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Messages - rhammer

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Playing mission, almost done - host migration happens. And game freezes at host migration screen for a few mins. Restarted the game. Getting rejoin popup - and game is getting stuck in infinite "Initiating mission..." Screen... Tried twice - same result. Internet was stable 100Mb/sec all the time. And not I'm gonna be punished coz I can't rejoin and u guys gonna block me for 5 mins+ smh plz fix this kinda hugs. Its been happening kinda often lately on PS4

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Gameplay Feedback / Re: What fun is this?
 on: June 17, 2018, 04:18:19 AM 
This isn't Overwatch, man. i can't switch out heroes mid battle to counter-play. What you are suggesting is ALWAYS playing Konstantin, just in case there is an Alicia. Rock and Roll needs a nerf because there won't always be Konstantin in the game.

Absolutely agree. Alicia needs an ability cool down and R&R gun needs a Nerf for sure. It is just str8 up broken

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Happens to me at least once/twice per day on PS4... Bad user experience design of the system.

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Gameplay Feedback / Re: Rock & Roll needs a nerf NOW!!!
 on: June 17, 2018, 04:11:16 AM 
I honestly agree. That gun is way too OP for no freaking reason. Dev definitely gotta work harder on balancing weapons in this game.

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Gameplay Feedback / Re: 3 weeks still no hive weapon
 on: June 17, 2018, 04:09:55 AM 
2 days running only 2 missions to get 2 HIVE weapons - 0 drops. Anything else dropped, except for them hive weapons. I question they existence. If it will finally drop and someone else will get it - I quit lmfao

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Bug report & Technical Support / Crush + Block = Fix it NOW!
 on: June 16, 2018, 08:16:55 AM 
Ok, you guys just wasted about an hour of my life.
I played a match right at the end as we were about to extract game froze on PS4, so obviously I had to restart it. When i logged back in - it didn't give me a dialogue about rejoining because match ended without me. Ok first 30 mins GONE, no rewards! Joined another match - game ended, just as I was about to receive rewards game presented me with a dialogue that I left the game blah blah blah I'm penalized for leaving the match... WHAT? Game glitched (aka poor development), 1 hour and 2 games later zero rewards and block for some time from playing the game? Thats how you rewarding players? This game is garbage!

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Spacelords Universe / Re: Newbie with a simple question...
 on: June 14, 2018, 10:53:08 PM 
The controls are more realistic, man, not poor. You aren't a floating turret like other games. Think Gears of War.


Ok you kinda should have LEAD with that man LOL. That is not poor, that is how a TPS controls should be.

Ok so now the ONLY problem is the goddamn progression for solo players. I am not sure why solo players are so heavily penalized.

I think I'm gonna have to maybe try the free trial mission and then decide

Well it's a philisophical choice the developers made. MOST games that are FPS are SUPER unrealistic on how you move, how you aim, and how you switch directions, humans aren't floating turrets. There isn't anything wrong with floating turret games, like Overwatch, Quake, Serious Sam, Doom, etc... they're just silly fun, not meant to be taken serious or are too old of games to have realistic movements. Some games, however, want to emulate the feeling that your character is actually substantial, not a floating turret ghost, and has weight in the physical world. You cant 160 on a dime at full speed, you cant run and hold your gun PERFECTLY still while doing so, not even top snipers in REAL LIFE can do that. You can't go from zero to 60 the moment you hit the forward button. It's just more gritty and realistic.

Try it out, if you don't like it don't play it. There are plenty of floaty turret games out there.

You forgetting one thing ... This is a broken planet, space, aliens, sci-fi... U dont become invisible, or astral project urself in "real life", or shoot spore to impregnate enemies with a gun and suck the life out if them... So if we r playing aliens ... On a broken space planet why the hell u r applying every day earth physics  and logic to this? R u serious right now?

Well, yea, it's called suspension of disbelief. Raiders is a more "mature" take on Sci-Fi while Overwatch is a more Pixar cartoony version of Sci-Fi. Both are Sci-Fi but one has more suspension of disbelief. So, no floating turrets.

