https://www.raidersofthebrokenplanet.com/community/index.php?topic=1317.msg6234;topicseen#msg6234"...we wanted as much variety per character as possible."
If you want variety stop forcing people into playing what they dont like, remove loot rolls and make playing game feel like you are achieving something.
I know that you are proud bunch and want to stick to your "unique ideas" - but loot rolls, affinity lock (previously antagonist lock) for crafting and the fact that everything in this game is bloody random-random-random (random cards, random weapons, random antagonist spawn) - you cant work towards any goal, just play and hope that today you will make some progress.
Thats horrible feel when you spent like 2-3 hours grinding faction points - then you waste ALL of them on roll, dont get cards you want - and now you are at the same exatc spot as you were 2-3 hours before - you literally just wasted your time playing the game.
Same for weapons - yeah you got lucky - got into mission you wantyed, got capable people, managed to finish the mission, go the blueprint... and now its 25% ON TOP OF ALL THAT, unless you have understanding teammates... but then you need to get lucky 3 more times to get gun for everyone.
Why are you so adamant at keeping all those mechanics, when people whine about how bad they feel about them? You dont want people to feel bad about your grinder-game rewards.
If people feel bad about your grinder-game rewards - the first thing you should do is to make people feel good about them, otherwise there is no point in grinding - cause 95% of time you are frustrated by results.
No ammount of numerical changes and convoluted progression that was uncalled for will change the fact that it feels bad to miss a roll, and it feels bad to waste potentially unlimited faction points and never get card you want.
Now you cant even get weapon, craft it and have fun with it - oh no. Cause once you get one of your weapons upgraded - you are activley gimping yourself if you use unapgraded one. So you need to get weapon BP and then get weapon BP again and again and again and again till your Forge is maxed.
You reduced the grind for characters but you disproportionnaly increased grind for weapons and faction points. And in the long run even reduction in character cost came with huge gold sinks like "hur-dur pay 40 000 credits to restore aleph" and stupid ammount of credits you ask for 3 game EXP boosts.
Your game was on a fence of being enjoyable vs annoying before - not it has firmly dropped to the "annoying as hell" side.
Stop insulting your players with changes you make and options you provide. We are not stupid.