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on: July 18, 2019, 02:00:46 AM
TL:DR Whatever the equation that's driving the MMR system, while good in theory, isn't having the intended result. Imbalanced teams and matchups have always been a part of the experience.
I'll admit that I don't fully understand how MMR works. I basically use MMR and difficulty score interchangeably. Now, when I say "high" I'm speaking relatively, in the context of new players.
When you've got somebody who still thinks that destroying the extractors in Short Fused is how to win, I'd say 50 is high. Not to mention how 50 is about the point where a single ad can 2 shot a full stat wardog from across the map with a shotgun.
I'm also forming this in the context of the complaint I'm seeing here most often. That complaint being; vets saddled with a team of mostly low to no tiers at a difficulty too high for them to meaningfully contribute. Give or take a god tier antag.
I'll take your word that 40-50 is the average MMR. And we know that the purpose of mmr is to guage performance in order to modulate challenge. If most of the newbies that people in this range get paired with don't have a grasp of the mechanics, I'd say that MMR isn't accurately assessing player proficiency.
Otherwise experienced players wouldn't be getting sorted into the same league as people who think that punching Kuzman is a winning move. While the dwindling player base is a strong theory, I don't think that's the reason. Long before these bad patches we still had to deal with absurdly imbalanced matchups.