Star Wars and Star Trek both have aliens, laser beams, and space ships, but one is more "grounded" and the other is more fantastic. That's what suspension of disbelief is all about, it's a choice creators make.

Excuses. Still dont see a logical explanation how turning into a robot dog, or invisible is different from faster running... I call it BS

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Suggestions / Re: We need Guaranteed Blueprints on Win
 on: June 14, 2018, 10:49:40 PM 
I agree. Win should Always guarantee a blueprint but based on performance.

1-5 Guaranteed Blueprint and Low Chance for Exotic Weapon BP.
5-10 Guaranteed Blue but higher chance for an Exotic BP.

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Suggestions / Solo Gameplay Needs Rewards
 on: June 14, 2018, 10:42:02 PM 
Well, I purchased a campaign just because I needed some blueprints and also thought it will improve my matchmaking. I got tired playing the same mission over and over again... So sure I didn't mind investing few $$... Just to find out that it was a fullish idea and here is why:

No one plays anything aside from the weekly mission. Out of 20 games I played, I only once got matched for other then weekly mission game. Population on ps4 extremely low. When I queue up for a specific (other then weekly mission) match ... 45 mins later - Nothing!

So why to buy campaigns if u won't benefit from it? No one will still play it until its a weekly mission and playing solo will NOT reward u anything. Why to even have a solo gameplay if there is no benefit from playing it.

Suggestion to the developers:
1) make solo gameplay reward exp, rep and blueprints. Lower droprate and amounts, but still - reward players. Otherwise, no reason to buy ur campaigns.
2) release a Solo vs AI game more. If I want to play as antagonist and select difficulty - I can do it but I will play against AI bots. And difficulty will increase amounts of rewards and blueprint drop chance.

And again, at thus stage I regret buying campaign I can't even play to get blueprints for characters I like. If there would be a way to get a refund I would totally do it... Its just frustrating

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Spacelords Universe / Re: Doldren and HIVE Weapons
 on: June 13, 2018, 11:51:16 PM 
Yeah Bloody Mary uses a timed meter and needs accuracy. You want to land a headshot with the meter full to set your next shots to deal the best damage, have best fire rate, lowest recoil, uses less silencer, etc. If you don't have a max quality shot by either missing the headshot or not getting the meter full, it will just be lower quality in all of these categories, so if you miss, just reload and try again. I'm not an accurate gunfighter so it's not my cup of tea, but if you are good at headshots, it'll be good.

Without in-game stat numbers to judge like in Warframe, user reported numbers may not be accurate. There's lots of different locations that shots will do different damage on an enemy (head/neck/shoulder/body/foot etc) plus the Forge system will skew these numbers even further. You could build with 0 stats to find the base, but guns cost a lot of gold to build to purposefully waste a blueprint and gold, and also nobody builds to 0 anyways so it's not all that realistic. Also also, guns get buffed or nerfed sometimes. Bloody Mary for example has been given a damage buff in a recent update and sometimes stats change WITHOUT being included in the patch notes. Like Bloody Mary's fire rate was not affected by shot quality back when I made my video, but now it does shoot fast if you make a good shot. Not sure when that change happened because it's nowhere in any patch notes, they only mentioned a damage buff in a previous patch.

