i think you are making your feeling as rule.
and immediately, the guy takes his own feelings as rule, without even trying to hide it:
as a matter of fact, i do enjoy confronting antag.
and usually i play counter antag characters.
brilliant, you played yourself. it's not often that a significant portion of the community fight for PvP mode to be removed in a character based game. it's an empirically observable fact that antag mode is tolerated at best, and you're the exception of the rule.
because, no offense hey community,
a phrase only followed up by outright insults.
but it appears that 80% of players of this game are retarded children who can't adapt their characters to the mission they're gonna play (ending up with useless short range weapons against unreachable boss for exemple) or the possibility of the antag presence (forgivable for rank -65 and maybe 4, but not below) and then they come and cry here that antags are mean or harass their team to surrender...
so before crying against antags that are "so powerfull", learn to play correctly, stay grouped, adapt to the mission, and focus on reaching objective, or if antag are soooo strong, why don't you just play antag ? and then come back to give us your feedback.
First of all, nobody here was crying because antagonists are powerful, if anything the pvp landscape tilts towards raiders as of now. the point here is PvP is unbalanced and heavily favours veteran players, regardless of which side they're on.
The only reason I mentioned removing antag mode is that it's the only source of PvP, and that PvP, with the way this game is designed, will be impossible to balance and always act as a repellent to new players. Just because it's called antag mode doesn't mean the antags are the source of the problem, and anyone who couldn't make that differentiation in their skulls is, frankly, someone I'm ashamed for treating with any degree of seriousness.
From a game design perspective, the antag mode is a ticking time bomb. It's implemented as PvPvE, which means not only do things need to be balanced on the players' side, in terms of characters, weapons, cards, and the cqc system, it also needs to be balanced on the environment side. That means enemy AI, MMR averaging, maps, objectives and spawn locations will also need to be balanced, and balanced in a completely different way than PvE modes on top of that. And AFTER ALL OF THAT, it's asymmetrical PvPvE, which means that asymmetry will also need to be considered. Balancing the first half is hard enough, with soon-to-be 19 characters, each of whom has 5-6 weapons, with more to be added later, and hundreds of cards even without accounting for common counterparts of rares. Adding another dimension on top of that is basically a sure fire way of making sure your PvP is unsustainable long-term.
And let's say MSE is a group of prodigies who can handle all this work and somehow make the game resemble something remotely balanced. All of the development resources spent and will be spent on maintaining that balance could be better spent on developing new content for the game. You will not convince me, or indeed, anyone familiar with the game, that most people treat the game the same way you do. Antag mode isn't what's keeping the game alive, and if the game wants to live, new PvE content is required in the future, and soon.
And as a side note, "Why don't you play those games" is not so much a dickmove as it is a dickhead move. I can easily turn it around towards you and tell you to bugger off back to CS:GO, but I didn't because I at least want to remain reasonable in my argument.
that being said, i'm not really playing the game for the pve. i play the pve to be able to bash the head of antag (or raiders) more efficiently when i fall on them.
Well, why isn't it a shame this game isn't made for you personally and need to keep it self alive with a community that plays differently to you then?
yes, but in this game it does...
and i'm not the only one telling it.
so either way, you're not playing the same game that we are.
wich explain why you think this game is exactly like an openworld one, like fallout or borderlands...
or, more certainly, i think we have our answer and you are just showing bad faith, so it's useless to argue with people like you.
so yes, you are right, there is absolutly no difference, between this game and marioworld. proof is we can jump in both !
they should definitely add some mushrooms. people like mushrooms. i'm sure they will stick to the game thanks to them.
Oh christ you're descending into childish mockery. Wonderful.
AI technically predicts every move the player makes in every game, but never do they counter all the moves the player makes. The key words in my phrase wasn't predict, but counter. If the AI is indeed as broken as you say, you should never be able to cqc a single mob. But we can, can't we? And quite easily too. Fascinating how someone treating this game as a pure PvP game is complaining about AI difficulty, when really, PvP players should have zero difficulty handling AI.
What does open world have to do with any of this again? Those are examples of games people play for PvE, showing you clearly that having antag mode isn't a do or die situation for Spacelords.
And that last strawman....I mean, what do you want me to do? It's not even worth the effort addressing. I'm embarrassed on your behalf for that one, really.