Author Topic: Patch Notes 07.2  (Read 6361 times)

MSE_Karen

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Patch Notes 07.2
on: April 13, 2018, 01:36:47 PM
With all the changes introduced to the rewards system, playing as the Antagonist is now more popular than ever. This has repercussions all around the player ecosystem and many of the changes here are a consequence of it.


 
REWARDS

Playing as the antagonist is a challenge. The Raiders outnumber them 4 to 1 and most people will lose more than they win. And it should feel fine!
Being the antagonist, is not just about victory. It is about delaying the Raiders and making their life difficult and we want to better reward that.

- Decreased difference between high and low scores on rewards when playing as the antagonist. Overall antagonist XP gains have increased


MISSION RENTING

With the release of Hades Betrayal we are also revisiting the renting system. We want to explore setups different than the current 49k/4h system and see how they work out. The goal as usual is to give users more options to enjoy Raiders of the Broken planet.

- Reduced renting duration from 4h to 2h30m
- Reduced renting price from 49000 Gold to 22000 Gold



CARD SYSTEM

For people just starting with Raiders, there is no use for Faction Points (FP) until a few hours into the game. We want new players discover cards and shuffling much earlier than they currently are:

- Decreased level requierements to draw Faction Cards from 5/11/17 to 5/8/11.
- Decreased level requierement to shuffle Faction Cards from 22 to 12.


CHARACTERS

When we moved from a pure Gold system into a Level plus Gold system, Wardogs kind of got the short end of the deal ;). The 3rd lowest level-requierement Wardog Raider was more demanding than the 4th lowest level-requierement Hades Raider, so we swapped that.

- Mikah and HIVE Level and Gold requeriments have been swapped.



PASSIVE STATS

We're closely monitoring the delicate balance between level progression feeling rewarding and being able to overcome level differences with other players with tactical and technical skill. For now, we are removing some passive power from the melee aspect of the progression.

- Brute force and Resistance passives have decreased their effects by 25%


INVITATIONS

The maximum number of invitations one can hold at a time is now 10, this allows us to increase invitation drop-rates and properly reward people who do use them.

- Increased invitation droprate (+50%)

gearedbeast

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Re: Patch Notes 07.2
Reply #1 on: April 13, 2018, 02:17:29 PM
Yo,  playing as antagonists is getting better,  nice!

Lagoz

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Re: Patch Notes 07.2
Reply #2 on: April 13, 2018, 05:19:02 PM
Nice update. Now I'm only hoping for changes to the blueprint system. Running 1 map over and over again and losing rolls against other players is very unmotivating.

Personal blueprint drops based on your character and regardless of the map or side would be amazing.

LordDraco3

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Re: Patch Notes 07.2
Reply #3 on: April 13, 2018, 07:04:23 PM
Hey guys! I asked about the Tsiklon glitch in discord and was told it was resolved and would be included with the next hotfix-- just wanted to confirm, is this patch including that fix?

EDIT: Tested, still glitched :(
« Last Edit: April 14, 2018, 09:23:26 AM by LordDraco3 »

Lagoz

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Re: Patch Notes 07.2
Reply #4 on: April 13, 2018, 09:42:54 PM
The patch broke antag rewards. Losses are less than 1 score now and wins are barely 7. No point in playing antag considering how difficult it is vs raiding :j

Level9Drow

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Re: Patch Notes 07.2
Reply #5 on: April 14, 2018, 02:56:02 AM
The patch broke antag rewards. Losses are less than 1 score now and wins are barely 7. No point in playing antag considering how difficult it is vs raiding :j

Really? I find most games I'm in we lose to antag. There is just too many game ruined by an antag player. This game is less fun to play now.

LordDraco3

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Re: Patch Notes 07.2
Reply #6 on: April 14, 2018, 09:20:52 AM
This was my reward for an antag win


And this was my reward for a loss that involved 30 kills...
« Last Edit: April 15, 2018, 03:49:10 AM by LordDraco3 »