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Messages - Moragg

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1
Yeah there seems to be some kind of problem connecting to servers after some matches. Someone made a video report of it in the discord, and a dev acknowledged it and they are looking into it.

Thanks for informing me of it LordDraco3,
I'm glad to at least know the devs are aware of this issue and looking to fix it ;)

2
Hi!

I stumbled upon this annoying bug today on PS4.
I accepted the mission 'Upside Down', then during the character select lobby, we actually had a message telling us an antag had joined the game.
Thing is, the antag somehow failed to connect and we ended up doing the mission without one (automatic win after some time).

Got to the mission reward screen afterward and obtained gold and a weapon blueprint for Lycus (Spinning Coin if I recall). When I got back to the game's lobby, the game stayed stuck in during the 'awaiting response from Mercury Steam servers' state. I waited for like 10 minutes or so, then gave up and closed/restarted the game.

Thing is, by doing so the rewards I had obtained by clearing the 'Upside Down' mission were not saved. So I lost my precious gold, exp and my weapon blueprint.

I'm a bit sad and frustrated at the same time right now :(

3
Gameplay Feedback / Re: Devs, speak to us!
 on: December 08, 2017, 07:39:37 PM 
Nice post gearedbeast,
hopefully this will not go unnoticed and from this point onward the DEVs are going take that advice into consideration.
I feel exactly the same, and while I appreciate the 'official' updates, I would like the DEVs to comment more on the many posts of this forum (if they're allowed to, of course).

I have had some enjoyable moments playing this game (and still have) and I hope it keeps living for a long time!

4
Gameplay Feedback / Re: create a healer
 on: December 08, 2017, 07:28:43 PM 
Nice idea!
Having a Healer or some kind of Support-type Raider would be an interesting addition to the character roster.

5
Thanks!
Hopefully this makes it into the game at some point ;)

6
Good points!
I totally agree with what you are suggesting :)

7
This game's art style and character design is really amazing and I believe it deserves to be showcased somewhere within the game.

This is why having a 'Gallery' section would be a nice extra feature to add if the time and resources permit it. It would be the perfect place to display hi-res models of NPCs (Protectors, our trusty pilot Cortez, etc.), enemies of the different factions, vehicles, bosses and so on (maybe even the Raiders comics??). The model viewer could be similar to the one currently being used in the Raiders menu.

As for how each character or model from the gallery would be unlocked, I would go with either clearing their respective missions or unlocking them with faction points (most enemies and characters come from one of the four factions after all, so it would be logical). An alternative unlock method could also be to hide special 'gallery tokens' in each level that would need to be found and destroyed by the raiders during the course of the mission.

8
I think it is not such a good idea to have guns or even lore entries requiring a currency that can only be earned by playing as the Antagonist.

I guess the choice was made to encourage/force people to play as the Antag if they wanted to see all the content or unlock new weapons for their raider of choice, but despite the mode being interesting, this is clearly not a role every player can fulfill or even excel at (I personally clearly suck at being an Antag and this is not my cup of tea...).

To correct the issue, maybe each Raider could have ONE special gun requiring a certain Antagonist rank. All other guns would only require their blueprints and gold to be crafted.

As for the lore entries, I would suggest that maybe the ones about Uras Beherit require Antagonist ranks (this is fine as it currently is), but all the others would be purchasable by spending gold.

9
Hi Kuygen,
I totally agree with the prices you are suggesting for the raiders. Those are far more reasonable than the ones currently in the game at least!
Trying new raiders and learning their play styles is one element that makes this game really interesting in my opinion, so making it possible to unlock new raiders more easily would help in that matter.

10
Encountered yet another bug today during the 'A weapon from the past' mission:

We were at the second to last altar with the sphere when it got stolen by a wardog enemy. The enemy managed to place it on their altar. We were playing against a Konstantin antagonist during that match and so he tried to stop us from regaining the sphere by unleashing his special ability. After we had eliminated the antag, the enemy altar where the sphere was resting was floating above the ground at a weird angle and we couldn't remove the sphere from it. I don't know if it had anything to do with Konstantin's special attack, but we lost the match because of this unfortunate issue...

11
I was playing through the Wardog Fury campaign mission 'A weapon from the past' last night and had this weird bug:

We were at the very last altar when the host got disconnected and a host migration occurred. When the migration ended, we were only three raiders and we had to restart to the first altar... Things went sour and we ended up losing the mission, unfortunately.

*It would be nice to implement some kind of checkpoint in those cases, so that if connection issues occur, the Lyra sphere progress is resumed to the last altar the raiders had reached.


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