Anyways the community has been doing exactly what you're looking for on the discord, you can check it out if you want. Wiki is a WIP by a few users, I'm not versed in how wikis work so I can't really help there:
Vindicta Anima (Harec) Headshot 148  Body 77 Limbs 37   Zoom up to 300%
Aura Mortis (Harec)   Headshot 184  Body 96 Limbs 22 Zoom up to 400%
Ignis Fugit (Harec) (pending)
Ferox Impetus (Harec)   Headshot 78 Body 26  Limbs 14  Zoom up to 150%
Phax Utt-17 (Shae)    Low 25 Mid 40  High 425
Light Pulse (Shae) (Pending)
Focus KAA7 (Shae) Low 15 Mid 37 High 76
Asi'Dagan (Shae)    Low  Mid 40  High 160
KLT-13 (Doldren)    Limbs 23 Chest 49 Headshot 184
JK-5 (Doldren) (Pending)
Bloody Mary (Doldren) (Pending)
Novera CC1-1212 (Alicia)  Low 17 High 28 Crit x2
Vinc "Eager" 21-1 (Alicia) Low 9    High 49        Crit % in the forge
Smoking Daisy (Alicia)    Low  56 - 57  High 73   Crit  x2
Rock'n'Roll (Alicia) (Pending)
Infected MM-6C (H.I.V.E.) (Pending)
RACEME (H.I.V.E.) (Pending)
WASP (H.I.V.E.) (Pending)
Dolores (Lycus)        Low  13   Mid 40   High 106
Shit Happens (Lycus) Low 11 Mid 41 High 89
Spinning Coin (Lycus)    vertical 13 - 245   horizontal 39 - 70
Pepper Pot (Lycus)   Low 17    Mid 48    High 150
Magnet-Z1 (Ayana) Direct dmg 15    Explosion dmg 75-83
Makilium (Ayana) (Pending)
Legacy (Ayana) (Pending)
MPFA Rimbaud (Hans)  48 - 56
Ansgar "WARM" MM1 (Hans) (Pending)
USU-21 (Hans)  Low 33 Normal 42 High 56  (velocity)
Heaven's Bane K-8 (Hans) (Pending)
O.SMERCH S6 (Konstantin) Limbs 10  Chest 20   Head 27
O.SHSTORM BV (Konstantin)   13-37
HORNET HH3 (Konstantin) Limbs 4 Chest 11 Head 24
O.Tsiklon UV9 (Konstantin) (Pending)
and this
http://raiders-of-the-broken-planet.wikia.com/wiki/Raiders_of_the_Broken_Planet_Wiki

Awesome stuff right there. Except Doldren and HIVE weapons are marked as "Pending" lol oh well

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Spacelords Universe / Re: Doldren and HIVE Weapons
 on: June 13, 2018, 03:03:08 PM 
So you already made a thread about HIVE, and I talked about all the weapons a little bit there...
https://www.raidersofthebrokenplanet.com/community/index.php?topic=1624.0

As for Doldren- all guns have massive damage falloff past 10-15 ish meters. Basically you can't shoot across the gap in HBaT without losing damage.
All of his guns have a silencer mechanic, it depletes as you shoot rapidly, refills automatically.
KLT is a hand cannon that can 1-shot headshot most players and many enemies. Upgrades give it more shots, base shots are 3, most people consider it his best.
JK-5 is a machine pistol, shots have a high spread but gets tighter as you hold the fire button.
Bloody Mary is better explained by video. It's a bit better now than it was pre-Hades, as the shot quality also improves the fire rate https://www.youtube.com/watch?v=Yk28tqmSRkk

And the weapons do explain their mechanics if you read the descriptions. Maybe not completely clearly, but it's more than nothing, as implied.

OK, that is getting somewhere. But why no one got any numbers? No one made a test ? Base dmg per gun, headshot dmg multiplayer, critical chance ... What da hell ... Also ur bloody my video kinda useful - so it got a dmg meter on the side and dmg gage and it improves the dmg to an enemy as u r doing more consistent dmg. So accuracy rewarded as an extra dmg. Got it.

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Spacelords Universe / Re: Doldren and HIVE Weapons
 on: June 13, 2018, 08:10:29 AM 
Dont shoot guns with doldren, build him up to punch people instead. If you go to each Raiders loadout screen it describes the gun's details there.

I saw it and it gives a very vague description. No specifics of how many rounds, projectile type, reload speed etc etc etc. All the data which makes u wanna build it or not. Any game out there provides this stuff. This is the first time I'm struggling to find this info in-game on wiki or YouTube.

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Spacelords Universe / Re: Newbie with a simple question...
 on: June 13, 2018, 08:07:08 AM 
The controls are more realistic, man, not poor. You aren't a floating turret like other games. Think Gears of War.


