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Suggestions / Re: Suggestions! just that
on: August 29, 2018, 12:14:57 AM
I got a few more you can take or leave:
Those are my ten cents.
- I like the idea for a free raider rotation. But I think they need one per faction to go on rotation (4 raiders total), just for a week.
- Add an incentive for Quick Play. Not enough people are doing it and it's killing the player availability.
- Add the "Mentoring Program" as an optional box for Quick Play, then prioritize them with lower level players. This broadens the player pool for new players so they are not stuck with incredibly long wait times between missions. At the same time, this encourages players who just want to farm some extra gold/exp to do so.
- Reduce the lunge distance on the grapple, or even adjust the lunge distance per character to enunciate strengths and weaknesses of characters who should and shouldn't be avoiding close range combat.
- Remove the level cap on training mode, and ensure all raiders are available for use (for free) in the training mode. This allows players to try out a raider before investing the gold into them.
- Total agreement with the suggested changes in the Raider availability system. Remove the level caps, but let them be purchasable with gold. This might make a few players upset (those who think everything should be free), but with a "free" raider rotation this should be more than enough. Making all the raiders free goes against the idea of these characters as mercenaries, after all. As well, as the game is "newer" content is limited, and players need something to grind towards.
- Transparency. There are absolutely no listed weapon and character stats for the game (save for health). It is our job, as players, to make sure your game makes it in the long run. Part of that is to ensure your characters and weapons are balanced. Currently, we only see this as "____ killed me 20 times today... ____ is over powered," when in reality this could have just been an extremely good player on that particular raider. Give us the stats on characters, weapons, and abilities. Whenever something needs a change, we will be able to give your team much better feedback than we can currently. Players respect transparency in games, especially in drop rates and statistics. Other games have run into this problem. In fact, Warframe just started their campaign toward drop rate transparency last year! Don't make that same mistake!
Those are my ten cents.