2
on: July 03, 2019, 04:04:11 PM
This update seems like a huge misunderstanding of what MSE thought we wanted. We didn’t want ALL of our rewards to be completely relegated to the daily mission system; we wanted them to supplement them. Getting 1.5k gold for any mission outside of your first 5 missions of the day feels incredibly restrictive and should’ve just had the daily mission rewards just add a few thousand gold to the already preexisting gold payout. Blueprints now not only appear on RNG and can be lost, now we also have to wait a whole day for another chance instead of the previous 8 hour wait time for another chance. XP now being limited screws over veterans who wants small gold rewards per level, status points, and affinity AND new players trying to reach the rank to access new card stuff or characters, increase passives to stand a chance against higher level players, and raise their forge level.
Spacelords is a grind-based third person shooter and putting in these mobile game-esque restrictions feels awful and like you’re just trying to force people to come back for those 5 missions a day instead of just rewarding dedicated players who WANT to play this game as much as possible. What point is there to keep playing anymore for the day if you will be grinding at 1/5 the speed, rather than just waiting for tomorrow? This update feels like a statement that just rewarding all players fairly and generously (with that potentially increasing player retention naturally) is being thrown out the window, with MSE instead just trying to “bump those numbers up” and trying to hold progression hostage to force you to come back every day to make any real progress.