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Messages - Level9Drow

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1
Gameplay Feedback / Re: Great Clash: HIVE weapon changes feedback
 on: September 22, 2020, 09:43:45 PM 
NinMug, I'm so happy you can play Hive now!!!

2
Gameplay Feedback / Patch Notes 21
 on: September 16, 2020, 09:24:12 PM 
This is a good patch guys!!! A lot of the toxic and overtuned weapons were addressed. (-10% on K&K wasn't enough IMO, but it was a step in the right direction). And Tolchock needs to have it's push detection range lessened.

These weapons have been a pain for a long time. I didn't want to miss the chance to show appreciation. So often we complain, but we need to show appreciation when positive changes happen.

THANK YOU for these changes.



Side note (while I got your attention): I know you just got through with the patch but I have a request to look at Javelin. It is only good at far range, but cannot head shot and can only wound. since it's far you cannot follow up on a kill on a wounded player since they just hide and heal. Even with rare Power Injector you can't get to them in time before you can finish them off. They heal by the time you get there and that close your Jav is too weak. Maybe remove the distance gimmick or remove tension build up. As it is now it's just a weapon to feed allies KP, you really get none yourself.

3
Suggestions / Re: Aneska's Mech Problems
 on: February 27, 2020, 08:10:08 AM 
What mech? She has a mech? I know she has a giant paperweight that tickles people and draws aggro. But I don't see any mech.

4
Suggestions / JK5, Last Wish and K&K
 on: February 24, 2020, 07:26:18 AM 
Something has to be done about this weapon please. No brainer, no skill crutch in the game that carries people. I am not sure MSE why you want a fully automatic sniper rifle in the game that kills players in mere fractions of a second and unlike Harecs weapons which AT LEAST take skill and have one bullet this one sprays several that have high damage output at targets. It is a really broken game.

You say you want raiders to clime the ladder of MMR but when you FAIL to balance out broken weapons like JK5, Last Wish and K&K many people rather just keep MMR low to AT LEASt have the AI advantage over your broken overtuned guns. Until these weapons get put inline with the rest of the roster I will have no shame keeping MMR low nor will I have any sympathies for antags at all.

Fix you weapons.

5
Suggestions / Re: HIVE desperately need buff
 on: February 20, 2020, 10:00:26 PM 
Bump! Couldn't agree more. I sometimes get bored playing the characters I usually pick and want to play the cool alien girl Hive, because of just how cool conceptually she is, but then stop myself because I remember why no one plays her anymore.

Thanks for making this post NinMug. I hope MSE makes her viable again for everyone, but mostly for you.

6
Suggestions / Re: Hive weapons changes suggestion.
 on: February 20, 2020, 09:56:10 PM 
Bump this post! Make Hive great again.

7
Suggestions / Kill Points the Second Tier PvP
 on: February 19, 2020, 04:44:12 AM 
Kill Points have become a second tier PvP between Raiders. I find that my own "allies" are now my enemies. Not only do I have to fight the antag I also have to fight with other Raiders, they NO LONGER feel like my allies and I just get angry with them for interfering with my progression (it was bad enough that the antag could hinder progress, but no other raiders?). Kill Points have caused very greedy and toxic behavior at worst and neglectful desperate behavior at worst. KP are TOO valuable as it cost 1000 for a crappy RNG roll or 3200 for a better RNG roll. Unless you are creating farming squads, which is sad that we are forced to, you simply do not get KP in enough quantity to compensate for the RNG.

1. Raiders ignore objective to farm KP, I know I have. The boss gives no KP, filling aleph to generators or extractors give no KP, killing miners give no KP, etc... so there is no incentive to do these objectives. It would be nice if the objectives gave KP. Or just rename the KP to some other form of currency and put AI kills, player kills, objectives and bosses in the same barrel.

