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Messages - J33P3R5 CR33P3R

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Gameplay Feedback / Re: the new update...
 on: August 24, 2019, 05:37:01 AM 
And maybe make it function like Ginebra’s ability where using it makes your MAX health 70, not just slash 70 off of whatever health you do have (Using Ginny’s ability at 70 hp stays at 70, using Schneider’s ability at 70 drops him to 1 hp)

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Gameplay Feedback / This Reward update isn’t that rewarding
 on: July 03, 2019, 04:04:11 PM 
This update seems like a huge misunderstanding of what MSE thought we wanted. We didn’t want ALL of our rewards to be completely relegated to the daily mission system; we wanted them to supplement them. Getting 1.5k gold for any mission outside of your first 5 missions of the day feels incredibly restrictive and should’ve just had the daily mission rewards just add a few thousand gold to the already preexisting gold payout. Blueprints now not only appear on RNG and can be lost, now we also have to wait a whole day for another chance instead of the previous 8 hour wait time for another chance. XP now being limited screws over veterans who wants small gold rewards per level, status points, and affinity AND new players trying to reach the rank to access new card stuff or characters, increase passives to stand a chance against higher level players, and raise their forge level.

 Spacelords is a grind-based third person shooter and putting in these mobile game-esque restrictions feels awful and like you’re  just trying to force people to come back for those 5 missions a day instead of just rewarding dedicated players who WANT to play this game as much as possible. What point is there to keep playing anymore for the day if you will be grinding at 1/5 the speed, rather than just waiting for tomorrow? This update feels like a statement that just rewarding all players fairly and generously (with that potentially increasing player retention naturally) is being thrown out the window, with MSE instead just trying to “bump those numbers up” and trying to hold progression hostage to force you to come back every day to make any real progress.

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Spacelords Universe / Re: So how are they making money ?
 on: August 23, 2018, 07:09:34 PM 
They did release a Valeria and a Schneider bundle on Xbox; it gives the character regardless of lvl, their rare weapon, and something else I think, but it is $35 dollars I believe

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Gameplay Feedback / Re: New Spacelords Features...
 on: August 14, 2018, 07:14:00 AM 
I’m just sitting here wondering what that ‘Dive Bomb Talon’ thing in the main menu was.

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Suggestions / Re: Female Design THICC!!!
 on: August 10, 2018, 04:22:19 PM 
sounds like you guys have never played a 3D fighting game like DOA or Soul Caliber before
I don’t remember any DOA with butt physics except for the third volleyball game; you do sort of have a point with SoulCalibur, I almost forgot about Ivy and Voldo’s body physics (I don’t remember the other characters have any crazy in-depth physics)

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Suggestions / Re: Female Design THICC!!!
 on: August 09, 2018, 11:21:29 PM 
You rock woman! \m/ >__< \m/

Are you also a big fan of Ayana's cuddly, squishable titties?
I only truly understood how high quality this game was when I noticed Shae’s butt jiggle for the first time; the already fun gameplay, great graphics, and a level of attention to detail that’s its scary...and butts and boobs certainly didn’t hurt. I can’t think of any other non-pornographic game that gives so many different kinds of jiggle physics to its characters. Even Overwatch doesn’t do that.

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Gameplay Feedback / Re: Nerf the Toughest Boss in the Game
 on: August 06, 2018, 04:22:04 PM 
This game is currently peer to peer only so if there’s any lag that’s because the host has a bad connection to the rest of you.

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Suggestions / Re: Petition to remove Aneska from main page..
 on: July 12, 2018, 06:27:48 PM 
Im new to the forums and wanted to ask a question somewhat related to this. I know this is the last add on they have announced but it seems they have lots of spots to fill still do they release characters without add on? I Have only been playing for about 3 weeks so I am a bit ignorant to the releases.

Usually each campaign has 1 unique character that is available at launch and is exclusive to the people who buy it. Usually 2-3 other characters come out slowly afterwards for everyone.

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Gameplay Feedback / Re: Seriously Concerned...
 on: July 09, 2018, 09:51:41 AM 
Yeah, I’ve been disconnected like 5 times and those have all resulted in like 5 minute bans, not hours long.

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Spacelords Universe / Re: I KNEW IT
 on: July 07, 2018, 09:18:37 PM 
They did the same thing with Kuzeman.

In their little character release articles they tell a little story about why the character is still alive and why they’re teaming with the Raiders.

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Spacelords Universe / I KNEW IT
 on: July 06, 2018, 06:31:34 PM 
Mikah’s new skin just confirmed that was her in Schneider’s first lore entry. She’s wearing the same shirt, same weird device on her arm, and same tattoos. Only difference is Schneider imagines her with red lipstick and a more mature looking face. So Schneider’s totally head over heels for Mikah (and that probably adds to the reason he’s loyal to the Raiders now)

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Suggestions / Re: Expansive List of Suggestions
 on: June 18, 2018, 01:48:39 AM 
I honestly hope they see my suggestions and genuinely consider implementing some of them. The game is a great PVE experience with huge flaws in the form of Antagonists, bad loot system, and bullet sponge enemies.

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Suggestions / Re: Expansive List of Suggestions
 on: June 16, 2018, 03:53:03 AM 
I meant that there isn’t a time limit for the charge, I can aim for as long as I want and fire for increased damage.

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Suggestions / Re: Expansive List of Suggestions
 on: June 16, 2018, 03:30:10 AM 
My weapon list may be a little skewed (I personally prefer using Mortis due to it’s high damage, no charge timer, and no stress generation compared to the Fugit) but I still think there are some weapons that just don’t feel good to use and some weapons that need adjustments or nerfs to make the game more balanced. Each weapon should be a different play style and no particular weapons should feel DEFINITIVELY better or worse than another. Eager is probably the least powerful gun in the game and Rock&Roll is way too strong compared to Alicia’s other guns.

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