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Messages - hadrold

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in a group the first part is simple if you have Harec and the person usin him knows what hes doin.  From spawn immediately turn round (just like in the vid) you may see a tentacle, if its the destroy it, if not go to bridge. From hereHarec should stand behind the wall at the top of the stairs the rest either the stairs leading bk to spawn the lone pillar on the stairs leading to the area below and another behing the rectangular blocks on the bridge, once you in position all you gotta do is keep the enemy away from Harec while he teleports (RB) all around to various towers to destroy the tentacles. Of all the places tentacles will be i only know of 1 area that he cant get using this techique, its directly underneath the beholder slightly to the left (as you lookin at it from the bridge, its like the one shown in the vid but its positioned on directly below where the character was standing (in the vid) not opposite him. Unless you unlucky enough to get this 1, you can can get all the tentacles without ever leaving the bridge, as for destroying the behilder, hide behind the single rectangular object on the bridge wiat for it to come to you then rip into him, just hold fire when the light beams change color so you dont get fried. The second part Lycus can help a lot, dispatch some of the trash and Lycus can approach shield up (RB) close to him (not too close because his AoE) and draw fire, Kuzzman b aggroed to Lycus leaving him vulnerable to quite a few headshots from you team, wen his shield turns red, retreat recharge then start again. Harecs can snipe even wen he flies upto the towers a lets loose an AoE or to electrocute shea, make full use of it. Lycus shield comes in handy during this phase, use it to keep him occupied while your team mates get the levers to prevent sheas demise.

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Bug report & Technical Support / Re: one-time rewards
 on: October 13, 2018, 08:35:04 PM 
Its not that i failed the roll after sucessfully completing the mission, the point is, i didnt get the roll. The rare bp was showing as a "one-time only" reward which would usually mean completin the mission to get the reward right. Well now i noticed something some of you may not have... a mission has gold/faction (medium/high/very high) as a reward and a rare bp as a "win 2/3 games in a row" reward ( or refered to as a win streak). Sucessfully completing the mission will reward the gold and or faction as detailed in the level discription and will also show how many victories you have towards obtaining the rare bp and how many are still required. However i noticed today purely by chance the reason i never got the roll for the rare bp after successfully completing the mission, heres how.... the level had 3 rewards, gold as a reward ( HIGH) for simply completing the mission, faction as a "one-time" reward again given after completing the level and a rare bp  as a reward for 3 consecutive victories (win streak). After my first successful completion and returning to the adventure screen to select the next level/levels i want to play, i noticed the level i just completed (the one with these 3 rewards) was showing "gold" (high) as a reward and a rare bp as a  "one time" reward not a reward for consecutive wins which rare bps are, also not only was it under "one-time" rewards it didnt give any indication as to how many consecutive wins i have or how many consecutive wins are required. Please check this, it only seems to happen if there are 3 rewards on a particular lvl. if the lvl has 2 rewards,  gold/faction as a reward for completing the mission and rare bp for consecutive wins, the mission select screen will show the gold/faction reward and also how many consecutive wins you need to get the rare bp and how many you have towards this total. In my case the mission had 3 rewards Gold as a reward for completing the mission, faction (high) as a "one-time" reward and a rare bp for " 3 wins in a row". I did successfully complete my first attempt... i recieved my level reward (gold) and my "one-time" reward (faction), but returning to adventure mode to select the level a second time i noticed the rare bp was no longer under the " 3 wins in a row" reward, it had actually changed to a "one-time" reward instead and no longer shows how many wins are required or how many wins i already have. Check it see if im right, if it happened on mine its happened to others aswel they probs never noticed but like i said I only noticed it on a level with 3 rewards ... gold/faction, a "one-time" reward and a "wins in a row" reward.

