The controls are more realistic, man, not poor. You aren't a floating turret like other games. Think Gears of War.
Ok you kinda should have LEAD with that man LOL. That is not poor, that is how a TPS controls should be.
Ok so now the ONLY problem is the goddamn progression for solo players. I am not sure why solo players are so heavily penalized.
I think I'm gonna have to maybe try the free trial mission and then decide
Well it's a philisophical choice the developers made. MOST games that are FPS are SUPER unrealistic on how you move, how you aim, and how you switch directions, humans aren't floating turrets. There isn't anything wrong with floating turret games, like Overwatch, Quake, Serious Sam, Doom, etc... they're just silly fun, not meant to be taken serious or are too old of games to have realistic movements. Some games, however, want to emulate the feeling that your character is actually substantial, not a floating turret ghost, and has weight in the physical world. You cant 160 on a dime at full speed, you cant run and hold your gun PERFECTLY still while doing so, not even top snipers in REAL LIFE can do that. You can't go from zero to 60 the moment you hit the forward button. It's just more gritty and realistic.
Try it out, if you don't like it don't play it. There are plenty of floaty turret games out there.
You forgetting one thing ... This is a broken planet, space, aliens, sci-fi... U dont become invisible, or astral project urself in "real life", or shoot spore to impregnate enemies with a gun and suck the life out if them... So if we r playing aliens ... On a broken space planet why the hell u r applying every day earth physics and logic to this? R u serious right now?