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Messages - Techarius

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Gameplay Feedback / Major frustrations about rewards system
 on: September 01, 2018, 05:12:08 PM 
Making progress in this game is extremely frustrating;

I just got Loaht.

I wanted a new gun for Loaht because his starter weapon makes me cry when i shoot it.

The only mission that had a Blueprint as reward was "The Enemy Within".

You can only get Blueprints for characters while playing as them, so i was dreading this mission already because Loaht is near useless at this specific boss section.

I got Matched with a Lvl 17 Hans, a Lvl 15 Konstantin, and a Lvl 4 Alicia. I am Lvl 68 myself.  It was not classified as a Mentor Match when i received the mission while it obviously was. I would've declined it otherwise.

The boss fight went horrible. None of them knew what to do. Running around like headless chickens, wasting lives. Not shooting at the yellow orbs at all.
The Alicia was the worst, and burned through lives.

So eventually the survive timer starts, they all die, it's swarming with those green monsters, and then i die.

Mission failed.

The reward screen pops up.

Turns out the Blueprint i was going to receive was for the Dragée. Useless.

Ofcourse the Alicia did receive her Blueprint, although her performance was shit and he/she didn't deserve it in any way.

So now i'm back at the menu.
Fucking now what?
There's nothing left to do.
I'm not going to play for gold, i got what i need, i got the cards i want for now, i just want the weapon.

You're making me wait (24 at first) 12 hours for my next shot at that, which could very well be messed up by people who are very new or outright suck, again.
Why make people wait? You don't want people to play the game?
You could've made people do whatever to work towards blueprints but you decided the best way to do that is by not playing the game. It's such a weird way to handle this, and whenever i google this issue there's nothing but complaints and no reaction.

Being able to know which map drops which weapon for each character would prevent alot of frustration as well.

I could've picked another character if i knew i'd get Dragée with Loath, and maybe then the mission wouldn't have gone as crap as it did.
I might've even gotten a worthwhile blueprint as someone else.

And then at the end of ALL of it, when i fail a mission because of faulty teammates, it's so maddening to hear that asshat pilot tell you that "You can do better than that"
Fuuuuuuck youuuu.

For some reason i really like this game but i know for sure it's not because of the rewards and blueprints system.

Normally in a game if you fail, you go at it again, you don't make people wait hours. Especially if it's literally one of the two only ways to progress.

It's especially weird since it doesn't seem to be connected to microtransactions at all. I can't unlock weapons with real cash, so why gate them like this? If i understand the current monetization model right, wouldn't it be more logical to have easier acces to blueprints, so players have more things to potentially spend gold on, so players have a bigger need for gold which means they might play more, or buy gold with money more often?

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