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Suggestions / Re: Faction points grind needs adjustment
 on: October 13, 2018, 12:46:01 PM 
I already mentioned this in another post but as of now you have a 4/36 and a 4/42 chance of getting the cards you want. The "4" is taken from the fact you have "4" card slots the "36"and "42" are taken from the number of cards in each deck, (36 weapon cards and 42 character cards), now take into account the "duplicates" that you and the changes get even worse, you still keep the same "4" because you still only have 4 card but the deck size just doubled or even tripled giving a 4/72 or 4/84 chance or a 4/108 or 4/126 chance ( if my maths is right lol), depending which deck your rolling. This doesnt mean that after 108 rerolls your gonna get that card cos your not cos no matter how many times you roll and how much it costs to do each  roll, the cards are drawn at "random" and the there are 36 and 42 cards (respectively) in each deck and these can be duplicated multiple times making it even less likely you will get the card you want and if they introduce more cards these will add more duplicates and its a rinse n reapeat scenario with no end in sigh and not really anythin to work towards, a sense of progression something worthwhile. What i propose is this... Instead of "random roll" replace it with "choice" and instead of reducing the price, increase it and even expand on it ( from 4800 faction an 0 gold) like it is now, to 48000 faction and 10000 gold/card/choice, with this players get to pick "1" card from the deck at a cost of 48k faction and or 10k gold (just an example) this applies each time you change a card. This way you still have a hefty grind to get the faction (and or gold) to change cards but atleast it gives you a goal, somethin to work towards and your not doing it for nothin. Keep the randon roll for the xp boosts that come with them an maybe throw faction in there aswell, instead an xp boost you get faction boost or you could get an xp and faction boost but to slightly less effect (xp boost max =20%, faction boost max =20 %, xp and faction boost =15%), but give each boost the same chance to roll.

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Suggestions / Re: New "take down" animations.
 on: October 13, 2018, 11:14:05 AM 
i thought about that aswell, on "in shock" you have to rescue shea, the intro cinematic shows shea takin on 2  enemies, she attacks the first in melee and as the second guy approaches she jumps up (using the first guy as leverage) and shoots the second guy killing him then finished the first guy. Lycus in one scene takes on several enemies in cqc by melee attacks and shotgun blasts, these make for some real cool moves that can easily be implemented into the by simple alternating between X and RT when there are enemies in close proximity, and with alicia you could use a grapple instead, during her aim glide press Y to grapple plummeting on unsuspecting enemies below her. This would bring a cool element to the game and us to attack multiple enemies in melee range at the same time, we already know the characters can do this weve seen in the cinematics, tho it would have similar to that, example, lycus uses his shotgun n melee to attack, his shutgun holds 3 rounds (in the cinematic) so having him melee 1 and shoot whilst shooting 3 others (enemies would have to be in effective shotgun range/max damage range or at least 90% of it) would be inline with what we know he can do cos we seen it like wise shea on attacks 2 enemies so melee 1 and shooting 1 is not something she cant do. These will make each charecter even more unique, lycus can kill upto 4 enemies in melee combat simultaneously shae can shoot an enemy at range whilst melee (as long as she has line of sight) and alicia can use her grapple from mid air and perform a finisher that is unique not just to her but to that ability. There is other skills the we see others do (i think) but i cant remember them, can you? What do you think.?

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Bug report & Technical Support / Re: RARE Stroma card for Hive
 on: October 12, 2018, 10:48:30 PM 
i no what your sayin, reduced cost of rolls may seem better n easier, but lets say they do this, you still only have a 4 in 50 (approx) chance of gettin the card that you want. They are also sayin they are bringing new stuff to the game, " IF " this involves new cards the probability that you will receive the cards you want will get even smaller and a lot more costly and frustrating cos we still got the "random roll", if they were to implement the option to pick which cards you want from the deck or something along that line, we may have to pay say 30k gold n 10k faction (just an example) each time for the privilege of choosing, meaning we still got quite a hefty grind to get the faction (and or gold) to pay for it but it will remove the bottomless pit of nothingness and frustration that the random roll in this game is known for and very much hated. Ive only been playin for just over a week n im already hatin it for just how unsatisfying it is n every thin i see on here seems to point out that same "play for nothing " vibe. at least this way you no what you want and you are definitely gonna get it guarenteed, as soon as you grind for how ever much they charge for it, i like the game itself and i want to see what the future brings but this game is a grind, i dont mind grinding if the game is good and the rewards are worth it but to grind for days on end for only a random chance is not my idea of progress and definitely not worth it n that hurts alot.

