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Messages - Satoro

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Gameplay Feedback / Re: Vote to Kick Feature
 on: July 03, 2019, 09:10:22 PM 
God please no with the bs i seen in game and the type of people i get matchedwith vote kick is just a disaster waiting to happen. Just like vote surrender and antag mode...
I seen people spam vote surrender, i seen people vote to surrender literaly at the end of a match and leaving somehow triggering it to pass and fail the mission for the rest of the team. Or just trolling me or something because i had a failurs in matches that were literally won seconds from end just because someone voted and it passed.
Vote kick will bring more harm than good.
The only good thing i can see coming form it is people vote kicking antagonist and winning faster that way. I sure as hell would try i hate that guys xD

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D. Other - non existent. Every time i see ant pop up i feel like closing the game. especially if its someone 100+. Maybe its my luck but i had 1 game where antagonist was friendly. 1 where he rage quit and the rest was a mix of us getting macerated. And 2 or 3 with some asshole who just murdered us and refused to wipe us out at the timer even blocking npc so they can't kill the last person...
Generally i viewe matchs with ant as a wast of time.

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Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 08, 2019, 08:01:05 PM 
Or maybe combine the old system with the new one. Make the aleph/ammo drop only if the person that killed is at max. If the person that kills the elite/ant isn't at 5 stacks/full ammo it automatically gets picked up like with old system.

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Suggestions / Re: Antags. There must be a happy middle ground
 on: April 27, 2019, 03:06:32 PM 
The gold/faction reward bonus looks tempting. Right now when i try to get a blueprint on some specific (hard) maps and a rank 1 antagonist pops up, i automatically assume the match is lost (I'm low level with no forged weapons). And by that most likely a waste of time. it hurts even more when its a gold blueprint and i need to waste even more time trying to get wins back up.
I'm seriously thinking about just abandoning matches the moment antagonist pops up and not getting annoyed with it at this point. Not cool i know, but i stopped caring at last gold blueprint that took me over 5h to get...

I don't think you should abandon your teammates because of an antag.  Keep in mind that those players won't forget you and may abandon you while you're trying to get your precious rewards.  Of course in a Team based game, do what's best for you.

The thing is atm there is no point for anyone to stick around in that situation. If it's a daily reward mission you are bound to get low score or lose vs rank 1 antagonist, so lower reward or non at all. It's literally a wast of time. Thats why i like the double reward idea.
And i try not to leave. I quit maybe 3 times in total when it was a mission without timer and the antagonist didn't wipe us out at the no respawns phase, just to prolong it or something(he literally danced next to last alive teammate waiting for the timer to go away...). And when it was something like 3 rank 6 and one rank 5 vs rank 1 antagonist. We were fucked getting slathered and only 2 ppl voted to leave so we both basically quit on them.

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Suggestions / Re: Antags. There must be a happy middle ground
 on: April 25, 2019, 11:50:44 AM 
The gold/faction reward bonus looks tempting. Right now when i try to get a blueprint on some specific (hard) maps and a rank 1 antagonist pops up, i automatically assume the match is lost (I'm low level with no forged weapons). And by that most likely a waste of time. it hurts even more when its a gold blueprint and i need to waste even more time trying to get wins back up.
I'm seriously thinking about just abandoning matches the moment antagonist pops up and not getting annoyed with it at this point. Not cool i know, but i stopped caring at last gold blueprint that took me over 5h to get...

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I like this idea but i would suggest it to be "if host has it toggled on" Considering how many people don't skip cutscenes, obviously not knowing you can rewatch them later without pissing of rest off the team. There would be 1/4 chance to not get antagonist -.-

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Suggestions / Re: Option to disable crossplay
 on: April 23, 2019, 11:08:44 AM 
Considering the size of community disabling crossplay would kill the game. What i would like to see is big flashy "XXX wants to abandon mission" covering half the screen. So that i could actually leave a match like that instead of abandoning or just getting destroyed and wasting my time.
Or even better a way to opt out of the pvp aspect all together. If i had to chose pvp toggle or getting 1 shot by a guy 100+ levels above me and wasting 4h to get 1 blueprint (happened to me yesterday) i vote toggle. Will it suck for antagonists? probably yes, but now it sucks for us 99% of the encounters so there should be some balance to who suffers.

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