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Messages - tplarkin7

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Suggestions / Re: How to Portray Women in Video Games
 on: December 09, 2018, 05:27:44 PM 
ArnoldCat, you know deep down inside that I'm right.

Great work, LiquidAutopsy. I do think there is greatness in MS character design, but it is misguided. If we are truly honest in what we (men) want, it isn't another man. Women are complementary to men. Women become mothers, men become fathers.

LordDraco, you can find women with muscles, but often steroids or other drugs are involved.

Whitebleidd, I agree that the Spacelords women do have feminine characteristics, but they also have masculine characteristics.

The real point of showing EDI vs Valeria was to illustrate a mega millions sold blockbuster (Mass Effect) against the unfortunate state of Spacelords. EDI (and all Mass Effect characters, including Jack) are beautiful, feminine, and humble (yes, even Jack). If the women had these traits, most new players would be willing to get past Level 1 when they are overwhelmed by the heat rays focused on their face and they realize they can't run, but have to walk for cover, and then get sniped from behind.

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Suggestions / How to Portray Women in Video Games
 on: December 08, 2018, 09:53:34 PM 
This question is a battle for game developers, because certain people are quick to accuse them of sexism. I believe this pressure has effected the design of women in Spacelords. Valeria's arms belong on a man. It's unfortunate because Valeria reminds me of EDI, but Valeria's body destroys the fantasy.


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Suggestions / Re: Plot and Character Design
 on: November 30, 2018, 06:11:41 AM 
Thanks Level9, I get your point about context. Mercury Steam really has done an amazing job at building a consistent world. Everything from the architecture to the character design is believable and cohesive. The game as a whole is very impressive, even when compared to Mass Effect, or Halo. This is why I think they are "so close" to greatness.

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Suggestions / Re: Plot and Character Design
 on: November 29, 2018, 05:08:56 AM 
Can you explain more what you are asking for. Give examples of other games so we have a better idea. Because the female cast of this game are pretty diverse. Just because there is a few you don't like isn't grounds for their removal or change.
I'm asking for beauty grounded in truth.
The best examples I can think of are the Mass Effect Trilogy, Halo, Ninja Gaiden, The Last of Us, Dragon's Dogma, Witcher 3. I did play a ton of Overwatch because the original cast was awesome, but loot boxes and  boring new characters ruined it.

What is my vision of a great game?
After writing my video game script, I started a comic book based on that story in hopes to promote the game. Here's a single panel:



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Suggestions / Re: Plot and Character Design
 on: November 28, 2018, 01:16:07 AM 
To all, the game hasn't performed well (sales wise). If something doesn't change, the game will fail. We have to come to terms with market forces and human nature without fear or personal bias.


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Suggestions / Re: Plot and Character Design
 on: November 27, 2018, 05:39:58 AM 
I'm only trying to help. I've written a novel, a theological book, and a 14-hour video game script. I have real experience. Also, the only reason I'm here is that the game is almost great. It does many things at the highest quality that very few developers achieve. Since the developer continues to believe in seeing this game succeed (with new characters like Stefanie Joosten), I'm making suggestions.

Some simple things I would do:
1) The female characters are pretty hot, but they really need to be softened up. Some of them are currently animated in a way that makes them look too heavy (too much like a man). They also have way too much muscle and their shoulders are too big.
2) Attitude of female characters. Very few of them exhibit humility. There is nothing more attractive than a woman who is humble. A steadfast rule for attractive characters: men = authority, women = humility.
3) Get something righteous and good in the game. It currently is too dark and negative because amorality is the norm. Any new content should drive toward "renewal". History should not be ignored, as bad writing always ignores history (or tries to re-write history). We know what true morals are in our real world, and these must be carried through in any plot. (Think of the crusades, or WWI, or WWII, etc. What did they fight for, and who won?)

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Suggestions / Plot and Character Design
 on: November 26, 2018, 05:37:43 AM 
Spacelords has many inspired elements that are well executed, but these elements fail to merge due to a fundamental error (regarding plot and characters). I recommend the book, The Seven Basic Plots, by Christopher Booker (just the first 400 pages, I don't recommend reading past that). Basically, there is an "archetypal" plot that must be followed (or you will have a boring story). He also explains the fundamental relationship between men and women, and the powerful role of the feminine and masculine within storytelling.
Fundamental problem #1 with Spacelords is that the women are too masculine.
Fundamental problem #2 is the lack of "good and evil". This means that nothing is pure, and that there's no reason to fight. Raiders are committing an evil act by "raiding". "Antagonists" do the same thing. This lack of good and evil is evident throughout the plot and design of the fictional world of Spacelords.

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Gameplay Feedback / Re: These are a few of my favorite things...
 on: November 24, 2018, 06:19:42 AM 
It's a great game! I'm glad they announced a new character to solidify my belief that they haven't given up.
Stephanie Joosten's post is why I downloaded the game. I saw it on Xbox Live in my activity feed.

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Gameplay Feedback / Re: These are a few of my favorite things...
 on: November 24, 2018, 04:19:54 AM 
After a couple hours of play, I'm really liking it. Very impressive production values and the game mechanics feel great.

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