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Messages - MX_Just MX

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Suggestions / Re: Reasons for Optional PvP
 on: August 13, 2019, 07:24:33 PM 
6. Let players enjoy the game with their friends how they wish. Many people like PvP. And those people should play PvP together. Nothing wrong with that. Other people, however, despise it and would rather avoid it because they simply do not enjoy it. It has nothing to do with win lose. Some people may feel they don't want to take part in robbing others of their rewards. They don't want to feel they've wasted their time or to waste another persons time and progress. Not everyone enjoys it. Some people are peaceful minded people who just want to relax and have fun with friends and don't find griefing others fun.

I feel called out and I totally agree. And it's the reason I dont play antags and don't like the entire antag system at all. It waste raider's time unless idk the antag is really bad or the antag is peaceful antag. And I never felt good after I win as antags because it feels like i robbed their rewards and wasted their time. If it was optional..with some reworks(like, give raiders more rewards than this after raiders lose against antag) I think I will try antags again..in optional pvp

(english isn't my first language btw)

2
Recently they added 3 female characters(valeria, aneska, sooma) so I can guess there's high chance for male character would come out next. And they didn't added black male characters so there's more higher chance?

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Spacelords’ Advice / Re: Lycus is underpowered?
 on: August 02, 2019, 06:12:22 AM 
I think Melee Lycus is really good when it comes to PVE, As he gets melee damage stack with Spinning coin(Pepper pot is good too but I prefer this) for Hooligan, gets melee bonus with Assault. He can one hit every mobs even in higher difficulty. And mobs attacks don't usually go through Lycus's shield.

For PVP..? I don't exactly know how he does as antag(and I don't play antags) but as a raiders. He's a suprise tool..He gets stack from somewhere and when it comes to melee fight alone or with teammate. He can one hit antag too, If the antag didn't dodge. Or with spinning coin, he can one hit(I mean, the antag literally just die) if you are close. But I don't feel like to play against antags as Lycus.

4
Sure quitters and peoples with diffrent opinons are annoying but calling other peoples who do what you don't like with calling them coward, selfish, weak etc. in PUBLIC area. It's not that healthy behaviour. They'll looks like coward to you maybe. But peoples usually don't speak that out cause they know it will makes thing worse. Not making things better, And it could start a flamewar.

5
The reason why this game feels unique was, you kill the Elite(or player) with cool finisher animations(Kudos for Animation teams to who made really awesome finishing animations) while it gives you some stuffs that helps you keep going. And don't forget the satisfying sound when you gets an Aleph, it mixes up with finisher and makes you feel like you just did something awesome, and it's not tedious because their animation is really well-made. It was simple but pretty balanced, unique, satisfying the player. It's a small thing but unique comes from small things too. But they've changed the cool feature to..less cool feature like Aleph/Ammo drop cus you have to look around and other elites or players can take your aleph while you can't move, and now with the change that coming it feels like we have to run around like a "me and the boys looking for Aleph at 2am"

(+ I hate the change with appearance on player who have aleph too, they look like they have glowing acne on their skin. It looks like they are being sick not becoming strong)

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Gameplay Feedback / Re: Leveing the playing field
 on: June 26, 2019, 12:21:13 PM 
(inb4 I haven't studied how to speak english that much.)
I think I am off-topic on here. AND I think someone already said like this.

I don't like to play antags, making me feel guilty(You don't know someone on there just want to chillin with friends or want to have some pve/pvp match). Most times I like to play *against* antags tho, feels good when I assist teammates who's having struggle against them. But I feel it's really stressful to have antag entirely in match *randomly*. I know antags have stress stuffs of their own and I KNOW playing antags is not just easy win, still need to think what they should do(well, honestly. In some maps, it seems not that balanced.)

AND Making the antags optional(I think it's a good option though, adds more rewards(bonus rewards with another currency to buy skins maybe?) when you play against or as antags. Don't reduce rewards for pve players though.) could make the matchmaking time for antags take forever.

So my suggestion is rework the passive skills so low level antags or raiders have a chance to stand up against high level players and make antags system less stressful(to both, if possible). Like adds more rewards for have antags as Raiders and adds special features to antags or to both(antags seems like to gonna have it). I personally likes Quick invasion idea(it's on other thread!) by the way.

P.S(it's really long P.S ooooooo) Spacelords is still fun and feels speical with pure PvE, I can find fun things to do in PvE without PvP. Me? I like to play against AI on high difficulty, and trick AI with stress meter system(which I think it makes PVE feel special). Finding what characters and builds can be effective against Mobs and Elites. Or just chilling and messing around with friends. I can still have fun with in PvP, but I can't have chills unless I KNOW this match will be a PvP match.

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I have simmilar problem(I think??), I stuck on "Awaiting response from MercurySteam servers" after I change skins or emotes. At least I can change builds.

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+1, this will be a great fix for both raiders and antagonists.

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Spacelords Universe / Re: Make antagonist optional :)
 on: December 24, 2018, 08:05:37 PM 
k.

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well that was weird :shrug:

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https://twitter.com/attidaisuki_man/status/1066929260957331456

On Short Fused, After blown two tanks and then we skipped the cutscene. The Extractor blown for unknown reason and the mission failed. But the Completition bonus was 100%.

I guess the Antagonist pressed 'I win' button this time.

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