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Messages - Angeles2099

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1
Suggestions / Re: Aneska's Mech Problems
 on: February 27, 2020, 09:46:27 AM 
Perhaps Adding:
1. A Delayed summon feature, Holding the summoning trigger on the specified location places a beacon or an unseen marker that can be held for 5 seconds before the Mech arrives. This will give players time to relocate and potentially flank your enemy.

2. Buffer Shield: Like certain bosses Aneska's Mech should have a shield that negates too much damage being received from a single shot or over the course of a few seconds.

3. Give Aneska a limited range where she can summon her Mech a distance away as opposed to only in her immediate location.

4. Give the Mech a passive feature where shot from Grunts exclusively deal reduced damage.

That's all I got.

2
Fan Corner / Re: Spacelords fan visual novel
 on: February 27, 2020, 09:32:12 AM 
I went through the game's current version under Valeria's path and enjoyed it. My only problems were that it didn't have enough choices or options. It was stick with Valeria or not.

As far as the path is considered things were going steady as interest was slowly building than at least for Valeria things went from 0  to 60 real quick towards the end.

3
Fan Corner / Re: Spacelords Gifs
 on: November 15, 2019, 07:05:08 AM 
I'll get right on it lol

4
I havent been able to play anything let alone Spacelords for a few months so this is news to me. Perhaps instead of infinite ammo add Crates that allow to gather a finite amount of ammo before it becomes empty, it can spawn in highly dangerous locations. Each play can access there own finite amount of ammo so they never lose there chance at getting more ammo because an Ally player keeps wasting his clip.

5
Suggestions / Re: Ginerbra re rework, offensive cougar form
 on: October 21, 2019, 01:41:25 AM 
It would be nice to see her have a dash tackle ability or be able to transition out of her form with a melee attack so you can get into combat immediately.

6
Suggestions / Re: A way to view the connection beforehand
 on: August 25, 2019, 11:37:04 PM 
This would technically sick for those with bad internet but that aside I'm completely for this

7
Suggestions / Re: infinite emote
 on: August 25, 2019, 11:35:22 PM 
Second. I'm surprised this wasn't brought up sooner. :)

8
Whats your banner look like, just curious.

9
Spacelords Universe / Re: Best weapon for Konstantine?
 on: August 09, 2019, 03:39:59 AM 
Tolchok is your answer to all incoming Raiders, Anatgonist & Elites but All its good for (considering what was just mentioned)  otherwise is temporarilly keeping enemies away, its ass when it comes to damage and the push effect is only for medium to close ranges.

My answer to keep things simple, Max out his Hornet, it doesn't disappoint. If they dont deal enough damage to you quick enough the Hornet at any range (will) melt them. 

10
were you talking about Wraith from Apex?

11
Suggestions / Re: Weapon concept for Aneska
 on: August 07, 2019, 09:52:01 PM 
Ideally you don't want to take another raiders gun type and apply it to another (least likely to be considered that way, not that I think there taking any idea at all.) but If you meant to in the sense that there is a load up time and the gun continues to fire until the ammo runs out or overheats....I get that. I'm just saying a Mini-gun specifically might be stretching it.

But the main point of your idea isnt the gun but the Mech itself. I'd imagine they'd want to work with a concept that's simpler to do. I'm saying that because I think creating a whole animation for a gun is too much work and money. An alternative to your idea is that your Mech will leap away and plummet with a damaging AOE push effect on the area you shot the gas canister at.

12
Spacelords Universe / Re: WormHole
 on: August 07, 2019, 09:32:48 PM 
Niiiice!! I keep discovering good stuff! thanks again! This is definitely my favourite game these days, beating my Vermintide 2 crave by far.

Best thing I heard all day

13
Spacelords Universe / Re: New story content
 on: August 05, 2019, 06:02:09 AM 
I think were a year off before the next campaign. Theirs too much that needs to be done before then.

14
Spacelords Universe / Re: New story content
 on: August 03, 2019, 10:34:02 PM 
my guess is that they will add a new campaign when the roadmap is over, that or the worst case scenario, when they finish filling up the remaining 5 missing new characters. which the next new character has a high probability of being a Local.

15
Suggestions / Re: Weapon concept for Valeria
 on: August 02, 2019, 06:49:25 AM 
If its faster than the Whip then you need to react fast enough to not only shoot the first orb but also the second. That reminds me of her other gun Earthing. Its very fast and you need to shoot it as it explodes multiple times, you could shoot it a second time but by then its way too far away.

But anyway it spreads outward in a cone fashion, so it can cover more area. Perhaps the Base shots can spread horizontally to maximize on that idea.

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