2. There needs to be assists with KP. If you helped killing a grunt but did not get the killing blow it should give you 5. And 15 for Elites and 25 for enemy players respectively. This should also count if an antag does damage to a player and a grunt or elite finishes the player. I've seen a lot of Antags get their KP stolen from their "ally" AI. Boss KP should be split up by how much damage Raiders did, perhaps giving the KP in proportion to % of damage or ranking them from 1st to 4th place and giving set amounts for each place or giving the one who did the most a large portion and everyone else a set amount. This includes bosses like Kuzzman, Valeria, Orb Guardians, Kuzzman Crab, Schneider Mech, etc... They should perhaps five a total of 100 split up in the above systems. Big bosses maybe the same. Although the %th Council could be broken up into brains giving KP, who knows.

3. Objectives like injecting aleph into mission objectives (extractor, engines, etc...), and flipping the switches on En Medias Res should give maybe 15 to 30. And objectives like how many computers Schneider hacks and other more vague yet important objectives that everyone contributes to should give everyone aleph.

4. Miners should give 5 KP and their mines perhaps 1 or 2. Otherwise no one kills miners or shoots mines. Same with tentacles, maybe 10 so people actually go after them. Beholders and other mini bosses should give KP. Probably 30 or base it on who did the most damage and have them shared at about 50 to 80 points total.

What I find myself and others doing because KP are tied only to grunts, elites and players and also because there is no assists KP is that people steal kills. Also people let elites kill allies or at least do not help them fight enemies because they will get the kill stolen. I have had so many times where I have sniped with Shae or Javelin only to wound the enemy and one of the competing jerks on my team swoop in and finish them. This means I don't bother killing enemies as a sniper near my allies if I know I can't one shot them. People just let the invincible elite charge and pound their ally just so they can get the KP instead. And this sucks that this is even a thing.

The final thing I'd like to add is that now that KP have been added to the game it has further reduced what weapons are optimal and what characters are any good for KP. If you use a weapon, say Javelin for example, that is good for killing the boss you are gimping your KP DRASTICALLY because there are no assist and there are no KP for bosses. There is no reason to bring weapons or characters that are good in other ways than gaining KP. You simply slow your advanced mod progress to a slow grind or a halt if you use ANY other weapons or characters than the prescribed meta of rapid kill farming. This is BORING to have to use ONLY a few characters and weapons because you will be punished by the system for using anyone else by way of KP. If some of the systems above were implemented like boss damage KP, Miners, and ASSISTS then it wouldn't be an issue. you could also use weapons you think are fun to use, not merely what kills grunts the fastest.

Ok, I am done with the rant. Please consider changing, OR REMOVING, the KP system. It's boring playing a few characters ad a few weapons. I also hate being enemies with my allies.

Thanks!

8
Suggestions / Re: Javelin needs Buff
 on: February 18, 2020, 02:26:42 AM 
I have some suggestions to make Javelin a baseline decent weapon like most of the other weapons in the game.
1. Make it do the same damage at all ranges. It is incredibly silly that it does reduced damage to close up targets when we have weapons like K&K, LAst Wish, JK5, Bloody Mary, Wisdom, Granny,  Ignis, KLT, Sigh, Blink, Redeemer, Catharsis, VK9, Barrier, DPY, All of Shae's weapons, erc... that all do decent damage at close range as well as far. Many of these weapons are hit scan while Javelin is projectile AND does not shoot straight. There really isn't any reason it should be doing low damage up close of ALL these other weapons do fine and many do MORE damage than Javelin (DPS per second) and ALSO do good damage up close.

2. Make it shoot straight. Modern crossbows (even most medieval crossbows) shoot straighter for further distance than the "futuristic" Javelin. If we are to have the gimmick of having it be range dependent with its damage then AT LEAST make it as accurate as ALL the other ranged weapons in the game. If I could depend on the aiming of the weapon I could forgive the horribly weak damage it has.

3. Get rid of the tension. If we are to have range dependence with damage and have terribly outdated trajectory arc then AT LEAST get rid of tension.

