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Gameplay Feedback / Re: Constructive Criticism for Antagonist mode
on: March 14, 2020, 10:46:58 PM
I understand what you mean about the grapple change but.
Dont you think that cqc cards are busted?
Back in the old days, Locals had a card that they could 1 hit wound ANYONE if have'nt shot for x secs. Even with the lethal grapple, you could counter doldren easily.
About the elites: yeah, it was hard to fight a brawler while they had invulnerability and they could grapple you, but, shooting them was always a option. I miss that so much because they were a real treat. Now they will come close, start boosting for like 5 secs standing still and THEN start moving towards you,
They are just free aleph now
About the aleph bombs: They are lame. You should'nt be able to aleph bomb while WOUNDED or gettin hit by a strike. (You should'nt even be able to drop aleph. Remember when you used to become a timed bomb if you died while having at least 1 aleph? that was such a nice touch to the game. Not even the Lyre sphere can one hit you anymore, they just push you back and that's it. Aleph should'nt be a controlled explosion. It was never like that, not even on the lore.) Remember why we need to rescue Lycus on hanging by a thread? They could'nt kill him because he absorved a large amount of aleph, Killing him would make him explode and take the whole station with him. That should be a mechanic and never be changed.
That's why I dont think the game is fun as it used to be. Everything could kill you. Used tot be challenging. The only challenge now is playing against a low mmr antag with the AI dificulty 60+.
Dont you think that cqc cards are busted?
Back in the old days, Locals had a card that they could 1 hit wound ANYONE if have'nt shot for x secs. Even with the lethal grapple, you could counter doldren easily.
About the elites: yeah, it was hard to fight a brawler while they had invulnerability and they could grapple you, but, shooting them was always a option. I miss that so much because they were a real treat. Now they will come close, start boosting for like 5 secs standing still and THEN start moving towards you,
They are just free aleph now
About the aleph bombs: They are lame. You should'nt be able to aleph bomb while WOUNDED or gettin hit by a strike. (You should'nt even be able to drop aleph. Remember when you used to become a timed bomb if you died while having at least 1 aleph? that was such a nice touch to the game. Not even the Lyre sphere can one hit you anymore, they just push you back and that's it. Aleph should'nt be a controlled explosion. It was never like that, not even on the lore.) Remember why we need to rescue Lycus on hanging by a thread? They could'nt kill him because he absorved a large amount of aleph, Killing him would make him explode and take the whole station with him. That should be a mechanic and never be changed.
That's why I dont think the game is fun as it used to be. Everything could kill you. Used tot be challenging. The only challenge now is playing against a low mmr antag with the AI dificulty 60+.