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Messages - Mr. Mellow

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Gameplay Feedback / Re: Nerf or Remove Harec's Easter Egg gun.
 on: June 10, 2019, 01:31:44 AM 
I say this gun because there's no way to really fight against the weapon. He can seal off entire pathways to the objective with no way of countering them.

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Gameplay Feedback / Nerf or Remove Harec's Easter Egg gun.
 on: June 08, 2019, 09:22:35 PM 
For the most part, Harec's weapons have been pretty balanced throughout the game, and none of them were considered game breaking. At least that's how it was until he got his new rifle, the Easter Egg. This weapon honestly requires very little skill to use, and the rewards for using it are extremely high. Placing down just two shots will insta-kill any Raider or Antagonist in the game, which promotes a very noob friendly camping type of playstyle with the character, at least even more so than before because now they can hardly fight back against Harec now. Unfortunately, the trip mines cannot be destroyed either as I have already tried doing this to avoid being one shot by an Antagonist Harec. To fix this, I recommend greatly nerfing the weapons damage, making the trip mines destructable, and at worst if this gun cannot be fixed at all, removed it completely.

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Suggestions / Elite Soldier Rework
 on: February 21, 2019, 08:04:52 PM 
During my time playing this game I can't help but feel that the Elite Soldiers are a tad bit overpowered, specifically when they obtain Aleph. Whenever an Elite Soldier obtains Aleph they'll spam their ability non-stop which makes dealing with them annoying because the Sniper and Commando units get immunity to all damage for the entire duration of the animation. Why can't we punish them for trying to use their ability? Snipers shouldn't be able to spam their teleport and get out of jail free when I got the drop on them and start punching them, and the Commando shouldn't be able to get off a free air strike on me when I go to grab the 3 stacks of Aleph he has on himself then insta-kill me with a melee attack, that's just incredibly cheap. Perhaps the Sniper could have a warm-up time before the teleport without invulnerability where you can punish her for attempting to run away, or shooting the Commando before he can call in his airstrike cancels the attack, and definitely tone down the frequency at which they spam their Aleph abilities.

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Gameplay Feedback / Re: Frustrating players
 on: February 21, 2019, 12:02:53 AM 
I know the feeling, I had to deal with two Tier 6 players who refused to play the objective and Tierless player who was AFK for the entire game. I'm getting absolutely frustrated with this games MMR system because now it's costing me gold and XP points I need to make this games absurd grind feel less severe.

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So I just got enough gold to obtain an double XP boost so I can alleviate my grind to level 61 and buy Aneska, unfortunately the MMR system seemed to have other plans for me as it paired me up with two of the absolute worst possible teammates I've ever had the displeasure of playing with. Both times I was paired up with Tier 6's that had no idea what they were doing, they'd rush into a cluster of enemies and die, they wouldn't focus on the map objecitve, and they'd constantly cost ME lives that I needed to try and carry them to a win. I just hit Tier 4, I shouldn't have to deal with total noobs in my games anymore. If this is how buying Mercury Points to get XP boosts is rewarded, then I dont want to give this game money anymore.

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