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Suggestions / Reworking Antagonist's Victory Condition
on: June 19, 2019, 10:46:34 AM
I've seen some complaints about the new feature "sudden-death" being a nerf towards the Raiders and a buff towards Antagonists. So I came up with this feature where the Antagonist could also win by exhausting all the Raider's Aleph Refuels ( When 2/2 reaches 0/2), and has the choice to either spectate the Raiders via Free-View Camera/Raider Cam. or leave to collect there reward.
(I also thought about the Antagonist being able to spectate in-person to taunt the Raiders but not able to interact with them nor the mission objectives. The Raiders can't interact with and will No-Clip through Antagonist in this phase.)
During the Sudden Death Phase, the Raiders would still be left with limited lives to complete the mission minus the Antagonist interference.
I don't mind the new sudden death mechanic, I just thought I could give some potential ideas that could make matches more enjoyable for both Raiders and Antagonists from the negatives responses I've seen.
(I also thought about the Antagonist being able to spectate in-person to taunt the Raiders but not able to interact with them nor the mission objectives. The Raiders can't interact with and will No-Clip through Antagonist in this phase.)
During the Sudden Death Phase, the Raiders would still be left with limited lives to complete the mission minus the Antagonist interference.
I don't mind the new sudden death mechanic, I just thought I could give some potential ideas that could make matches more enjoyable for both Raiders and Antagonists from the negatives responses I've seen.