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Messages - tooeasy

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1
Gameplay Feedback / Re: Still Too Many Antags...
 on: August 03, 2018, 07:30:23 PM 
Draco you are going to break something with this story, you aren't the only one allowed to use sarcasm, i wrote it clearly, no insults, no offences, if you feel these it's your problem. Don't like sarcasm? don't use it, stop.

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Gameplay Feedback / Re: Still Too Many Antags...
 on: August 03, 2018, 07:26:34 PM 
Yeah level, you want the option to play with/without antag. I could say, it's your main request during this update. But why are you continuing to purpose the same change, if you know this change won't come (any change won't come) first the spacelords reborn? You have only to wait, you sent the message, and it's arrived (devs read what we write). About the PVP part; i told about the 4v1 part not PVP in general, warframe also had to add a PVP component, even if devs was clear to don't want to add it. If there will be an "Arena" mode, it surely will be enjoyed by a lot of players, but the Antagonist mode isn't enjoyed by most of the players, you can see that when antagonist do nothing or don't spawn (one time, in the second mission of hades campaign, the antag helped us transporting the key...) or when the bonus exp bar is always nearer the R than the A (always during my hours of playing except when shy came out). So don't tell "no one" cause many don't like this mechanic. I purposed in a post a change that can avoid the frustration; make disturbing the raiders the only one objective antagonist has to have, so the antagonist has rewarded for time, raiders deaths, enemy mmr, for a score which goes from 0 to 8, and when raiders fail the mission the score given is between 8 and 10, considering % of mission advancement and enemy mmr. So, it continues to be natural for raiders win the game (with higher difficulty offered by the antag) and make the antag victory rare and hard (cause the antag role is to disturb, not to win). In this way the frustration is minimal in both sides, but the mechanics of the antag have to change in this vision... So what happens? Veterans don't want this change cause they want the game more competitive, newbies feel the frustration (in both side) and so run away, so nothing change. I think only that until there will be 4 losers (1 team, we aren't talking about ffa) and 1 winner, there will be always something unacceptable; yesterday was r'n'r bug, today is alicia mobility and how r'n'r works, tomorrow what will the problem be? How aneska dies in 1 minute with schneider? I don't know, but i know there will be something cause there's too much frustration in the air, and this frustration isn't so different by the frustration felt when r'n'r was bugged. So it's not r'n'r, it's not alicia, it's something in the game which makes many players feel defeated and only a few winners. 4v1 can exist, but not in this way.

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Gameplay Feedback / Re: Still Too Many Antags...
 on: August 03, 2018, 11:11:56 AM 
It seems only draco and woody like that shitting fking antagonist mode 😂. Useless, cause for players like them, newbies who can't finish a mission are simple noobs (and noobs will continue to be after many hours of playing if they can't finish a mission...) who can't talk (they lack in experience so they can't talk!), and since they like to play, practically, in antag (cause they did everything is possible do by raiders side), they can't go vs this mode. Starting from the idea in which "1 satisfaction 4 frustration" could only end up in a general discontent and players like draco and woody, who are among the few who do not follow the current, have to do with it, it's clear how this project is flawed at the base, where, exactly ALL the games with a similar to the 4v1 system have failed; so, if someone disagrees, he's wrong. It's simple; besides the fact that there is the frustration component, this is also more widespread than satisfaction (1 wins, 4 lose).
there would never have been talk of nerf on alicia if there had not existed that filthy antag mode... in august, this won't change, so i don't expect a significant improvement of the pleasure this game can give (and if the antag mode is going to be optional, this mode will die in a very short time). In any case it will be a game made by a few and, therefore, destined for a few.

*don't insert generic contrarian statement here*
*insert a generic approval statement here*

**no user has been mistreated, any reference to offenses or threats is purely subjective.**

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Suggestions / Re: Alicia Players...
 on: July 31, 2018, 07:55:22 PM 
i use mainly schneider and, until now, i never had particular issues vs rock'n'roll (with rain of fire). isn't tolchok also good to counter rock'n'roll?

