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Messages - Aive

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1
Suggestions / Re: reduce the money won
 on: May 13, 2019, 10:53:55 PM 
mah dude... i had "In Media Res" with antag where we could NOT leave a spawn... moment someone showed up their head its insta down and not a SECOND later you die... including 5th council. antag couldnt even get a finisher on any of us, this is how fast we died to goons. think it was around 70 mmr. it is frustrating when supposed "tanks" of a game cant even stay a second under fire.

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Suggestions / Re: reduce the money won
 on: May 13, 2019, 01:58:14 PM 
From someone who plays regularly, if you don't have a team with everyone using Bounty Hunter, it takes about a week to break 100k
eh... about 13h non stop without losing matches to get 100k

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Gameplay Feedback / Re: Reward Screens & Grind levels
 on: May 13, 2019, 01:52:35 PM 
one time rewards set your missions for "medium" rewards after repeated completion so having less one time  gives you more missions to farm "very high" a difference of 500 gold or so... there 3 rotations: 24h, 12h and 8h. 24h probably has every mission with one time but you have 90% of them locked due to level.  at 8h you get like 3-4 one times out of 17 and rest are "very high" both gold and coin, lets you grind those stages for more value. basically at 8h you get same gold for grinding half a day as compared to doing one times in 24h for a hour or two... its weird like that. you also get less rewards for time spent grinding high MMR compared to low MMR while i cannot get 2 out of 3 8h rotations due to life

4
Gameplay Feedback / Re: Points for ‘Survival’
 on: May 13, 2019, 01:43:02 PM 
to get survival point you need to die 10/16 times which down your score more then you get from survival point. lessay... your team dies 10 times= -2 score, you get 1 survival= +1 score. 0 deaths is optimal and everyone gets it. with survival only those who survived timer

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Gameplay Feedback / Re: Adventure
 on: May 09, 2019, 12:28:59 PM 
not only achievable but also many dont want to play antag so 170 score max(204 if 12 is ture) thats like 160k gold 8 boosters 3 blue and 2 yellow bps? for a month? then considering not everyone able to get 10/10 and its even less rewards... here's example: 3 hours of play per day, 15m per mission with average 2k reward and 1 bp per day nets you about 700k gold, 30bps. add some loses and you can down it to 500-600k and 20bps. now compare it to someone who never plays antag and gets scores of 7

edit: i understand its not meant to be main income but as it is... i am not even gonna bother gathering "dream team" to complete it nor i gonna take antag play seriously... i like goofing around while doing silly builds as antag and score doesnt, so i wont bother.

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Gameplay Feedback / Re: The MVP
 on: May 09, 2019, 09:16:47 AM 
no Cortez=no missions, revives etc. i'd like option to skip like with cutscenes but Cortez stays

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Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 09, 2019, 09:14:31 AM 
i dont know if its latency thing or not but i had my aleph stolen right under my nose while i am in finisher animation... there like 0.5s delay before  you can move and anyone strolling by can pick it up before you, friend or foe. also engineers pick up aleph to now?

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Gameplay Feedback / Adventure
 on: May 08, 2019, 08:53:08 AM 
how exactly do you reach 350 points? 17r and 17a mission if by some miracle you get 10 on all of em you only at 340. hint at a new map? but overall i dont plan to bother with this new feature. reward is to little for all the trouble plus you need both R and A sides. i can get 100k if i try in a day or two so 300k for whole month is meh... maybe blueprints but those are not much of a problem to get either and their distribution is? who gets what?

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Ship's Log / Re: Patch Notes 14.0
 on: May 08, 2019, 04:43:26 AM 
Hi Devs,

Great update but can you be a little more explicit with these changes:

  - Granny increases its damage as well as its firing rate when reloading with enough charge for the duration of the next clip.  How much up to? Is the scaling linear?

  - Now Aneska's weapons do more damage when she is near her Mech. Up to how much? How far can she be? Is it based on mech's actual hitbox or middle of mech?

Thanks
hahaha... no this game doesnt like to give you stats to look at. would be great to see stuff like base damage, reload speed, ammo count etc before spending bp and load of gold on gun

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Gameplay Feedback / Re: INSANE Difficulty!
 on: May 08, 2019, 04:40:27 AM 
i actually feel it is easier? then again they can change difficulty for different mmr "brackets" and i play usually in 50 range. definitely takes less bullets to take Hades down

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you might need to get specific score on last mission of campaign you unlocked. like 4th campaign requires you to score 8+ on last mission of 3rd campaign

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Suggestions / Re: Chat Filter
 on: May 05, 2019, 08:12:03 AM 
you bet your brass teeth this shit for real

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Gameplay Feedback / Re: Sa-dhu is too op
 on: May 05, 2019, 06:50:49 AM 
you dont get much grouping up in solo q. here situation i found myself yesterday: two assault elites, one of them boosted so i decide to bail. turn a corner and here stands "she" with her back towards me about 2-3m away so i decide to grapple... result is she does 180 and melts me. i only experienced that with Lycus on his lucky day and he has severe range limitations. she also has little window to shoot her, Harec stays out of cover long enough to shoot him before he pops you and also can miss, Shae needs 0.5s or so to melt you without you. i tried suppressing her with Konst Smerch and she just pops out loses 50% hp and melts me in return. you say use cover to cover for approach but forget that time between covers is enough to melt AND you have more and more goons plus elites swarming you the more you pay attention to her. take example on a council campaign... 2 minutes spent on antag is enough to have your field filled with mines. there also assault elites moving  you out of cover, shotgun gonns pushing you out of cover and into the mine you go. but yea... on some maps it isnt as prominent, i had less problem with her on 1-3 and the like. effort to play with and against is not balanced. i dont mind one shot weapons but those need some skill and that just does not stand true... look at Aneska's arsenal and how often she can one shot for effort you put in using her guns

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Suggestions / Chat Filter
 on: May 04, 2019, 12:38:54 PM 
can this atrocity be removed? alteast option to turn in off? your own cutscenes loaded with curses but we cannot? it is also filters ridiculous words like "Night"

15
from my experience most of matches lost due to raiders themselfs. ignoring valves on low blow, Konst chasing around 5 stack on Hope, ignoring engineers on double agent and so on. antag merely capitalizes on your mistakes.

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