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Suggestions / Re: Blueprints
 on: October 12, 2018, 05:47:24 PM 
speakin of getting nothin lmao, i just logged into the now, not played since  bout 9:30 pm yesterday thought id have a go at gettin some bps but i cant... why? because there isnt any. not a single bp on any of them, i got 3 one time gold rewards tyvm, guess im not playn today

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Bug report & Technical Support / Re: RARE Stroma card for Hive
 on: October 12, 2018, 05:27:52 PM 
what they should do is create some new cards and unique cards (cards with multiple effects) that can be earned by meetin certain requirements on a specific level like completing it without dying, within a certain amount of time or even just beatin a certain number of enemies in a specific area of a level. As for card rolls they should allow us for a price ( gold & faction ) allow us to pick the cards we want to use from the deck and each time you want to swap a card you have to pay for it, this would still require a lot o grindin but remove the frustration of days of grindin for nothin. and why not give us use of all four card slots, this will give alot more customisation options for each character and allow players to build their characters instead of being restricted by the randomness and frustrations this game offers over everythin else and may entice players to play more. What do you think?

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Bug report & Technical Support / one-time rewards
 on: October 11, 2018, 10:39:03 PM 
i just finished "double agent" for the 6th time, had a "one-time" reward, (rare weapon bp). The first five successful completions didnt even show the radial with the % chance of obtaining the bp, the last attempt ( my 6th attempt at least), did show this, i had a 76% chance and failedbut now the bp is gone, had the same problem with another rare weapon bp as a "one time reward" yesterday, wasted 5 hours tryin to get it yesterday and 2 1/2-3 hrs today tryin to get the rare bps n nothing, best part is all other rewards that were available when i logged on are still there on the same levels but the rare bp is gone wtf hours of playing this game n got fuck all out of it... thnx

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Suggestions / cards and card deck
 on: October 07, 2018, 08:26:36 PM 
why would you have 4 card slots availible to unlock and cards to put in them when you can only use 1 at a time, doesnt make sence to me, i thought after spending faction points and gold to unlock each slot i could have (and use) all 4 cards once they are unlocked, also the card deck isnt like any card deck i ever seen, its just the same 4-5 cards repeated over n over with only slightly better values and require very high lvl to get a little bit more power. Can i propose a change. 1) all characters can (once unlocked) use all four card slots, this would give a lot more diversity and customisation options and allow players (to a point) make their characters their own.  2)add more cards and more varied cards to the deck, more versatility will only add more depth to the game, having a character that can equip 8 cards, 4 that enhance the players offence, (weapon power/firerate, melee power/range special skill effectiveness/range/ cooldown) etc and 4 that enhance the character, (defence, regeneration, increased healthpool, dodge range/speed, movement speed) etc, cards like these give a wider range of customisation options and allow them (to a point) build their own characters without altering too much how each character works. These would require unlocking but also gold/faction points each time you change them. This will allow players (at a cost of gold or faction or both) to choose the cards they want without removing the grind and making the grind more worth while. random rolls and the cost to "random roll" cards just seems like a long grind for only use of 1 card, just seems pointless to me and its the 1 thing that makes me ( and probably others aswell) not bother with it. WHAT DO YOU THINK??   Also bps (weapon blueprints), why not add them as a % chance to obtain a random bp at the end of the mission. i hear they are on a timer and spawn on random maps at 8-12 hour intervals, thats just sad and very dissappointing. 1 last thing. A lot lot more levels, dont mind paying for content if theres a lot of it.

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