonist.
If in the future devs plans to give different reward to antagonist like Muzét says (gold,cards ecc..) it will be good but we have to mantein the balance or the game will suffer.

11
Gameplay Feedback / Impressions about difficulty of the missions
 on: October 17, 2017, 12:49:00 PM 
Hello.
I presume (but please correct me if wrong) that difficulty of the mission scales with the raider rank of the players. In the last few days in the score screen it was always around 47%-50% for me.
And in my opinion it begins to be very challenging to complete a mission.

- Mobs (tiny plastic man): are much resistant to shoots and meele, dodge a lot
and do a lot of damage ( 2 shot of their shotgun and u are near death even with Kostantin)
-Elites: The fatty ones from wardogs sometimes comes already "in berserk mode" but without aleph charge from killing a raider, theay also dodge a lot when in normal status.
Snipers: healt regen increase drammaticaly.
Special troops Capitans: ( seems to me that normally they run just when a raider is dying and relatively close) with high difficulty sometimes they run even if the closest raider is on 50 meters to him and not damaged.
Uras shadows and Cute Demon Dogs: Shadows stay less time on ground and transform in dogs much faster. Also Uras legs moves faster when u shoot balls.

This is a lot of my personal impressions (maybe is just my immagination) and if possible i would like a clarification from devs.

If some of this impressions are true:
You plan to balance this just with weapon power?
Or maybe some hidden resistace stat or new cards?
Thanks  in advance for the answers.

12
Bug report & Technical Support / Re: REWARD BUG
 on: October 17, 2017, 11:40:47 AM 
That is indeed the case, and other parameters are also taken into account when deciding the rewards.
Thanks!

Thanks for quick reply and explanation!

13
Bug report & Technical Support / Re: REWARD BUG
 on: October 15, 2017, 12:33:31 PM 
IDK, but i can confirm this... It can maybe depends from the current stigmas the antagonist has and not from the rank?

14
Spacelords Universe / Re: Lycus x Kuzmann the ship set sail
 on: October 11, 2017, 03:24:53 PM 
This waz not "erhaben"  :'(

15
Bug report & Technical Support / Re: Ai Ally?
 on: October 10, 2017, 10:37:31 AM 
Hello, i expericed a different kind of GUI problem after host migration we were in 3 raiders and the fourth of us was show in the UI as the antagonist ( name and healtbar in right up corner and ingame pg with red tag) but he plays with the raiders!! It was funny because everytime he was next to one of us someone try to shoot or grab him  ;D.
Another little GUI problem i expericed is the gun pointer, sometimes with weapons thant has special pointer ( for exemple shit happens) i started a game with a single pointer instead of the 4 of this gun, after a couple of death everything return on the normal state.

Pages: [1] 2