4. Replace auto-reload with Antimatter. Auto-reload is useless for a weapon that has tension and relies on you building that tension. You will very often not ever use your full "clip" because you are shooting duds after the first shot. At least with Antimatter we could actually maybe hurt people with the gun instead of just wounding them. I think if you are good enough to aim and hit with a broken trajectory weapon you should be rewarded with a kill. As it is now when you wound a player you are too far to capitalize on it. And it doesn't do ANY good wounding them for you allies to kill, you don't get KP because that's effectively just helping your allies steal your hard earned KP from aiming and shooting a terrible weapon.

Again, please look at Javelin and compare it to the other weapons. I know it seems "cute" to give it this horrible limitation of range dependency, laughable arc and non-hit scan in a game where nearly EVERY other weapon that is considered a far ranged weapon doesn't have these horrible weaknesses. Javelin is in a VERY poor state. As the only semi-normal weapon for her it should be good since not all of us want to play her gimmick weapons.

9
Suggestions / Re: Ginerbra re rework, offensive cougar form
 on: February 17, 2020, 10:28:24 PM 
Thank you for giving this Ginebra main hope Laura!

10
Suggestions / Re: Ginebra being stress free again?
 on: February 17, 2020, 10:28:19 PM 
Thank you for giving this Ginebra main hope Laura!

11
Gameplay Feedback / Re: The epic forge update broke my heart
 on: February 17, 2020, 06:16:36 AM 
I just hate the mod Tetris minigame and how we have to rely once again on RNG. I would just like to build a weapon and use it to play the game like it used to be. Now I cannot use the weapon I want, I have to roll mod parts over and over again in hoped to get rare mods and then figure out some elaborate puzzle game just to make the weapon passable let alone good. And you have to do this for EVERY weapon now.

12
Gameplay Feedback / Re: Harec Nerf When?
 on: February 17, 2020, 06:10:14 AM 
I agree, Harec Stalk is the best special in the game. Takes him out of CQC, he's immune to damage while in mid stalk, he can roll and restalk upon coming back, he can card executioner so you CAN'T CQC him when he gets back. He can card firmness so he gets 120 health instead of 60. I have asked for a minimum cool down on his stalk to allow at least SOME form of weakness and force him to use his stalk in an intelligent way instead of spam execute and avoid all CQC. I feel a minimum of 2 seconds or at least 1.5 would allow players to get to him. He can get to us from anywhere on the pam and WE can't avoid him don't see why he shouldn't have any weaknesses like the rest of the characters.

13
Gameplay Feedback / Re: Opinion on the games current state
 on: February 17, 2020, 06:04:45 AM 
Lehi, just use K&K, KJ5 or Last Wish and card into them. I heard it's the new Antag EZ mode now. You will get plenty of wins.

14
Suggestions / Re: Ginerbra re rework, offensive cougar form
 on: February 17, 2020, 02:50:19 AM 
Sounds awesome, but how would it interact with CQC? Could enemy players roll out of a jump attack? And if so, Rak is better. I say refert nerfs or make it so it's a special move and dodge cannot negate the attack. Otherwise people will just roll out of the way because there is no consequence otherwise, you can't grab or shoot in cougar form so why wouldn't they just easily roll out of the way? They would have to bring back stealth if they added this. Otherwise they would always see you coming and just roll.

15
Suggestions / Re: Ginebra being stress free again?
 on: February 17, 2020, 02:44:35 AM 
Completely agree. The reason MSE gave to nerf Cougar in the first place was because she could drag out the Survive timer when an antag was there and it was no fun for antag. Now we have Sudden Death nerf to Raiders and antag can just focus the weakest link for all the lives if he wishes. So, why is her cougar form still nerfed? There is no more carrying survive timer. Why only 60 health? Why is she slower now in her cougar form? She used to have a faster base speed. And why is her cougar form have stress? We have radar now. It would be nice to have the nerfes reverted as there is no longer a reason they should be there.

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