5
Gameplay Feedback / PERSONAL feedback
 on: July 31, 2018, 02:33:10 PM 
I state that I find, personally, the game enjoyable only by raiders side and that the goal that I pursue is to have a mmr always higher (still at ~68 at the moment). having said that, I wanted to leave this feedback to say that, due to the fact that most of the time I find myself in front of an antag, and that sometimes I have a team with very low level players (once I was in a team with 3 level 2 , fortunately without antag), I begin to feel small anxiety attacks every time the game finds a lobby. I leave this feedback to inform that anxiety (the one you can have when you play online tekken for example) is among the emotions that a player can feel before a game (maybe I'm not the only one). personally, I feel that my gaming experience loses a lot in terms of enjoyment and that i could enjoy more the game if i don't feel this anxiety (so without the antags). I would like to add that, in my opinion, currently, there is no reason to increase the mmr neither from the point of view of the rewards nor because of the fact that a higher mmr benefits the antag. Last thought is to evidence that the objective in pvp (lower mmr) is in the opposite direction of the pve objective (higher mmr).

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Gameplay Feedback / Re: more enemies same reward
 on: July 21, 2018, 11:42:28 AM 
Ehi aren't there 3 new topics about people losing hope? It was too easy for tooeasy imagine that it would happen.

Badum tsss!

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Gameplay Feedback / Re: more enemies same reward
 on: July 20, 2018, 05:03:30 AM 
this deserves an entire post
I legitimately don't understand what the original post is complaining about.

Are you complaining about the amounts rewarded on a won or lost game?
About how hard the AI can get?
Another R&R/Alicia complain thread?

Centauri is right, I get so tired of someone having 1 match go sour and they come to announce to everyone that the game is totally broken, game sucks, they quit. They lost a game of monopoly and are now flipping the table over in rage, that's the physical equivalent of these types of posts.

if we are playing monopoly who should make me flip the table over in rage (again, i'm not enraged)? the other players? the devs? the game? complete your similitude, i want to see who of this three occupies what role.

8
Gameplay Feedback / Re: more enemies same reward
 on: July 20, 2018, 04:53:11 AM 
Well, even if your rank DOES increase the drop chance of a blueprint this still means that having and antagonists OR a high MMR is a liability and nothing more. If you can get a 9 point score at MMR 40% against the AI alone, what incentive or advantage does a Raider player have to look forward to with an antagonists or a higher MMR?

The answer is none. An antagonists is only increasing the chance you will get LESS rewards and NEVER more rewards, since it is already possible to get maximum rewards against AI only. And likewise a higher MMR is also only increasing the chance of getting less rewards as well and NEVER more since it is already possible to get maximum rewards at moderate MMR difficulties.

The natural solution to this would be to add rewards in ADDITION to any rewards you can get in a verses AI game when facing an antagonists. And likewise, the rewards should increase somehow at higher MMR,  not merely adding a variable in the score calculation.
i was talking about antag side. if the antag does nothing the probability to receive a blueprint is too low.
I legitimately don't understand what the original post is complaining about.

Are you complaining about the amounts rewarded on a won or lost game?
About how hard the AI can get?
Another R&R/Alicia complain thread?

