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Messages - zMalevolencEz

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1
Spacelords Universe / Re: Let's have a chat about Antagonist.
 on: December 22, 2019, 04:26:05 AM 
Hi zMalevolencEz!

This is very strange, we are going to check your profile and investigate what happened. Maybe there are a new bug there and we need to fix it.

Sorry the inconveniences! Hope to see you soon on the Broken Planet!

I'd rather y'all focus on the quality of life for Antagonist. I can live with long que times if they are quality matches.

2
Spacelords Universe / Re: Let's have a chat about Antagonist.
 on: December 20, 2019, 09:01:19 AM 
Using "vulgar" language isn't necessarily toxic.  I was obviously being tongue in cheek, if you know me, which you do, but if you want to react to it as if I was serious, then you're free to leave. 


I still enjoy antagging.  I'm just not able to get matches fast enough for my level of patience.  2/3 Hours queues is too much for me.


wtf?  You waited 3 hours for a game?!  Does this sound like a sustainable model to you?   

Yeah 2 to 3 hour ques is normal for me at this point. I literally had 4 matches in 12 hours today. Once my mmr goes past 50 again I expect my ques to go longer.

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Spacelords Universe / Re: Let's have a chat about Antagonist.
 on: December 06, 2019, 02:49:21 AM 
Antag is the ENTIRE point of the game.  It's THE unique feature and style of this game.  Antag haters...*** out.  Hahah.  But seriously, matches with them are more interesting and fun. Matches without them are boring.  That's just how it is.

The only person to read the content of my post. Good job Brent. This isn't about the separation of PVP or PVE. It's not about adding/buffing Antagonist it's about restoring the orginal 4v1 aspect this game was built on.

Regardless of anyone's narrowminded interpretation this is a 4v1 PvPvE game, how you choose to play these elements are your choice. If coop is your thing good for you if its PvP then they got that covered to. The reason Antagonist matches can be "boring" or "downright shameful" has a lot to do with mission difficulty or lack there of when an antagonist is present. Not all antagonist are effective in playing the mode either. Those who are winning now will likely be winning regardless however even the guys who are successful notice and have been voice concern.

The whole purpose of this post is to inform MSE as well as people who enjoy the Antagonist mode that it currently in an unmanageable state and needs to be looked at a little closer.

4
Spacelords Universe / Re: Let's have a chat about Antagonist.
 on: November 27, 2019, 09:37:48 PM 
It's super dangerous to ignore the current status quo in favor of an update that may or may not correct the current issues. There is way to much evidence being presented to not act.

Like most multiplayer games that have a form of PVP keeping it healthy keeps players around. From the outside looking in I'm watching Evolve all over again.

While the PVE element is important it's your PVP players that will help you grow. Ignoring one in favor of another is bad for business. Look at games like Destiny/Fortnite/Overwatch etc. that have both sides of the equation. Fortnite gave up on its PVE for PVP and lost a chunk of original players. Overwatch kinda balances both and Destiny actively tries to balance both.

You want to grow the playerbase and make money PVP is a driving force. Just a PVE experience gets dull and boring regardless whether you like the 1v4 Antagonist mode or not.

5
Spacelords Universe / Let's have a chat about Antagonist.
 on: November 26, 2019, 08:28:42 PM 
First things first, when is this going to become a priority?

The MMR balancing is awful. Multiple content creators as well as the community have blasted screen shots, VoDs and voices numerous times its effects on the health of the PvP side of the game. What once was an enjoyable game mode has become a meme at this point.

Regardless of level the antagonist CANNOT be the only challenge on the map. 4 max level players playing at 20% MMR after "balancing" is a joke. Regardless of skill or character choice they have nothing to shoot at but the Antagonist.

I have months of VoDs of both sides of this equation. LordDraco has been showing screen shots on Twitter tagging MSE examples of the "balancing".

Personally PVP lovers like myself don't enjoy playing Herec and other characters are becoming a hassle to even attempt. Turtling by the raiders with infinite ammo is becoming a meta. Even braindead players can just throw themselves at the objectives and Antagonist regardless of skill can't kill them fast enough or simply can't compete with being team shot by 4 people not being challenged.

I don't suggest making grunts terminators but the difficulty when an antagonist enters shot be high. Antagonist are no long respected or feared. Raiders actively emote/taunt Antagonist not in good fun but because they think 12% MMR and killing you in a 1v4 scenario is some type of accomplishment.

Wins as an antagonist are unfulfilling and leave me personally empty. No sense of accomplishment whatsoever. This wasnt always the case. No other game I have ever played PVP stresses me out and causes so much hate towards a specific game mode than this. Between MMR, bad host connections, CQC and buggy game mechanics this needs to be on the top of the priority list.

I do not want this game to fail and I have put loads of time and money into playing not regretting a minute of it. Sandbox and overall game health is more important than a roadmap.

6
Spacelords Universe / Re: what spacelords need
 on: June 04, 2019, 01:37:52 PM 
I agree the new currency should do something other than just disco balls. Even an outrageous amount to purchase skins would be nice. Would give people a reason to grind for cosmetics.

7
Spacelords Universe / Re: A pro scene?
 on: June 04, 2019, 01:34:17 PM 
As much as I would enjoy for the game to gain the attention of the Pro Scene it's just not designed for competitive play outside of the Antagonist mode.

