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Suggestions / Re: In regards to weapons and their blueprints
on: August 28, 2018, 01:12:45 AMIt is not easier to get BP.
The reason I implied that blueprints were easier to acquire is because based on your teams performance (and treasure hunter) you can almost be garenteed a blueprint drop. You are right in the sense that not everyone going to have an easier time with the blueprint system (due to antagonists, specific level, MMR, teammates etc). I can only speak for myself in saying that I have very little issue with obtaining weapon blueprints. I shouldn’t have assumed this was the case for everyone.
However, I still think part the solution is to not have a blueprint roll when you lose a match. As it stands, the chance of obtaining a blueprint still isn’t really based on your own performance.
This may seem weird but the more I think about it, the more I disagree with my opening post because these ideas at second glance are unnecessary.
In short I am willing to grind a reasonable amount of (fixed) gold values if I know what I am going to get at the end of it be it a raider or a weapon. I would just like detailed stats of weapons (reload time, fire rate, base damage, critical damage etc) and detailed descriptions of raiders (accompanied with some video footage showing off their abilities) and not just some flavour text that the raider or weapon in question may or may not live up to.