Centauri is right, I get so tired of someone having 1 match go sour and they come to announce to everyone that the game is totally broken, game sucks, they quit. They lost a game of monopoly and are now flipping the table over in rage, that's the physical equivalent of these types of posts.
i'm complaining about the choice of the devs to increase the difficulty when none asked for it when the community asks something else. i'm not angry, but i could, cause i've spent money and time on something which is going to be less and less enjoyable. i'm not interested in "now it's a paradise, some months ago it was worse" cause this shows why this game has bad reviews and the players quit it. i saw low level players disconnect during their probably first game, newbies hardly want to continue to play this game, so it's not so accessible like you think. i didn't say the game is broken (in this topic) i said that ROTBP is dead on my pc and won't revive until there will be a sensible change. if you like to play better for you, but i take part to that group of players who aren't going to continue to play this game. i want to play to enjoy a game, feeling the progression and the challenge, but if i have to play antag to try to find "shit happens" (for example), i'm not enjoying it, cause i don't like to play antag, and if i don't do anything, the blueprint doesn't come out, so i'm forced in every way to play actively antag. i said something about this on this forum? no, cause it's part of the game and i accepted it like a compromise. but now when the direction this game is taking, leaving the newbies far away with these mechanics and upgrading the difficulty (with the last update) when it was already hard enough, first of this update, i say i'm not interested anymore, i don't enjoy it, and none can say anything about this thought cause it's licit like every other thought, like that of the devs who think this changes are good... everyone can think what he wants and if you think you like this game good for you! you are tired to see people say "i quit!" well, don't worry (i should...), you couldn't read and the problem is solved, none force anyone else too read anything anyone writes. you are tired about this, i'm tired about who deceives me, cause this game is losing all it was a minimum enjoyable.
i don't understand how i should enjoy the progression through the grind if i can't grind cause between mmr, antag and AI "almighty mode: on" is going to become harder and harder to grind, where the grinding needs the success to be effective (but the success is going to be more rare with the updates...). also you say "i'm tired about all the players say they quit"; aren't you worried about it? i want to point out that the matchmaking takes a lot of time, and play with other "casual" players who are the same of the previous games isn't so rare... i repeat what i said in my first post, i see a lot of paragon in this game, and i'm not talking about the game, but about the choices done to change the game (and i really hope i'm wrong cause this game has a lot of potential). if devs didn't understand that is exhausting to play this game, and now it's going to be more exhausting, it's not my fault.
Doesn't the probability to drop a project increase with the rank?
Drop chance dosen’t depends upon mmr it depends upon weapon you carried with higher chance of gold and treasure hunt.
i wasn't meaning the mmr, i was meaning the score cortez gives you at the end of a game.

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Gameplay Feedback / Re: more enemies same reward
 on: July 20, 2018, 12:14:46 AM 
When you say "project" do you mean Blueprints?
And when you say "rank" do you mean score or MMR rating?
yes, with project i meant blueprints and with rank i meant the score, i was inaccurate.

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Gameplay Feedback / Re: more enemies same reward
 on: July 19, 2018, 11:56:04 PM 
Doesn't the probability to drop a project increase with the rank?

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Gameplay Feedback / Re: more enemies same reward
 on: July 19, 2018, 11:16:12 PM 
It is, LOL. You make as much gold as you do in a "won" game as a raider.
yes but it isn't the same for the projects...
1st: who asked for?
2nd: THE REWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARDS!!!!!!!!!!!!!!!!!!!!!!!!!!
Damn! Is it possible that someone can't think autonomously "the game should give an higher reward if higher the difficulty"?
3rd: pvp always more shitty, always more losers cause AI always stronger. Who tried last hades campaign stage? Me. We won, but we lost 10 lives in 1-2 mins cause the surrond of the enemies (and i used Schneider with "The Coolest"!)! Or the second stage of the same campaign vs an antag? me, and i lost with my team (i'm mmr 56%) cause it was impossible engage Alicia (the antag lv. 247-> max stats, max forge and perfect cards, just to remember what is the real difference between high and low levels and not "only a bit" like someone said...) so it was type: you attack the AI, Alicia come to kill (she and her possibility to fly... thanks cards!); you attack Alicia, the AI (literally surrounded the entire map) kill you (even if the AI was blind it could kill us... and they aren't). At who's asking "what was the team?" the team was: shae, rak, hans (me), lycus, everyone over level 120 except me, i'm 81.
4th: you lost a player, this game is dead on my PC. RIP ROBP: 114 hours of time spent uselessly.
5th: now i understand who said you listen; i understood you listen the voices in your heads those voices none else can hear cause they don't exist out of your heads. Good job!
Goodbye.