Ok you kinda should have LEAD with that man LOL. That is not poor, that is how a TPS controls should be.

Ok so now the ONLY problem is the goddamn progression for solo players. I am not sure why solo players are so heavily penalized.

I think I'm gonna have to maybe try the free trial mission and then decide

Well it's a philisophical choice the developers made. MOST games that are FPS are SUPER unrealistic on how you move, how you aim, and how you switch directions, humans aren't floating turrets. There isn't anything wrong with floating turret games, like Overwatch, Quake, Serious Sam, Doom, etc... they're just silly fun, not meant to be taken serious or are too old of games to have realistic movements. Some games, however, want to emulate the feeling that your character is actually substantial, not a floating turret ghost, and has weight in the physical world. You cant 160 on a dime at full speed, you cant run and hold your gun PERFECTLY still while doing so, not even top snipers in REAL LIFE can do that. You can't go from zero to 60 the moment you hit the forward button. It's just more gritty and realistic.

Try it out, if you don't like it don't play it. There are plenty of floaty turret games out there.

You forgetting one thing ... This is a broken planet, space, aliens, sci-fi... U dont become invisible, or astral project urself in "real life", or shoot spore to impregnate enemies with a gun and suck the life out if them... So if we r playing aliens ... On a broken space planet why the hell u r applying every day earth physics  and logic to this? R u serious right now?

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Spacelords Universe / Re: Newbie with a simple question...
 on: June 13, 2018, 08:01:48 AM 
Ugh...dude, please tell me I am doing something wrong and that you CAN pause the game while playing solo...

No, lol. For some reason modern games that ALSO have online mode don't have pause on their offline mode. It's really silly, especially as an old school gamer. It won't affect your MMR or anything, you can just load it back up and do it again if something went wrong.

But I understand how you feel about it. The only reason I can think that they would do this would be that they don't want players to get used to a crutch before going online, where there is no pause, of course. But my counter to this would be, This is a rated M game, grown ups are playing this (or should be). We can discern the relevant difference between online and offline.

/shrug

Most of the games I play got Pause feature on solo mode... U need an example? How about Warframe for example ANY solo playing mission can be paused and resumed at players command.

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Spacelords Universe / Re: Newbie with a simple question...
 on: June 13, 2018, 07:58:44 AM 
I'm sorry man,  I'm not trying to be an ass.... but what I'm getting from your response is:

-The controls handle poorly for no other reason other than "the devs want it so"...which mind you... nothing that cannot be overlooked if the rest of the game is great to but it really sounds like a poor excuse like it was for dark soul.

-Each"hero" can equip only one weapon that can be changed out in between missions....again not a problem, I finished Mass Effect 3 and Andromeda basically using solely 1 weapon (the crusader shotgun)  but then again playing solo I will never be able to upgrade or purchase other weapons or tweak the existing one because I'm not getting any xp and very limited gold for no better reason that I simply do not want to play with others and somehow AI companions are not a thing.

The one thing I would want to play this for is the story...and the world building.

I think I will eventually actually play this...when the devs decide to respect solo players a little more.

Thanks for the answers man.

U r pretty much right.

Solo is pointless. U earn gold for the first completion and thats it. Everything good is locked between 4vs1 mode aka 4 raiders and 1 antagonist. Some things u can only earn when u play as antagonist, some as raiders. Plus a lot of RNG. Controls are Bad! Only thing i love is auto cover. Melee fight is very basic and broken. Also, do Not and I repeat Do Not invest any money in thus game, I just bough one campaign to see if I can play anything other then free for everyone weekly mission and out of 12-15 games it matched me only Once with  mission which wasn't weekly. If u will try to queue up for a specifically bought mission - its a waste - I waited for 30 mins in matchmaking - no luck. So I play this game as a filler while waiting for other games to come out or my usual games drop an update. Until Dev balances it out and introduce it to more players ... This game is dead outside the one weekly mission they release... And even then they matchmaking system is broken that it will match u 4 Lvl 1 raiders against experienced Lvl 50+ antagonist. So, thats my honest point of view of this game.

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