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Messages - MSE_Laura

Pages: [1] 2 3 ... 10
1
Suggestions / Re: Sooma's torment
 on: February 01, 2021, 11:07:09 AM 
Hello there, littlefaces!
Correct me if I'm wrong but you believe that the Visual effect of the charged shot of the Catharsis should be reduced?   

2
Gameplay Feedback / Re: One Deck to Rule them All
 on: January 20, 2021, 12:10:10 PM 
Hello there, dehking!
Wow, nice feedback. I think the idea of a shared deck is quite interesting. I'll send it to the team so they can give it a thought!
BTW, loved the title of the publication.

3
Suggestions / Re: Free for all room: Open 24/7
 on: January 20, 2021, 11:54:12 AM 
(blushes)
I'll communicate your suggestion to the team!  ^^
Have a great day, VeryShae!

4
Suggestions / Re: Free for all room: Open 24/7
 on: January 18, 2021, 04:20:18 PM 
Good Afternoon, VeryShae! :-) Okay, so I see your idea is like a gymnasium open to everyone,¡ in which you can switch weapons, right?

5
Spacelords Universe / Re: Blue Robot in The Enemy Within
 on: January 18, 2021, 12:42:11 PM 
Hello there, Adagio Densetsu!
It's an easter egg from one of our previous games, Scrapland. His name is D-Tritus! There are Dtrituses in all the missions of the Broken Planet, so feel free to find them all :-D

6
Spacelords Universe / Re: i QUIT
 on: January 15, 2021, 02:44:53 PM 
Hello there,
It does break my heart to see a player leave the game. I'm sorry that you had a bad experience with the game, VeryShae.

On the other hand, that's indeed part of the game mechanics. All players have a few seconds on invulnerability after killing an elite and a raider/antagonist, as it would be really unfair to let them be killed after they secured the kill. You can use that too in order to avoid harm or take advantage of the situation! I really hope this info helps you.

Since you're very nice, I decided to reinstall Spacelords.
I even posted on different game forums to invite new players to Splacelords. Hope someone will come.

Anyway, please fix small things that may irritate frequent players, such as there are too many cinematics or so. I have played so many games in my life and I think Spacelords is at least a 100 million dollars game if small things were fixed and there were more game modes (elimination, free for all, etc.). Maps are already very good for PvP purpose so I don't see any problems in this.
In fact, I have never seen a game with so many interesting ideas and designs like Spacelords before.

Regards


OH WOW! I didn't expect that! Thank you so much, VeryShae!!
 Fingers crossed more people join in. The more players, the merrier! I don't quite know if some of the suggestions are viable due to technical requirements but thank you for your feedback and overall, for playing our game! :-)

7
Spacelords Universe / Re: This forum needs some improvements
 on: January 08, 2021, 12:15:37 PM 
the devs probably won't work on this because I think it costs less for them to just talk to the fans on twitter. this forum is a ghost town honestly.
Hello there, Poetpix!
Sorry for the late response. We were taking a Xmas break! We are here to read every comment and try to respond as soon and as good as we can! So don't hesitate to write to us :-)

8
Spacelords Universe / Re: i QUIT
 on: January 08, 2021, 10:41:55 AM 
Hello there,
It does break my heart to see a player leave the game. I'm sorry that you had a bad experience with the game, VeryShae.

On the other hand, that's indeed part of the game mechanics. All players have a few seconds on invulnerability after killing an elite and a raider/antagonist, as it would be really unfair to let them be killed after they secured the kill. You can use that too in order to avoid harm or take advantage of the situation! I really hope this info helps you.

9
Hello there again, VeryShae!
Thanks for your feedback! We'll take a close look at your suggestion.

10
Spacelords Universe / Re: Why do you deliberately ruin Catharsis?
 on: January 08, 2021, 09:47:40 AM 
Hello there, VeryShae!
The Thing about Catharsis is that you have two fire modes. One, in which you gather power and the other in which you release it and harm the enemy base on how much power you had.
The gathering more is not supposed to do harm to the enemies, as you mention, as you are increasing the power bar. With the release mode, you can always hurt the enemy, there's no need to recharge it as you said, unless you want to increase the weapon's damage. That does create situations in which you need to change from one mode to another if you want sustained high power shots.

11
Suggestions / Re: HIVE ability "rework"
 on: November 27, 2020, 01:38:19 PM 
Hello there, Nin'Mug!
I've read your feedback and your ideas are quite interesting! Thank you for putting so much effort into this post!

The thing about H.I.V.E is that she is a close-range character. Being part of the Wardog, she heals really fast,  besides having a special ability to increase her base health. She is basically quite good in what CQC concerns. "Shield coating" give her a more mid/long-range approach, being able both to endure snipers shot and CQC, which reminds me of the 5th council base characteristics. She would be probably the strongest character of the game (destroyer at a close range and quite unkillable on the mid-long range).

I'm concerned that that wouldn't be quite fair for the rest of the Raiders!

12
Suggestions / Re: Locals HP
 on: November 27, 2020, 12:21:39 PM 
Hello there, Random_guy!
All locals have talents (race or character) that help you recover health when wounded, flee from, or avoid the wounded state. I really hope this helps you! ^^

HAREC:
RENEWAL -> Recover from wounded  faster
FIRMNESS -> When wounded, you heal x health points.

DOLDREN:
REINCARNATION-> When you return to your body, you gain invulnerability for x seconds.
RELENTLESS -> If your body materializes less than x meters from two or more enemies, you gain invulnerability for n seconds.

SHAE:
MYTHIFICATION -> When you Bewitch an enemy, you earn n seconds of invulnerability.
MENTAL BOND -> When you Bewitch {{RPG_UPARAM_1B}} or more enemies, you earn n seconds of invulnerability.
MENTAL SHACKLE -> When you Bewitch n or more enemies, you earn x seconds of invulnerability.

IUNE:
Support character. Heals others.
(She'd require to be equipped with race talents to recover from or heal when wounded)


LOCALS TALENTS:
STOICISM -> You receive less damage when wounded.
ABNEGATION -> Reduce wounded time by x.
CATHARSIS -> When you kill an enemy, there is an X  chance of recovering from the wounded state immediately.

13
Español (foro general) / Re: Agárralo como Puedas:-)
 on: November 25, 2020, 03:53:13 PM 
¡Muy buenas tardes, Dagg73!
Para empezar, me gustaría darte las gracias por tu feedback. Lo del ataque de nostalgia es muy relatable. Por otra parte tiene que haber bastante chocante econtrar tanto cambio en el juego. ¡Me alegra mucho que la mayoría de ellos te gustaran! ^^

Para con el  agarre, entiendo que puede ser complicado adaptarse al nuevo modelo de meleé. Sobre todo viniendo del Raiders.  Es cierto que puede perder parte de sigilo, pero también gana en situaciones de jugabilidad y sobre todo, hace Spacelords mucho más accesible.

Pero vamos a lo importante:

¡Bienvenido una vez más al Planeta Roto! Espero que consigas hacerte al grapple y no te suponga un impedimento (que por las partidas que te he visto, veo que no lo es).

14
Hello there, Widdershine!
What's your username? Is your connection set by wifi or ethernet? How many average ping do you get on the matches? Does this also happen to your Xbox pal?

15
Bug report & Technical Support / Re: Short freeze problem
 on: November 16, 2020, 01:35:00 PM 
Hello there, Lehi!
Is this still happening to you? If so, how often can you reproduce it? Does it happen when you use a certain character or weapon?

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