Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NikkiRevenge85

Pages: [1]
1
Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 12, 2019, 10:24:12 PM 
Totally agree! The biggest issue is that it disrupts and slows the momentum of the game. I Cant tell you how many time me and my friends have either misses our aleph or had to stand there looking for it for a second or 2. A second may not seem long but when annantag is looking for an opening it's a big deal. This has completly made missions less polished and messy. I wouldn't mind having aleph drop if the person was maxed out but otherwise there is no need. No one is going to choose to give there aleph away so what is the function? I originally thought that maybe it would drop with sniper hits so that snipers aren't waiting all the aleph but since it's still melle only there really is no need. I'm not only having antags pick it up but also other teammate are picking it up by accident simply because they're close to the drop. Also the drop locations make no sense sometime it's to the left or right in front behind I havent been able to really predict where it will drop. This is another one of those ideas that sounded good in theory but when implemented it falls short. The aleph should only drop if your not maxed same with ammo.

2
Suggestions / Re: Make voice chat on by default
 on: April 27, 2019, 03:52:51 AM 
I 100% agree. Many people dont check settings for things like this and since so few players have it on no one realizes the game even has voice chat. The game is missing a big opportunity by having it off by default. Have it ON by default and let players turn it off if they choose so.

3
Suggestions / Forge Balance for All Players.
 on: April 27, 2019, 03:49:06 AM 
Prices of the Forge are a common concern for alot of the player base but I have an even bigger concern. I've noticed that multiple players can pay varying amount for the same exact upgrades. For example a player that upgrades a weapon at forge level 4,5, and 6 Will pay 12,000, 17,000, and 21,000 for a total of 50,000. But another player who waits and upgrades from lvl 0 to forge lvl 6. Will only pay the 21,000. So both players have the same exact weapon with same amount of points but 1 player payed 30,000 more. That means players that are actively putting in the effort of upgrading and getting blueprints are getting penalized where as a player who waits and puts in very little effort is getting rewarded with a cheaper over all cost. This could be easily fixed. If a player pays 17,000 at 5 then wants to upgrade to 6 which is normally 21,000 they should pay the price difference since they've all ready payed for a portion of the upgrade. So going from 5 to 6 would be 4,000. Beside going from forge lvl 5 to 6 your only getting 2 or 3 more points. So you shouldn't be paying as if your going from 0 to 6 which is a big difference.  All prior upgrade costs should be discounted from your next upgrade. This would solve cost issues for alot of people and players who do actively try and upgrade wont be at a gold disadvantage of people that wait for their upgrades.

4
Gameplay Feedback / Elite Grapple VS Player Grapple
 on: April 27, 2019, 03:20:45 AM 
One of the biggest issues I've seen with the CQC is the Grapple vs Elite and Antagonist players. Frequently when fighting with Elite Enemies there are instances of executing a Grapple a second before an Elite executes their Grapple but the Elites Grapple triggers and mine fails. This isnt while their immune either. Many players I know have experienced this and is one of the biggest causes of death. I also notice that the grapples are much more likely to fail if very close to the enemy. But the question remains why does the elites grapple work when they are triggering theirs obviously after I've all ready triggered mine? Also with the antagonists I've seen grapples be avoided by dodges which that's not supposed work. So dodgy antags are getting out of grapples and then grappling raiders. Has anyone else experienced this? Thoughts?  :)

Pages: [1]