...it's dealing with Hans and a dream he has about Wardogs. I will likely do them all as dream sequences...
there is an incredible laziness that comes from setting a story in a dream
take for instance the fact that you no longer have to use logic to incorporate other characters into the story since it is a dream, you don't need to worry about that tricky thing called writing
nothing of any consequence can happen in a dream and so when those things do happen they lose all meaning because it is a dream
it is browser based, so we know the graphics won't be good, it is fan made so we know you won't have the resources to create compelling gameplay mechanics and we know it is in a dream so we know the story and adventures don't matter even in their own context
you may shrug off the only person telling you the truth(this is a huge waste of your time) as toxic nonsense but if you can't handle even one random critic then why even bother telling us publicly that you're making a game?
because you think doing any random thing and saying spacelords will get the community to give you the attention you seek? or because you actually want to make a quality game and are looking for insight on how that would be accepted by the community?
if it is the latter then you should have posted screenshots a trailer and explained the basics of the playstyle you wish to incorporate
if it is the former then you would just present us with whatever half baked idea you momentarily had an epiphany about and thought it would be cool to post that stroke of genius for all of us here, which..hmm
telling people their critique is nonsense sounds more like you're sad that not everyone bowed down to slob your knob because youre making a browser based game based loosely off characters from someone else's game and i just..woah, get over yourself dude
it is a shit idea and you don't need any special credentials to see that