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Messages - Giomancer

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1
Please fix this bug ASAP, if its not P2W feature to deny antagonist getting ammo.
So much 'fun' antagonizing against teams with 2+ raiders with skins
Why would it be anything but a bug? Don't let paranoia take you.

2
Even as a metaphor that grossly over-exaggerates the issue lol.

He's not wrong that it can still take ages to find a game as antagonist. But yeah, this is a better "solution" to the situation than throwing team games.

This is a band-aid solution.

I’d say it’s an accurate analogy, though; threatening to ruin the experience of new players (the lifeblood of any game) with “cancerous” behavior essentially holds them hostage in exchange for his demands of a fix.

I seriously doubt the OP is the only one to have had an issue with queue times. I can even state with almost certainty that they are not alone in behaving in such an intentionally disruptive manner.

Posting about it (queue times) in the form of a threat to the community is not going to change the game. They don’t even care if change is or is not underway and they don’t care about steps that must be taken; they simply announced their intent to do harm until their demands are met.

Understand, the analogy isn’t about the issue, it’s about the OP’s behavior. If you’d like a more thourough analysis of the analogy, PM me. =)

That all said: yes, there is an issue, and yes, even my victimless solution is just a work around.

3
I’m a fairly new player and, while I lack your experience, I have put some thought into the matter of progression vs resources and generally agree with your conclusion.

Unfortunately, I believe the shortage of gold was intentional; the ability to convert Mercury into gold was likely meant to cover the gap as well as generate an income stream. I can’t say I’m fond of that, but it’s common enough in F2P games.

However, assuming we wish to tweak the economy so that alchemizing Mercury into gold wasn’t necessary (leaving Mercury the province of skins and similar cosmetic goodies), increasing the amount of gold by (x)% for the Raider pool and (2x)% for the Antagonist pool as well as lowering the amount of Faction points by at least a third for both would change the current dynamics.

Why lower Faction points? You may need a lot to reshuffle or lock cards, but with gold at such a premium you can gain enough Faction easily since you won’t be forced to split your earnings. Like I stated initially, however, I don’t have much experience, so my argument here may be flawed.

For a deeper change, not offering the missions a la carte for gold would reduce demand slightly, at least I think so. However, keeping the “mission of the week” is fine, though depending on how many campaigns get released a “campaign of the week” idea might be better. Furthermore, for those that have invite tickets, perhaps allowing them to be used on an entire squad of people during matchmaking (in other words, you’re not bringing a friend along, but extending the invite to random Raiders) would be interesting. I have tickets but nobody to use them with. Invites would earn gold on success or failure, and Mercury on success.

These are just some thoughts I had; I personally think that only the primary idea of adjusting the faction/gold ratios could be implemented without very serious analysis, but perhaps the rest may be of interest.

4
if the solution for this problem is start kissing asses and beg other people to join you to lower the mmr this game's doomed.
So everytime you hit 50 mmr we should start recruiting people to reduce it?
As i said before the perfect solution would be to let us lower it by losing on offline matches but since the developers don't care about how we drop that rank i'm going to keep spreading cancerous suicide emo behavior to be able to lower that thing

So because there’s a problem, your solution is the game version of terroristic threats? Using violence for political gain is a shoddy way to go about asking for change. (violence being defined as ruining the game for others; political gain being to change the system to address what you percieve as a problem)

The “perfect” solution would be for you to queue as an antagonist and lose. Everyone wins in such a scenario: your MMR lowers, the raiders accomplish their mission. Certainly better than ruining everyone else’s day.

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