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Messages - Black_Adder_

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1
Gameplay Feedback / Re: what were they thinking?
 on: June 01, 2018, 10:41:36 AM 
OP mentioned one thing that definitely must be nerfed - Konstantin's bubble always being ready after death. Just make it to be on cooldown during respawn because otherwise antagonist can just spawn nearby party, bubble everyone down the cliff and die to respaen 5 sec later and repeat.
I don't care about Konstantin's guns, but instant bubble after respawn is not fair.

2
Spacelords Universe / Re: Free Campaigns
 on: May 24, 2018, 10:09:09 AM 
They are not free forever, just for 48 hours.
You can always wait 2-3 or more years for any game to become free or almost free during some massive sale, but I don't think any of you are ready to do that.

3
I don't know. I have all three Mikah's guns and, in my opinion, Granny is the best. It deals much more damage than other guns and the recoil can be dealt with - if you use it frequently, you'll notice certain pattern how the "random" recoil works and you can adapt to it very easily.
Weirdly enough I didn't like the card that reduces her weapon recoil because it actually makes Granny recoil pattern more unpredictable and it's almost impossible to hit something with that card on for me.

4
I have seen every blueprint except Kuzmann's rare gun. I play this game for months and never ever have seen it. So I guess everyone might have some cursed blueprint that doesn't drop for them.
It also seems that there are periods when certain blueprints drop more than others. At least I can swear that I have had weeks when I saw, for example, Raceme to drop every second game and it has happened with lot of guns for me.

5
OP is the reason why I try to keep MMR as high as possible - to avoid meeting people like this one. I still get a lot of games with 3 new people but at least I see cliff jumpers less at highr MMR. Also I think Mercury should give people like OP at least temporary bans.

6
Generally new players tend to suck as both raiders and antagonists. Alicias that hide behind cover thinking that nobody can see them, Konstantins that have no idea that the game has melee combat and try to shoot dudes 1 m away etc.
It doesn't matter which mode the new players choose - they still need to learn the core mechanics or go back to CoD or any other generic shooter that is made for less intelectual audience.

7
Hanging by a Thread (first spawn), In Shock (first spawn), No Reservation (second spawn point) and Weapon from the Past (first spawn) do start you out looking over a precipice. And I've definitely seen some dummies run off because they are so eager to get back into the game that they don't look where they are going.
They are not falling off accidentally. They are throwing up games. This is one of reasons why I try to keep as high MMR as possible to avoid these kind of people because the lower your MMR the more you get to see them.
I just hope that Mercury have some system that automatically track down these fuks that do it and punish them.

8
1) there is no respawn button in game
2) there are no spawn points in front of a cliff in game

9
Gameplay Feedback / Re: Antag vs High level players
 on: May 09, 2018, 04:31:12 PM 
Have any of "struggling new players" looked at the game manual or whatever it's called? It has every core element of game described in few short sentences and with pictures. I rememeber I read it after my first game and it helped me greatly - every question I had was answered in there. They even have made a youtube video for new players now that's available at game menu.
I'm quite sure that most of new players doesn't even bother about crap like that - it's easier to just whine to someone rather than read a short and simple game manual.

10
Rewards are affected by team score and you see at the end of the mission how that is calculated: difficulty + mission time + raider deaths + something else that I don't remember. The higher the difficulty the higher your chance to get higher score but it's up to your own performance how the team score will be at the end of mission.

11
Gameplay Feedback / Re: Enemy within
 on: May 08, 2018, 01:18:01 PM 
You kind of forget that the "instakill monsters" can't shoot at you, can't dodge your bullets and are very simple minded. Antagonists have nothing to do with Enemy within - if antagonist is present the adds spawn in smaller numbers and you have an additional aleph source. The problem with Enemy within is the useless raiders that literally suck because they can't deal with very simple adds. Also in some occasions the raiders don't even understand that the passive adds must be taken out as well because they eventually turn into agressive "Instakill monsters" and that shooting at these passive guys fasten the process of turning.

12
This reminds me of glass half full and glass half empty situation. In forums glass is always half empty. Mercury adds gold rewards in betwen level ups amidst the caharacter and faction card unlocks - not enough. They could give us no gold rewards for levelling up and people wouldn't even know how much the life sucks.

13
Gameplay Feedback / Re: Antag vs High level players
 on: May 07, 2018, 03:48:20 PM 
In my experience player level means a lot less than player intellect. I have lost to 3 times lower antagonists due to fact that my teammates are high level absolutely clueless people and I've won games where I have 3 new players and antagonist with higher level than any of us.
Also from my own antagonist experiences after Hades betrayal update I either have decisive victory or an absolute humiliation. It takes 1 or 2 clueless teammates and the team is done with or without an antagonist present.

14
Gameplay Feedback / Re: AI Power in Antagonist Mode
 on: May 02, 2018, 09:28:09 AM 
The explanation why you get "1 shot killed by AI" on some missions with or without antagonist is quite simple - at least one person on your team is not ready for the increased difficulty (his/her MMR is lot lower than other 3 player's and he most likely has lvl 0 weapon and useless character cards). You simply get swarmed because at least 1 guy can't kill anything and dies constantly (the AI spawn faster than team can kill them). I see this a lot because I stay at 70 and above MMR and sometimes when I have streak of lossses due to this I start to troll and also take a character with lvl 0 gun on mission - being a dick helps to calm down later (Also I can't join anything as antagonist so I need to lower MMR just for that if I wan't to upgrade).
But yeah - there are players that I see and I'm like "F yeah" at the start of mission and then there are people that I see and I'm already "We're dead" at the start of mission. 
.

15
Suggestions / Re: Indicator Lines on Short Fused
 on: April 26, 2018, 10:38:58 AM 
Extractor has 0/5 on top of it. If you add 1 aleph it changes to 1/5. New players notice that very fast (the good ones) and make conclusion that each extractor need 5 aleph for full charge.

Some people are just so retarded that they don't even notice the option to interact with objectives, they also don't hear Cortez telling them that headshotting elites wastes their aleph and so on - so I doubt it's possible to help them any more.

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