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Messages - Anderson_JAG

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1
Spacelords Universe / How to disable the radar?
 on: December 13, 2018, 07:42:32 PM 
Greetings,

I don't want the radar on screen and I want to disable, but I cannot find any option on 'Settings' section...

2
Spacelords Universe / Re: Schneider tresspassing the Sphere?. Huh?.
 on: December 08, 2018, 03:16:41 PM 
Thanks for your answer.

3
Spacelords Universe / Schneider tresspassing the Sphere?. Huh?.
 on: December 07, 2018, 10:13:04 PM 
Greetings.

First off: I don't own Schneider, so I know nothing from nothing about him (and that includes his own cards).

I'd like to know if there's some kind of special ability card that enables him to tresspass any kind of barrier, force field, etc. -including Konstantin's Sphere, that's the main point- so that he can tresspass the Sphere and beat Kohnstantin, something theorethically impossible.

Because this is what has just happened to me playing with an Antagonist who were playing with Schneider (his level were about 142). I can understand his tought blasts since Hades Division are the strongest ones doing melee damage... but not the fact of trepassing the sphere, like if it where no sphere. It happened to me twice, and the sphere was not displaced in any of them (you can see the core of the sphere moving when that happens).

It's been "a bit weird", to say the least; just wanted to know that's possible or whatever. Thanks in advance.


4
Spacelords Universe / Re: Hi, Raiders! I'm Karen, the new CM!
 on: October 29, 2017, 12:39:05 AM 
Willkommen-Bienvenue-Welcome. :P

5
Bug report & Technical Support / Set of bugs (PC)
 on: October 28, 2017, 11:25:04 PM 
The most important one:
1) Ranked as '05: Alepth Addict' I gathered 75 points. It's supposed to upgrade your rank to '06: Typhoid Mary' when reaching 76. Then I built 'Ignis Fugit' for Harec, the message explaining that I was upgraded to Typhoid Mary was shown up... but went only registered on my 'Raiders' game section. If I double-click on the rank, I still was registered as 05 Aleph Addict on the Raiders Hall of Fame, I still was introduced, when a new game begins, as a 05 Aleph Addict when the screen to select your Raiders is being shown up, etc. Only the rank was upgraded in the proper way after recruiting Dr. Kuzzmann.

A few small ones:
2) After winning a game as a Raider when the game was in a state "out of Aleph, Cortez going for more", the alarms are still ringing on the screen when the Raiders choose their rewards.
3) Playing as an Antagonist with Hans, and using the 'Ansgar Warm MM1': when applying this gun to the raiders, visually an 'IMMUNE' message is shown instead of showing the HPs baing lost. The lifebar of the Raiders works properly.
4) 'A Breath of Hope'. While playing the cinematic that shows the Raiders reaching the Inner Sanctum, the guns of the Raiders are not shown up in the brief period of time that a Raiders says 'The Inner Sanctum!' and 'Where is the Protector?'. No big deal. :P

6
Bug report & Technical Support / Re: Wrong crosshair bug
 on: October 28, 2017, 11:01:36 PM 
Hi Sygboss!

We really appreciate the feedback. We'll send this issue to the team so they can investigate the bug.

Thank you!

If it helps:
https://www.mercurysteam.com/raiders-of-the-broken-planet/community/index.php?topic=460.msg1453#msg1453

7
Gameplay Feedback / Re: Game ends when atagonist leaves
 on: August 27, 2017, 08:42:42 PM 
That must be something made on purpose. A message saying "The antagonist fly away as a" is shown up after some time not detecting the antagonist is connected.

In my case, I disagree because the situation derives on better rewards due to the Raiders have completed the mission more quickly, with less deaths, and is assumed that the mission has been completed at 100%; and if I remember right, the Antagonist boosts on rewards remain.

8
Played sisteen matches in the Inner Sanctum, two as an Antagonist, the other ones as a Raider; everything went right with the Spheres, so there's no video to show, guys.

However, I believe there's someone that has found the clue; I remember the last time that there was two Spheres closed, so I think this person is right:

https://www.mercurysteam.com/raiders-of-the-broken-planet/community/index.php?topic=553.0

9
Bug report & Technical Support / Re: Guardian not falling down
 on: August 27, 2017, 08:17:27 PM 
Dude, I truly believe that you've made Bullseye!.

