1
Gameplay Feedback / Re: Limited XP is bad design
on: July 02, 2019, 08:49:53 PM
I agree 100 % with Nenotek. Especially frustrating is the insanely massive restriction on XP gain. Everyone under Max level suffers from slow XP gain. There is very little point in this XP restriction. I doubt most people enjoy grinding gold just to be able to extremely slowly gain XP by using 10s of thousands of gold to gain just 1 level (if even that at higher levels) by buying XP from the store. Gaining enough gold to buy new characters and build weapons was slow even before this "Play game, get 0 XP patch". Now, you can think to yourself: "I just grinded the whole day - do I want to gain 1 level or build one blue weapon? Hooray."
To give an example: I am lvl 112 and require around 8 k exp to get to lvl 113. It costs 16 k to get 4x1 k exp from the store. So it’s 32 k gold to get 8 k exp to get just 1 level. One mission gives a max of 1750 gold. Without bounty hunter weapons that means about 18 missions to level up once. Before the patch, only about 6 missions were needed to gain one level. And, that was without needing to spend 32 k of my hard-earned gold. Not to mention that the store-bought XP is unaffected by the Aequilibrium bonus.
XP gain is a very important incentive to play. This patch will surely decrease the number of active players. Moreover, the already long queue times will become even longer.
So, instead, maybe give us Experience Points when we play the game. After all, there is a reason they are called Experience Points, not Break-Your-Piggy-Bank Points. In practical terms, at least give us XP from the last daily reward. That way we would actually want to play the game.
To give an example: I am lvl 112 and require around 8 k exp to get to lvl 113. It costs 16 k to get 4x1 k exp from the store. So it’s 32 k gold to get 8 k exp to get just 1 level. One mission gives a max of 1750 gold. Without bounty hunter weapons that means about 18 missions to level up once. Before the patch, only about 6 missions were needed to gain one level. And, that was without needing to spend 32 k of my hard-earned gold. Not to mention that the store-bought XP is unaffected by the Aequilibrium bonus.
XP gain is a very important incentive to play. This patch will surely decrease the number of active players. Moreover, the already long queue times will become even longer.
So, instead, maybe give us Experience Points when we play the game. After all, there is a reason they are called Experience Points, not Break-Your-Piggy-Bank Points. In practical terms, at least give us XP from the last daily reward. That way we would actually want to play the game.