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Messages - Psyqhical

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Suggestions / Re: Quality of life chances
 on: October 22, 2018, 06:59:37 PM 
Sorry, mistyped. Ment to be 180K.

But, an average score of 9?

Are you playing in a group with skilled people or are you PUGing it like most people are? Cause I can understand getting an average of 9 if you're in a group with a skilled people who know what their doing and that you know are good at the game.

Try averaging a score of 9 when you have 3 teammates who are below lvl 5 doing the Kuzman mission. No offense to the newcomers.

It takes up to 10 minutes to find a match, get teamed with low level that have no clue what their doing and, if you're really lucky, you'll get a lvl 159 antag who just slaughters all the newbies on sight.

So, yeah. It roughly takes me a few days, 4h/day, just to get about 20K gold because 33% of the time playing, I'm sitting with my thumb up my *** waiting for a game. And when I get a game, 50% of them are failures cause of low leveled teammates who are up against high level antags.

And another thing, why limit people from being the antagonist until level 10, but then let them be the antagonist against players lower than lvl10? Makes no sense.

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The only solution I can see here is to restrict certain missions for antagonists, mainly pizza-delivery missions.

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Suggestions / Quality of life chances
 on: October 21, 2018, 04:55:03 AM 
Hey, I'm Psyqhical and I'm fairly new to this game but not to the gaming-scene. I have seen many games fall and rise through my gaming carreer. I wish to post my list of suggestions in the hopes that MercurySteam might read them and implement them for a better quality of life experience.

The most important quality of life change right now, would be adding a text chat system and a voice chat system so that we can communicate with one another in some way. Text chat should also be able to distinguish certain players from others; White color text for normal players, blue for teammates, orange for guild/clan members, green for mentor players, red for antagonists, pink/purple for whispers, ... Ect...

Another quality of life change would be to not level-lock content. Instead, unlock missions and storylines as you progress through the game and unlock characters as you recruit them through the story. Unlocking content this way would be a lot more fun and satisfying. People tend to play fun games longer.

Be reasonable with your gold prizes. Needing 280 000 gold to unlock Doldren while only earning 10% of the amount I just wrote down after grinding for several days, 4h/day, is a bit... Too much. This means it would take me more than a month to unlock him and he's not even the last character I need to unlock... It feels like this was done delibirately so people would buy real-money in-game currency to convert into gold to unlock a new character.

Speaking of which, change the real-money in-game shop to hold cosmetic stuff only. This might seem like a weird and counter-productive way of making money, but the ability to costumize your favorite character is very important for a lot of people. Me, for example; I love playing as Mikah, I would buy skins for her in a heartbeat! No problem at all! I would buy her a nice skin, a nice hat, buy her a nice color scheme for her weapon. And why? Because I feel invested in her as a character. She is the type of character I love to play the most.

What I'm trying to say is that if you make a game that is fun, than people will keep playing it for years to come and the game will, eventually, pay for itself. Lots of people are willing to pay for a good game, especially if they can get a funny hat for their favorite character in the process.

Locking content behind a level or absurd in-game currency costs will only ensure that you will scare off a lot of new players.

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