11
Gameplay Feedback / Send messages to a specific Raider.
 on: August 21, 2017, 05:16:31 PM 
Greetings to everyone,

I use a lot the message system in order to communicate with other Raiders during playing, I miss a lot to have the chance to send a message to a specific Raider.

A system "a-la-Full Throttle" could be implemented:

1) Hover the pointer over the message, as usual, then click.
2) With the button still pressed, a circle around the pointer will be shown up, showing as options the faces of the other three Raiders, plus and an additional "To EVERYONE" option (this one would be the selected one by default); hover the pointer to the Raider you want to communicate to, or not if the message is for everyone.
3) Release the button. The message will be sent. The phrase of the message will be built by setting at the beginning of the phrase not the name of the player, but its Raider character.
4) The icon showing the message on screen will have another icon showing the Raider to whom the message has been sent.

In this way, messages like "Lycus, come with me", "Alicia, I need ammo" could be sent on specific situations to specific Raiders. I think this could lead to a better communication between Raiders, and to work more as a team.

I'd like to hear another people if they think this could be a good idea. :)







12
Gameplay Feedback / Re: New content is a total crap
 on: August 19, 2017, 07:09:40 PM 
In my opinion, the problem resides on the last spawning points for the Antagonist. Once Uru Gal reaches the place to cast the spell, the spawning locations are moved away the place (too far away). On that stage of the mission, I thick they had to be moved a bit closer, probably closed to the two central doors of the mission so fast Antagonist could take advantage of the respawned state first, and then of the brief time of being inmunne; in that way, there could be a chance to reach the place.

13
Grettings,

This is somethig I've seen only from this weeked. There's been two matches (both on A Fistful of Sand) in which the antagonist couldn't be playing anymore because, immediatly after being killed, was keeping up on a specific animation state and couldn't continue with the match.

-First One. Ant: Lycus, mission stage: Uru Gal had arrived to the place for chanting the invocation. I was playing with Konstatin, and remember that I threw away Lycus Antagonist, using the barrier sphere, then he fell down the gap between the two last bridges and died. After that, he was respawned in an wrong respawning location (remember, Uru Gal was already chanting the spell), kept the "falling from above" state, and couldn't get away that state. It couldn't be beaten, nor shoot as well. Only after five minutes or so, he was able to play again.

-Second One. Ant: Hans (me), mission stage: the Protector had not been found yet. I was on one of the main stairs (the closest one to the place where Raiders are spawned) and was grappled and finished by either Konstantin or Lycus. It was confusing, don't know if I could be caused because I was killed meanwhile Konstantin projected its barrier sphere, but in this time Lycus grapped and finished me... or because I was closed to the wall, so I was in a "cover" state. Whatever the case, I kept myself on the stairs on "wounded" animation state, and I couldn't move; the Raiders couldn't punch neither shoot me, and only played again once the second stage of the mission started (once the Raiders and Uru Gal go down the platform).

14
Greetings,

I've seen sometime (twice for now) that, while playing the last stage of 'A Breath of Hope' (that is, when the three Guardian spheres must be destroyed), one of the spheres doesn't fall off the ground (so it cannot be destroyed); it keeps floating in the air, searching for its corresponding location to fall off.

On first match, it took about a minute to fall on the ground; on the second one it just didn't make it, kept flying for more than two minutes.

Does the sphere have just a single location to go, or just the pathfinding went out of its mind?.  :P


15
Gameplay Feedback / Re: Shae
 on: July 31, 2017, 02:11:20 AM 
Another one who also likes Shae here.

She offers a different kind of gameplay, one in which anticipation is the key. You must think ahead of the enemy.

-You have to arrive to that corner before the enemy does, and stay hidden behind so that when it passes on... grapple and kill!.

-You have to fly away an enemy that is punching you because you don't have much hit ponts, hide before some cover and wait until it loses your sight (you, the triangle gests yellow again). Now is your turn!.

- You have to reach a priviledged location where you can stay covered before the enemy arrives and bewitch a large amount of enemies; then, kill'em one by one.

With Shae everything is anticipation. Stay on the right place, and don't get much into a first line battefield, nor a cockfight.

In any case, what I miss about Shae is that she had to be even faster than she actually is while moving/running, and she had to reach a bit more distance when she does some acrobats. In that way she could wander on two locations in a quicker way, and looking for cover easier, too.

P.D. Now that Wardogs and Hades snipers are equipped with a secondary weapon, perhaps Harec and Shae should own one as well.
 

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