Like Drow said it would require a pure balance which would disturb the PVE side of the game making weapons less effective and for a game direction the devs are going towards.

Perhaps if there was a separate 4v4 PvP mode with no character stats and generic weapon damage you could achieve this. Truthfully though outside of those that stream and love this game already you really don't want the mindless minions of the pros to kill this game in less than half a day.

8
Spacelords Universe / Re: Aneska
 on: January 31, 2019, 10:26:20 PM 
Draco is right. Aneska is a poor Antagonist though her tanky health pool is nice her weapons don't do enough damage to balance her standoffish playstyle. I tried her rare and base weapons the rare has the dps potential however it is incredibly hard to control the bounce and shot mechanics with its rate of fire even with quick fingers at max. One orb exploding just doesn't do takes 3 or 4 to crit another player with high hero killer.

The mech...completely useless 15-25 damage on melee sticks if the jack wagon even does it the AOE strike does significantly less damage than kuzemans electrical field and the thing hurts you so fighting in it is bad jew jew.

Overall the potential is there but they need to reevaluate her DPS output and the mechs overall usefulness because from an Antagonist standpoint she cant even harass so unless you want to CQC all game shell stay on the shelf.

9
Spacelords Universe / Re: Make antagonist optional :)
 on: January 31, 2019, 04:09:33 AM 
This falls more along this lines of PVP vs PVE balance of weapon scaling. There are not to many antagonists or people willing to put up with the stress of being an Antagonist. With the rare occasion I actually play raider I prefer having an Antagonist it adds that extra bit of annoyance or difficulty to the mission AI will never be able to fill.

Antagonist balancing needs to happen. Higher MMR add spawns decrease and you also have 4 skilled raiders will hero killer builds and nothing better to do than to put a bullet in your ass. Spawns are also predictable on the older maps and the vets who used to farm for blueprints and change affinity regularly know them well so your camped. Right now the balance shift is in the direction of Raiders.

My solution this problem is bring all weapons up to par with the higher damaging weapons. Reduce Antagonist spawn times and change spawn locations. Reduce stagger mechanics on weapons like tolchok to a manageable state where pairing them with cards don't stagger lock players. Increase boss health(Antagonist only).

These minor things would improve the quality of life as an Antagonist. However the rewards need to be reverted back to pre-Hades Division campaign era.

10
Spacelords Universe / Re: MMR difficulty during antaganist games?
 on: November 08, 2018, 11:33:30 AM 
Its usually a 5-10% MMR difference up or down to the combined average of the Raiders team. This can go one of two ways it's a balanced fight on both sides or the Antagonist has terminators for bots/stormtroopers for bots.

I'd say about 60% of the time it's normal but since they opened up the range for shorter quests times for antags a while back I'd say it's more hot or miss.

11
Suggestions / Re: Alicia Players...
 on: June 30, 2018, 08:54:24 AM 
Fact of the matter is it is taking to long to correct this bug. While I agree with everyone that Alicia is a decent character and rock n roll being her most if not only viable weapon it would benefit everyone if they would just drop a hot patch to correct it.

I've been on the receiving end of it one to many times myself and it is becoming annoying when every antagonist you encounter is either push gun Konstantin or rock n roll Alicia. Not that either can't be dealt with but a major headache overall.


12
Bug report & Technical Support / Rak
 on: June 24, 2018, 09:45:43 AM 
Are raks bugs supposed to cross gaps? I've seem them do it an other times not. Very inconsistent on low blow also had them climb up the wall on beast lair from the aelph diposit. Unsure if this is intentional or part of the tracking.

13
This is the only complaint on the board I can support. While it is doubtful it is a bug and just falls under poor luck. I feel as though high mmr and high score "should" see in increase in drop rate at least 70/30 of the time.

14
Gameplay Feedback / Re: Low MMR antagonists
 on: June 17, 2018, 03:14:05 AM 
It's just as bad for high mmr antagonist... Slim to no bot spawns and they shoot like blind stormtroopers. I guess I'm supposed to be a walking God.

15
Gameplay Feedback / Re: Bad things in a game
 on: June 16, 2018, 12:55:25 AM 
I mean, you should always keep a diverse group to be able to handle a variety of challenges. There's a reason teams don't run with 4 locals unless it's a joke/challenge ;)

I don't consider this a completely crazy thing to state, and it's by no means unique to Raiders. I do wish more characters had more variety or viability with facing different challenges, like Kuzman is the ONLY true crowd-clearer, but that's not what this thread is about. You can't just go and fight Aneska or Uras with Hive, Lycus, Alicia, and Loaht and expect to win, since they won't have really any long-ranged damage.

Pick stuff you like, within reason and with the experience of knowing what will work. If you go into Breath of Hope with randoms and no one picks Kuzmann, you should probably hop on that with the knowledge that enemies swarm in groups on that mission, overwhelming players with shotguns. These aren't requirements, but they will make your life a whole lot easier. I can't be the only person that plays this game that hates "single character" pickers that only play 1 character, all the type, every single mission, nothing else exists for them.

Like in Warframe, I don't pick Trinity for my Extermination missions, I'm gonna pick Mesa/Saryn/Ember/Oberon.


This probably the best answer to your problem. Boss missions and heavy add clear mission pick your characters accordingly. Watching what your randos pick you may need to consider picking for the mission or being the pick up for anti-antagonist. Certain characters can be both but some are better for one or the other.

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