Okay what the fuck are you talking about?

I played with you yesterday and shit was gucci, lel. I'm glad you're gone because every single time you lose like one single game, you come on here, type run-on sentences that barely make sense and want to quit. Bye. We don't need quitters here.
yesterday there weren't the 0.9.3 patch which is live today, and after those 2 games i mentioned, i understood it's going countercurrent.
also it's not "every time" like you said... on my first topic, i was enraged cause i've never seen a game so frustrating in my life, but someone said "wait to grow up" "at higher levels the music changes" and so i did. i grew up until 81, memorized all the cutscenes (in practice...) and i gave a full chance to the game, then i opened only topics where i found a problem (in my opinion obviously). THIS is the first time where i say "goodbye". in fact from now on, until new (hopefully better) changes, this game remains dead and i won't touch it until it will be playable and enjoyable. i opened this topic today, it's normal you played with me yesterday, yestarday it wasn't more shitty than today. now i'm not enraged, i'm fresh and i explained what caused the open of this topic; there are lots of things this community asks for and they did the one none asked: increase the difficulty. so this topic born, clear now? also i said i won the first game i mentioned, but the fact that this patch unbalanced the game more than it was "yesterday", made me understand it doesn't deserve my time. i could be the one, i could be the first, but you can be sure that if i'll be the first (even if many nplayers quitted first than me) and not the one, your "we don't need quitters" will have all another meaning, cause when someone quit everyone feel the damage, very little but more and more higher with increasing number of quitters. you continue to enjoy it, i envy you, cause i liked this game and i wished it deserved my time.

12
Gameplay Feedback / more enemies same reward
 on: July 19, 2018, 07:12:57 PM 
1st: who asked for?
2nd: THE REWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARDS!!!!!!!!!!!!!!!!!!!!!!!!!!
Damn! Is it possible that someone can't think autonomously "the game should give an higher reward if higher the difficulty"?
3rd: pvp always more shitty, always more losers cause AI always stronger. Who tried last hades campaign stage? Me. We won, but we lost 10 lives in 1-2 mins cause the surrond of the enemies (and i used Schneider with "The Coolest"!)! Or the second stage of the same campaign vs an antag? me, and i lost with my team (i'm mmr 56%) cause it was impossible engage Alicia (the antag lv. 247-> max stats, max forge and perfect cards, just to remember what is the real difference between high and low levels and not "only a bit" like someone said...) so it was type: you attack the AI, Alicia come to kill (she and her possibility to fly... thanks cards!); you attack Alicia, the AI (literally surrounded the entire map) kill you (even if the AI was blind it could kill us... and they aren't). At who's asking "what was the team?" the team was: shae, rak, hans (me), lycus, everyone over level 120 except me, i'm 81.
4th: you lost a player, this game is dead on my PC. RIP ROBP: 114 hours of time spent uselessly.
5th: now i understand who said you listen; i understood you listen the voices in your heads those voices none else can hear cause they don't exist out of your heads. Good job!
Goodbye.

13
Gameplay Feedback / tolchok review...
 on: July 18, 2018, 05:31:32 AM 
what a beast of gun... in pve!
what a bastard gun... in pvp!
let's balance the unbalanceable, yessssssssss!!!!!
if it got nerfed -> pve more difficult
if not -> pvp remains a shit no one would play (i see always 0%, or near the 0, the bar which gives more exp... so no bonus exp :( )
so, better if this weapon remains op...

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Gameplay Feedback / Re: Passive skills
 on: July 16, 2018, 10:28:57 AM 
Why? If you think it, you could open a topic explaining your reasons. I would really know where you see the perfection  :D

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Gameplay Feedback / Re: Passive skills
 on: July 15, 2018, 09:06:13 PM 
@shadow good for you, now convince the community that the game is perfect like you think :P

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