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Messages - LiquidAutopsy

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1
Bug report & Technical Support / Re: Random freezes on PS4
 on: December 13, 2018, 10:34:19 PM 
In the morning hours today was the worst. The game freeze for the screen during 5sec. When its run again, im already dead by a grunt. :=D

2
Spacelords Universe / Re: How to disable the radar?
 on: December 13, 2018, 08:54:40 PM 
Its there in the settings in the ps4 version.

3
Bug report & Technical Support / Re: Random freezes on PS4
 on: December 13, 2018, 05:34:23 PM 
I also experience the short time freeze.
However, PS4 made an update almost the same timing as the guild update. So, it maybe PS4's issue also.
Idk. I played spacelords after the system update and before the guild patch, and not noticed the issue during this time.

4
Bug report & Technical Support / Random freezes on PS4
 on: December 13, 2018, 04:49:34 PM 
I noticed some random freezes on the ps4 since the latest patch, causes serious problems in the gameplay.
Somebody experienced this too?

5
Suggestions / Re: In-game H.U.D. scaling
 on: December 13, 2018, 12:29:25 PM 
I entirely support that too.

6
Suggestions / Re: Spacelords causes PS4 fan to run loudly
 on: December 10, 2018, 12:25:56 PM 
Yeah im always sit in the hideout because of that. The main screen is busy a little bcause the 3d models with full animation and resolution.

7
Suggestions / Re: Card Activation Indicators
 on: December 09, 2018, 03:26:28 PM 
There are a couple of indicators already underneath our stress meter, this is honestly the first time i've noticed "Bewitched" popping up. But we've all seen Immune and Silenced when going into uras clone battles.

This seems like a fine place to have our card effects pop up, AS WELL AS buffs and effects from other players, such as Doldren buffing with his Fury card, or Valeria's healing gate effect, Iune's heal, etc.
Though a UI customization would always be prefferable to a static setup that we can't move around  ;)
I think the stress indicator should be move to the left-down corner. Or a better option to make the entire hud elements into full customizable. But there is an upcoming patch. Many things will be upgrade. :)

8
Suggestions / Re: How to Portray Women in Video Games
 on: December 09, 2018, 10:13:55 AM 
I also use strong body designs for female warrior characters in my history. https://www.deviantart.com/liquidautopsy/art/Valkyrie-sketch-337429174

9
Suggestions / Re: How to Portray Women in Video Games
 on: December 09, 2018, 09:59:06 AM 
I think MS creates the most unique character designs at the time. All their characters have a very dynamic look and animation. I really hope they are not give a shit for the criticism and negative responsions about that, and keep their art style without any modifications in the future. 

10
Gameplay Feedback / Re: If "Grapple" dont mean: instant death!
 on: December 06, 2018, 10:32:41 PM 
Hey. Punch why not kill instantly? That would be the real rock, paper, scissors system. :D

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Gameplay Feedback / Re: If "Grapple" dont mean: instant death!
 on: December 06, 2018, 10:01:00 PM 
Protip, always start with a punch against the Elites, unless it's an obvious grapple advantage, multiple punches has the highest probability of defeating an elite.

Yes, i do the same on elites and in pvp, its not a problem now. But i think it will be gives more detail to the cqc if the grapple not kill the opponent instantly. I know its not to be an easy modification, because there is no "stand up" animation in the game. :)

12
Gameplay Feedback / Re: If "Grapple" dont mean: instant death!
 on: December 06, 2018, 09:24:09 PM 
I just hate when you grapple first but because of delays and lantency the elites sometimes beat your grapple with theirs. There's also some elevation issues where if you're grappling from a ledge it will fail and you'll get grabbed instead. This also applies to strikes, and you can end up "failing" even though you're obviously in range.

Also when you grapple the enemy on the edge of the stage, sometimes you fall to death from the animation.

13
Gameplay Feedback / If "Grapple" dont mean: instant death!
 on: December 06, 2018, 07:22:51 PM 
Just an idea. What will be happen if the "grapple" action in cqc changed to not kill instantly? When i was a new player, i found it frustrating some times, when an elite grunt is jumped in from my blindspot and kill me.

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